Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault

Search found 10 matches for 60

by Sage
on Sun Mar 27, 2022 3:29 am
 
Search in: 2021-Present Applications
Topic: Anastasiya Uygulaanov Saskylaanova [Approved; 1-5]
Replies: 7
Views: 822

Anastasiya Uygulaanov Saskylaanova [Approved; 1-5]


ANASTASIYA | TARNISHED WITCH


BASIC INFO


» Name: Anastasiya Uygulaanov Saskylaanova
» Titles: Witch of the Rise in the Lake; Tarnished
» True Age: 200+
» Birthdate: December 28th
» Gender: Female
» Sexuality: My dear consort, eternal.
» Affiliation/Rank: The solitude beyond the night is better mine alone, for I am Tarnished. (none)

» Height: 5'3 ft / 160 cm
» Weight: 12 to 1200 lbs / 5 to 544kgs

PERSONALITY


Self serving and personally motivated, Anastasiya puts her own needs and wants first, before anything else. Perhaps she had responsibilities and priorities in the past that could conflict with this intention, but for the time being she lives solely for herself. Without any barriers to this mentality, she feels no remorse over living in this manner either. Perhaps this is influenced by her metaphoric--and literal--abandonment of her humanity. It's by that same coin that Anastasiya also has a sense of distance put before herself and others. Not necessarily on purpose--at least not all the time--but just by natural inclination.

She views life, and values others, rather mechanically. If asked, she could quantify to what degree life is 'sacred'. Her morals in general don't yield themselves to a very caring mindset. She prefers thinking about things on a grander sense, and so in comparison to the long years of life and the universe, and the sheer size it exists at, the worth of living doesn't come up to being much. Unless it's her.

Hypocritical, but Anastasiya puts self-preservation at the highest order of priority. The state in which she preserves herself is a bit secondary, so long as she's able to live and be autonomous enough to continue pursuing here second highest priority and goal: the discovery of what she coins as the First Rune, Greater Will, and perhaps as a byproduct, the penultimate magic. Nothing could be a greater feat, nothing she could entangle herself with would be a grander purpose or existence. In knowing these things, she genuinely believes that everything else in all of existence would become totally mundane. She also finds herself to be the only one pursuing this, or at least correctly. A grandiose presumption of hers that serves to motivate the sometimes reckless, or inconsiderate manner of her actions.

This ambition has brought her in different travels, and the innate etherealness of what she chases often requires delving into subjects seemingly disconnected, almost random. That, and Anastasiya's inclination to find muse and inspiration in anything as leads to her ideals, patterns masked by the clutter of its natural presentation. It requires someone of fickle heart like hers to live like this, as she always has. Even in the days where she held responsibilities, it was an active effort of hers to be restrained from following her heart and own wisdom. There were times where she failed, walking off course and track for years at a time before resuming what meant to be the proper task at hand.

Make no mistake--Anastasiya might seem like a cold but light-hearted dreamer, but her hands are not clean of spite and ichor. She is patient and vengeful, never forgetting a slight, never letting a wrong deed towards her go unpunished. That's a one way street, as well. In her selfish nature, doing good by her can be appreciated, and perhaps she'll say her thanks, but there is no sense of obligation to repay, or treat well. However, do bad by her, and whatever happens as a result is what they deserved. Whether it takes but a moment's respite, or one hundred years.

HISTORY


Southbound
The Third Coven of the Aldebaran Circle are organised in a northeastern region of Yakutia, Russia. The main pursuit of the whole Circle revolves around establishing a means to control the Prima Materia in a more efficient manner. The Third Coven in particular determines the most efficient means as "the Final Truth", believing that there is a singular, all-encompassing method of the most 'perfect' control of Prima Materia. As a member herself, Anastasiya followed these practices, but over the years she drifted in her beliefs and ambitions. A drifting that had her leave the secluded corner of their world to pursue other leads.

In the early 2200s, Anstasiya ventured off south, down to China. Her interest in other races and societies placed her attention on the practices of Tao Chi and their philosophies. There, she met Ci Lan Tsu, the Queen of Wulin, who introduced the witch into the world of cultivation. Though Ci Lan Tsu cautioned in divulging too much to Anastasiya, she happily shared the culture and martial arts. Anastasiya respected the marital arts and the similarities of their beliefs, but she ultimately viewed cultivation as archaic and unnecessary--not the efficiency that she sought after. Nevertheless, she held respect for Ci Lan Tsu and thereon adopted the same sort of caution and hesitance of sharing knowledge.

Journey to the West
Her attention moved Southeast, crossing the Wastelands of Central Asia. Her aims was a sort of pilgrimage towards the bastion of alchemy, at the place with one of the strongest connections to the Anima Mundi, Egypt.
It was one of the most tumultuous times of her life, a period that pushed her to not simply develop her magic in pursuit of the Final Truth, but in manners of self defense and power. Even then, this journey evolved more than her strength, but her core beliefs, shaking them down to her foundations.

The hostile entities of the Wastelands, namely demons and hollows alike, possessed a corruption and darkness rarely encountered otherwise, but their differences made her curious. While many were creatures Anastasiya had to flee from, the progress process of encountering more of them, refining her magicks, and most importantly learning the powers they could wield allowed her to become stronger, toppling and overcomeing a number of them. There were even some creatures that were amenable, wherein she took opportunities to learn from them.

In particular, Anastasiya gained a new and deep interest in demon magic as the farmost removed system from the studies of Prima Materia. It was here that she first gained insight into a realm beyond merely efficient use of Prima Materia and the "Final Truth", which inherently predicated itself on obeying a system of laws. Demon magic, which at times seemed illogical and unbound, developed her beliefs into evenutally conceiving of the philosophy, the near religious belief and ultimate motivator for the rest of her life's work: the pursuit of the First Rune; an idea of a realm beyond the Anima Mundi, Prima Materia, and all reality. A realm primordial, boundless, and deterministic of all else.

Further along in her journeys, Anastasiya came across a witch-like demon, Haggis, and her protege Zenovia. The similarities they shared developed into a camaraderie, despite the vast differences in their practices and pursuits. It was here she learned of the Necronomicon, a greater idea of demon culture, and most importantly about Deveta. She viewed the Necronomicon as a sort of 'piece' of Deveta, a Rune in itself derivative of the First Rune. Deveta, in this idea Anastasiya was progressively crafting, would know of the First Rune and perhaps even occupy its realm, like a God of sorts. Here, Anastasiya crafted her idea of the Greater Will. She also took this time to learn from her two fellow witches, who had a wide repertoire of combat magic given the inevitably violence in their pursuits.

Years later, Anastasiya happened across a village, where she met Liltotto. Carving a path to this village within the Wastelands attracted followers seeking the safety of her path. The concentration of people further attracted hollows and demons looking to feast. In turn, the village was, with Anastasiya and Liltotto as the sole survivors, fighting off the invaders. Though it wasn't without surprise that she'd meet another strong person in the area, she recognised the strangeness in how Liltotto's powers operated in particular. By now, she had already been familiar with spiritual energy and the ways in which it could be used, but Liltotto seemed fundamentally different. Not to mention that, when she struck down a hollow, it would be in a manner of violence and oblivion she had never before seen. Attracted to this unique power, Anastasiya beckoned Liltotto to be her escort to Egypt. Though reluctant, almost listless and lifeless in her eyes, the girl agreed. In this time, Anastasiya further learned about spiritual energy, about wars long since passed, about the manipulation of latent spiritual energy, shinigami, the quincy, and most importantly: the Soul King. Like Deveta, a godly entity, perhaps a candidate for the Greater Will that occupies the realm of the First Rune.

Earning Her Rise
Learning all that she could, Anastasiya split away from her partner after crossing the wastelands successfully, making her way to the capital of Egypt, Alexandria. It was the first time in several decades that she was once more reintegrated into a community that practiced the control of Prima Materia and used the Anima Mundi. At first a jarring experience, Anastasiya re-adapted quickly and comfortably; perhaps no other land on the planet had been so blessed by the Anima Mundi, after all.

By no surprise, there had been no covens in Egypt. The Fomalhaut Circle, which occupied the the Southeast Hemisphere of the world, almost exclusively existed in Southeast Asia and islands around the Pacific Ocean. At the time, the African continent was still majorly Wastelands, plagued by hostile creatures, and the path to Egypt regardless of direction was too tumultuous for most any witch to find worth taking. It was Anastasiya who was the outlier here.

Her unique position also meant that she was the first witch of the Four Circles to come to Egypt, despite it being almost a holy land in regards to the Anima Mundi. For several decades, Anastasiya spent her time here. It was such a learning experience that she felt certain it would do well for any other witch, of any other circle, to come here.

Anastasiya spent a decade affirming herself in the culture and society of the nation, eventually qualifying for citizenship, though she had to decline. Instead, she took up residency in Egypt, ingratiating herself to the Alchemist's Guild and eventually the political world. With great difficulty, a special circumstance of allowing witches from the four Circles came into play, treating their entrance into the otherwise closed borders of the country to count as a religious pilgrimage of sorts. Anastasiya came into contact with her own Circle, and through them the rest of the Circles to cement this arrangement.

Back through the Wastelands of Central Asia, though this time without much trouble or effort as her strength increased beyond belief, Anastasiya rejoined her Coven and shared her findings. She was now the most experienced, the most knowledgeable witch in the Third Coven. Her contributions to the Circle had the leaders within it recommend that she start her own Coven, though Anastasiya declined, finding that it would tie her down. Instead, she received recognition as one of the leaders of the Circle, considered 'Risen'. In reality, Anastasiya now occupied a position of authority amongst all four Circles across the globe.

A Brief Respite
This position of authority also meant a greater amount of responsibilities. Though she avoided leading her own Coven, being placed in a position of ambassadorship between the Circles and Egypt made her terribly busy. So much so, that it led to her developing a more sedentary lifestyle in her homeland. Unable to go on her decades-long journeys like before, she was stuck doing all her research and studies from the confines of her new Rise.

One of the few interruptions to her monotonous daily life was a traveler from the east. Without warning, and without much trouble, the man evaded all the spells of security and danger placed around her rise, straight to the foot of it. She first treated him at a hostile, but despite his evasiveness, the man was surely not a threat, so she spared him. It was a mercy Anastasiya regretted for some time, as he came back time and time again. Like a pest, he hovered her shoulder, at times taking a shallow interest in her research, but otherwise being a loud nuisance that disrupted the serenity of her abode.

Still, deep down, Anastasiya grew used to and appreciated his presence. Unpredictable, adventurous at heart, and aloof, the man would often leave and come back with fantastical stories. Epics of other realms, other peoples, at times even bearing gifts for her. Mostly, they were mundane, but sometimes at her request he'd bring back valuable items that contributed to her research. It was through this man that Anastasiya was able to begin developing her master piece from the materials he brought her.

On one of the days the man came, he suddenly proposed to her. Flabberghasted, Anastasiya turned him down. He asked what it would take to have her hand, and she told him that in her busy life, there wasn't enough hours in a day to waste away on him. The man asked, if he was able to steal time for just a day, to show her that he could do whatever she needed of him, whether she would reconsider. Presuming it was his usual flowery words of nonsense and melodrama, Anatasiya brushed him off with a hollow 'maybe'. A year later, the man returned and opened a portal to the Dangai.

Nothing fascinated her more than this realm. Told that she could spend however much time in here without a moment passing by on Earth, Anastasiya took her time. She even indulged his requests in this moment, feeling unburdened by the responsibilities of a realm far away.

In Theft, There is Destined Death
Anastasiya would've stayed in the Dangai forever, but the man suggested they come back to Earth for some time. She felt guilty for making him stay so long, and so agreed provided they could return back to the Dangai. It was a place that made her feel as though enlightenment on the First Rune was always only just out of reach. Though he responded well to her wishes, it seemed hollow. Anastasiya never easily read his face, let alone his mind, and therefore dismissed it.

Upon their return, there was only strife in Yakutia. The majority of the Aldebaran Circle existed in Europe, and the Third Coven was otherwise very isolated from even other groups. When the Russian Government came with heavy hands, there was great difficulty in defending themselves.

Anatasiya discovered that the means to which the man had accessed the Dangai came from technology stolen from the Russian Government. A lonesome person, somewhat of an outcast in her beliefs and practices as well, no-one else in her coven knew much about the man or his connection with Anastasiya. In turn, she kept their relation hidden, instead retaliating at the government on the grounds of entering her coven's territory.

Unaware of the truth, this sparked a longstanding conflict between the Third Coven and nearby covens and the Russian government. Anastasiya had become one of the most powerful witches of her Circle by this point--perhaps the most powerful, with access to knowledge and spells afforded to all four Circles and magicks from Egypt.

Through her efforts, Anastasiya forced the bigger threats of the government to come into action. More than anyone, the greatest threat was Radioactive. To her core, Anastasiya understood that fighting him would be a fruitless endeavor, and that defeat was assured. Still, she figured this was something worth fighting for.

The fight was short, yet the devastation was anything but light. Her homeland effectively destroyed, Anastasiya had no choice but to concede. Her greatest spell dropped alongside the last vestiges of her strength, and though it did its damage, her opponent still had the will and power to continue.

In no small part, she also could not ignore the losses accrued by the covens. With the impossibility of winning recognised, peace talks occurred between the Aldebaran Circle and Radioactive and his officials. The accords reached determined the autonomy of their territories within the country, and the recognition of Russian laws and sovereignty. Most vitally, the technology was returned and the man responsible for its theft detained, his relationship with Anastasiya remaining unknown. The man was later executed.

Pursuit of an Imperfect Rune
Disillusioned with her position of authority in the Circles and her own decision, Anastasiya reclused herself from their society. She had her position as an ambassador replaced and went eastward, to what she thought was the man's homeland. Anastasiya remade her Rise on an island in the middle of Lake Nerpichye, becoming known to the local populous as the Witch of the Rise in the Lake.

Anastasiya recommenced her studies here, finding greater interest in the Necronomicon specifically. During this time, it was the closest entity to being a piece of the First Rune. Perhaps it would also give her a means into the Dangai. Through the connections she developed, ears amongst the Circles were open to wherever this book could be. Doing so also opened the ears of any other pursuer into knowing that yet another individual was seeking the same thing.

The Necronomicon, as an artifact of the Demon God himself, was a highly sought after item amongst demons. So much so that potential whereabouts of it were heavily guarded. At most, Anastasiya discovered the first book was secured by an old friend, Haggis. The second was fragmented, all 102 pages scattered.

The closest lead brought Anastasiya south once more, into India, where vestiges of demonic culture bubbled and settlements from World War 3 were constructed. While the Wastelands were a tribulation in themselves, and the conflict against the Russian Government pushed Anastasiya to her limits, this new chapter of her life proved to test her yet again, against a level of foes she had yet to fight. New challenges, new types of foes with a malevolence yet confronted, Anastasiya required developing her powers not just in regards to growing stronger, but widening the breath of opponents she could face. Out here, she was truly alone. While roaming allies or noncombatants could be found in the Wastelands, it was most certain that every person she came across here was to be an enemy.

The first hurdle to cross was the inevitably entrance into Demon World, with travel between realms at the time so common place it was like moving across streets. Anatasiya was fascinated with the means, curious on whether it could lead to the Dangai, and most importantly stifled by the difference on a physical level that Demon World had. Even the air itself was different, bordering poisonous. While the Wastelands were torrential and chaotic, it felt like Demon World was actively trying to corrupt her.

Perhaps, had she found word of the Necronomicon in a place like Vicara, her journey would be safer, easier. Instead, the closest public source was in Kendriya, one of the most chaotic lands of the realm. Here, a small faction was carving out their influence, empowered by a leader rumoured to be in possession of a Necronomicon page. In small alliance with a number of other demons, Anastasiya worked together a plan of invasion, enticing a rivaling faction to engage while their group attempted to confront the leader, isolated. While the operation was of initial success, the leader of the faction held incalculable power, truthfully in possession of three pages.

The rival faction slaughtered and Anastasiya's group pitted in the midst of their territory, she proceeded to flee. The next few years, cut off from the Anima Mundi and weakened, without Prima Materia, Anastasiya was trapped in Demon World and eventually captured and imprisoned. Misunderstood to be in possession of a page herself, Anastasiya was kept alive and summarily tortured. Curse upon curse was cast on her so that, even in moments of rest, she would be plagued with pain and discomfort.

The amputation of both her legs, while excruciating, gave Anastasiya an epiphany. For a brief moment, when left alone, she used both her legs as a sacrifice, breaking them down into Prima Materia and using it to peer into the cracks between the realms. With all her might, she pushed through to widen the crack and escape through, back to Earth.

A Most Heretical, Cardinal Sin
Now with access to the Anima Mundi, Anastasiya restored her body to the best of her abilities and reconnected with the Four Circles. She was rescued and treated, but the curses were without cure. They remained attached to her body. With nothing that could be done, Anastasiya returned to her Rise, assisted with a number of admiring witches of the Circles that volunteered to care for her.

She was too withered to deny assistance out of pride, but her spirit had yet to waver. Perhaps the Necronomicon was not the best path to the First Rune, but to grasp something so intangible and transcendent, surely she'd have to overcome complications that surpassed demonic curses. With the help of her assistants, the next twenty-five years were spent fruitlessly finding a means to dispel them. It was fortunate that Anastasiya's Rise was in an isolated location that distanced her from the ongoings of the World, unaffected by the ongoing wars.

The more time passed, the further her ailments progressed. Knowing that they would inevitably drive her mad and to her death, it was time to start considering the inconceivable. The curses, placed on her body, would not follow wherever her soul went. Furthermore, it was well known that a physical death was not the end of one's life. However, the biggest issue was that, in abandoning the flesh, Anastasiya would lose access to the Anima Mundi--but not necessarily the Prima Materia.

Using the materials accrued over her life, Anastasiya gave up her humanity and transferred her soul. The inorganic body to host her was made of the most perfect material she could alchemically conceive. Beyond all belief, it was a success, something to celebrate amongst her helpers. Not all of them agreed, however; truthfully, abandoning her humanity was on the highest order of sin. All it took was one witch to report in full Anastasiya's deeds.

In response, the Four Circles promptly ejected her from their ranks, forever banished from any of their lands. Given the accords made with the Russian Government, this made her homeland inaccessible as well, something the covens were allowed to enforce as well. Worse yet, on account of her actions, she was also banished from ever entering Egypt again in accordance with their laws.

Vengeance
Still, at the very least, Anastasiya was alive. She took this time to recuperate and enjoy a liberating freedom yet found. It was difficult to adjust at first, not having to eat, not having to breath, not having to sleep. It was jarring and uncomfortable, but surely beat out enduring the curses at every moment, awake and asleep. Furthermore, in the process of transferring her soul, Anastasiya felt a freeness of her mind that brought her many realisations. Both as an individual, and in her idea of the First Rune.She considered that the First Rune may not necessarily exist through the Prima Materia. Existence beyond the natural realm existed, and she knew that the reaches of Prima Materia did not extend there innately.

Rather than pursuing the Necronomicon, her interests in the spiritual realms, and the Soul King as the potential Greater Will, were renewed. First, however, came vengeance. Perhaps the curses that plagued her progressively transformed Anastasiya's mind, in ways she could not sufficiently express. She simply knew with certainty that returning all wrongs inflicted onto her was necessary--by anyone.

The demon faction she targeted grew far smaller, pushed out of Demon World by the rise of other powers. The leader lost their pages of the Necronomicon, and Shadow Fall had risen to conquer their realm. They resided on Earth now, and were in her reach.

Anastasiya prepared well for them, all her focus placed in strengthening her control of Prima Materia in raw. She conceived new spells, enough to match their malevolence, and a terribly wicked sword. Knowing that they would find the prospects of another page of the Necronomicon enticing, she lured the members of the faction to her corner of the world. They were too numerous, however; forced to slay many of them on the spot, Anastasiya could only place curses on the fleeing recusants rather than capturing them then and there. At the least, placing a hex that bound them to the Earth, she knew they could not flee to another dimension.

Anastasiya chased them south, all the way into Mongolia. Similarly unreserved in their path across the country, their conflict attracted the attention of the then-guardian of the nation, Kagayaku no Murasaki. Though the shinigami attempted to dissuade the violence and evict Anastasiya and the demons, all parties were unwilling. Rather than be wholly unruly, Anastasiya appealed to Murasaki to aid her instead. Revealing the basis in which she chased them, demonstrating the violence inflicted on her through her spells, Murasaki agreed to help. Together, they successfully apprehended the demons. Anastasiya gave her thanks and offered to keep in touch--interested in the matters of the spiritual realms after all--and dragged the demons back into her own territory, where they were summarily tortured and executed.

Pursuit of Another Imperfect Rune
For now, Anastasiya would have to settle for what little revenge she enacted. Though more parties deserving of her wrath still roamed unpunished, they were people she'd need better preparation for. In the meantime, she remained silent during the passing of World War Four, eager to see how the landscape of Earth would change, if at all in her benefit.

Only in recency did Anastasiya consider it a good opportunity to leave her shell. The Gotei, having undergone shifts in their policy, resumed activity on Earth, in disregard of the Vandenreich's staunch policies against interdimensional travel. Additionally, an old friend of hers resurfaced, perhaps in possession of another piece of the First Rune themselves.

EQUIPMENT


» Mirage of the Steppe: Anastasiya's witch's hat, formed in a style that denotes the house and coven she belonged to. The inside of the hat has runes that transform the interior into a larger space used as as a storage for assorted small items and equipment. It's also enchanted to permanently keep the sun out of her face and eyes, concealing her face if she so desires as well. From the inside out, the brim can be wholly transparent so that Anastasiya can still see through it.

» Gown of the Howling Spirit: A light silk-esque gown with a wolf fur cape behind, the cape a memento of her once lover. The gown is made with threads that self-repair and self-clean over time, and has a minor resistance to invasive and damaging energies, generally enough to protect the body from miasmic or passive effects of energy, but focused strikes will tear it apart.

» Inorganic Body: Anastasiya's Magnum Opus, crafted out of what she considers the peak of physical alchemy. Made from a synthesis of elements conjoined through prima materia, it is impossibly light for the force it can both exert and withstand. The outer shell has a skin-like softness to it, and beneath a series of fibrous helical structures. They stretch flexibly and tense densely.

As an inorganic body, it has no capacity to grow stronger independently. Within are numerous runes that maintain the body, restore it over time if damaged, and cement the connection between the body and Anastasiya's soul to have stability. An unfortunate side effect of moving to an inorganic body and necessarily 'throwing away her humanity' is her inability to call upon the Anima Mundi and utilise Aionios. However, with her anima stone embedded into the centre of her head, she retains the ability to utilise Prima Materia. The size of her stone, and the direct connection to her soul, allows Anastasiya to call upon enormous amounts of energy with incredible efficiency.

Her body has an innate resistance to magicks and spells as a part of its construction--and by extension external energies--and progressively adapts to the situation. This enables her to utilise her own spells with confidence, knowing that she won't likely hurt herself. Any spells of her own external to her body will have no effect on herself--though this includes self-augmentation and self-support. The runes, on the inside of her body, maintain their functions; by extension, all the energies and spells that reach the inside of her inorganic body have full and proper efficacy.

» Scarlet Blade: A sword she crafted, with a similar adaptive, almost self-learning construction and series of runes embedded into it. When used against an opponent, if the Scarlet Blade draws blood, it adapts to their signature. The blade becomes sharper and stronger against foes of their race, and remains a specific blade for that race until it tastes the blood of another. The more blood it draws of the target race, the stronger it grows, the sharper against their skin, and more adept to parrying the energy of their attacks. When it draws the blood of another race, the additive power-ups reset. Currently, the weapon is set on demons; usually, Anastasiya doesn't take the weapon out so that it can maintain its current strength against demons rather than losing all the progress she's gained on it. At the moment, the Scarlet Blade can effortlessly cleave a demon of adept durability.

SPELLS


» Prima Materia Control: The crux of Anastasiya's powers that allow her to craft spells and perform alchemy. With an Anima Stone as the catalyst, Anastasiya is able to exert control over the Prima Materia. She is able to create constructs and manipulate the matter of the universe around her. Though there is a process of commanding the prima materia to form into these constructs or change their shape and functions, there is also a requirement of equivalent exchange, in that matter manipulated will be equivalent in output to the input and added energy of the prima materia. The efficiency and potency of the output can be greatly improved through processes like rituals.

Anastasiya can conjure a plethora of spells and control Prima Materia in a highly efficient and sophisticated manner. That said, her renown in the Four Circles and the places she's reached have crafted something of a reputation for the style of spells she practices. Their process of efficiency are through the crafting of runes, as a part of a system that the witches of the Aldebaran Circle conceive in their goals to make their use of the Prima Materia more efficient. Runes are a condensed symbol representation of a formula that processes the Prima Materia into the desired results.

» Spellblade: A sword of magic, conjurable in various sizes. Though Anastasiya isn't good at swordplay in particular, a big enough sword will do the job. The sword can be as long as 20 feet, weightless in her hands, but it cleaves through the earth like butter. The more energy used to summon the sword, the more capable it becomes.

» Breath of the Hoarfrost Lake: Anastasiya blows and waves her four hands to conjure a dense mist. The mists permeate the area freezing all the matter it touches instantly. The mist is so cold the moisture in the air forms into ice crystals and drops to the floor. Anything from the denses of metals to molten lava react like they are flash frozen thoroughly, inside and out. The cold is unable to penetrate energy-based defenses and augments, but an undefended body will freeze all the same; however, in contact with a person, and the freeze is slower and progressive. In contact with their arm, and the limb will freeze over halfway over the next post, completely in the second, extending the rest of the way throughout their body afterwards.

» Truefrost: Anastasiya conjures 3 series of runes circulating around her, starting from her chest before expanding outwards. The runes extend 20 metres; if the runes touch spiritual and supernatural energies, or an object being powered by energy, the energy grows still like a perfect cold. The cold spreads out through the energy like a sickness, overtaking it until the contiguous energies are thoroughly frozen still until complete, or cut off. Truefrost can be used to dispel other magics, stopping the energy that powers them. This spell cannot be used simultaneous to Breath of the Hoarfrost Lake, as they conflict in runic composition. The speed of the freezing traveling through the energy remains consistent, being able to overtake an amount of energy that fills an average spiritually aware human in a single post. The effect of the spell only begins freezing in the post itself, and does not persist after the post of activation. As they effect a large area, a full post's wait must elapse between using Truefrost and the Breath, and three posts before reusing Truefrost.

» Blackfrost: Colder than cold, Anastasiya conjures a black sphere devoid of all light. It consumes the heat around it, eating away without gaining energy itself, and emitting no heat of its own. She can direct the sphere with her body, or it can float around her up to a metre away. The sphere only draws in heat and energy up to two metres away from itself. It cannot be suspended in air beyond that. The sphere has a gravitation to it, capable of changing the trajectory of energies directed towards her, though the greater the force and speed or amount of energy, the harder it is to change the trajectory if at all. Something like a full gran rey cero would be far too dense and powerful of an attack to influence noticeably, but a simple barrage of balas are likely to be swallowed.

» Boreal Touch: Cast through physical contact, at her fingers grasp she freezes what she touches. Through the direct contact Anastasiya can freeze with greater potency than with the mist. The touch, as a magical spell, has arcane properties enabling it to freeze not just through the exertion of extreme cold, but a change of pressure such that she could even freeze liquid helium into solid. When touching something of extreme heat, it can be absorbed through her fingers, sucking it out to force the cold in. If a person can withstand the effects, then after two posts the spell loses its maintenance. The spell can be thawed thereafter, though it doesn't fade on its own. An effort to thaw, to break free from the spell is necessary, and if incapable or unwilling then the biting cold remains.

» Brittleness: A curse placed on an object or person, inflicting a biting cold that weakens the subject structurally. The spell's usage is indicated by a rune symbol, placed from Anastasiya either directly onto a subject or a physically manifested spell, wherein which the spell can carry over the effects. The curse works on corporeal magics and constructs as well, which would also include the same spell's rune. Therefore, only five distinctive runes can be used at a time, without the runes then conflicting and breaking each other, even when distanced apart. When afflicted with the curse, the subject's durability is lowered, it becomes more sensitive, brittle and prone to shattering. On a person, the curse lasts three posts before the rune loses its efficacy, though it can be reapplied. The runes do not stack over, have additive properties, or extend its duration.

» The Verglas Hour: The spell Anastasiya used on herself and physical form, giving her soul a safer means of abandoning her accursed body to inhabit something inorganic. Inspired by the day of stillness spent with her once lover, the Verglas Hour freezes the time of an object for just a moment. The functions of the object are maintained, outside actions and forces still influence it, but the object in itself stops 'operating'. Whether this be a machine, a body, or even a magic spell. In the greatest exertions of energy and preparation, it can even be used to freeze the soul still, or parts of it, unafflicted by internal measures and dangers or delaying any effects that might corrupt it. Frozen for too long, however, and it can inflict permanent damages to the soul, frostbitten, and becoming a sickness in itself unless parts of that soul were cut off. The spell cannot be casted impromptu, requiring considerable preparation and runes affixed in a series of alchemical structures around the subject.

» Tread into the Beyond: A spell that tears open the membrane between worlds. A variation of the Vima of Soul Evos; though it means no travel on the same plane, Anastasiya can see into the other realms through their barriers, widening the present cracks; with enough energy exerted, she can widen the cracks enough to penetrate into the other realms. Of course, without the connections to the realm of earth, her powers weaken dramatically, as she can only depend on the resources she brings with her and the strength of her own soul. To her lament, this spell is unable to bring her into the Dangai.

» Lunar Guard: A protective shell of ethereal energy maintained around Anastasiya by default; when an object comes into contact with the energy, from the point of contact a thin spread of ice forms around her like a spherical grey shell. The crystalline surface spreads in a fashion of mobile, shifting runes and sigils, miniscule in size; from a distance, their patterns look like craters on a moon. The magic is fashioned after the once impenetrable barriers of the realms, diverting and displacing energy and matter that comes into contact with it. Most things slide off, shatter, or disperse. A strong enough attack, even if focused at one part of the sphere, will shatter the whole shell. It requires a degree of force akin to a #60 kido to break. Lunar Guard cannot be reformed for six posts once shattered.

» Sirius the Starved: A series of small glints of bluish white light blindingly incandescent. The lights are sent forth from Anastasiya, hunting the target like hungry dogs, homing in on them. The lights travel around as fast as a bullet. Though the lights are not limited in distance, they fizzle out after three posts, and cannot be casted again for three posts. On contact, they eat away at the target, turning it into tiny particles of ice leaving behind mounds of snow in their stead.

» Snow of Silence: All around it begins snowing. Each snowflake drops down slowly, tranquil, and patiently. At touch, the snowflake cuts like a razor's edge, each snowflake heavy like a solid brick. This spell persists for as long as Anastasiya maintains it to a maximum of a 400 metre circumference around her. With this spell casted, it continuously saps away at her energy.

» In Fields of Glass: From her position, Anastasiya waves her hand and the ground beneath her freezes over. Jagged ice juts out from the surface for twenty metres from her position; though she can use the spell multiple times in a row, the spell cannot be conjured over an area that already possesses the jagged ice, so she must change areas to get any functionality from the spell. Without Anastasiya present nearby it, the ice will melt over a day's time.

» Mirror: A spell of multiple utilities. Through the mirror, usually casted on a reflective surface of water--but any surface will do; Anastasiya can see the leylines of the Earth, the energy pulses that feed into the Anima Mundi. The mirror cannot reflect illusions. An individual can see their own inner world, mindscape, or similar personal sub-spaces in the mirror. They can share what they see with others if so desired. The mirror can also be used to clearly display a person's thoughts to themselves, and Anastasiya uses this spell to share her thoughts and memories--though as her own magic, she can alter what is displayed. Anastasiya used this spell to convey to Murasaki why the demons she chased into Mongolia were in the wrong and dangerous.

» Descent of the Moon: At the cost of a large amount of Anastasiya's energy, a giant moon-like meteor is summoned in the upper atmosphere of the Earth, the size of a football stadium. Though its descent is not fast enough to be comparable to a real meteor, the size remains enough to be of great threat. Over the course of two posts, the meteor falls to the ground and smashes onto the surface, fragmenting into a torrential energy that plagues the impact zone. The fragmentation of the meteor increases the afflicted area to three times its size, as large as three football stadiums. The torrential energy persists for six posts, causing difficulty in using energy and magicks, and constantly whittling down all those within its range. This spell can only be casted once a thread.

» Jovian Spells: Anastasiya's four strongest spells, each one requiring all her remaining energy to summon and exhausting her entirely afterwards.

Europa Fall: Anastasiya's strongest spell, used only once during her fight against Radioactive during the conflicts between her Circle and the Russian government. Similar to the Descent of the Moon, Europa Fall summons a massive meteor, four times the size and only two kilometres up in the air. Its speed descends fast enough to fall after a single posting round elapses. Rather than fragmenting into torrential energy, the meteor collides and maintains its shape relatively, shattering about and breaking on points of contact. The giant moon is a totally solid sphere of ice. When it collides, a cold washes over the area, large enough to totally destroy an entire city, thoroughly and irreparably. Parts of the moon shatters and breaks apart, flinging various sized icicles around, the largest icicles 60 metres in length. Immediately after the first moon falls, a second, identical moon follows after. The destructive force of the spell scales according to her tier.

Burial of Callisto: Craters on the ground form in a 100 metre vicinity, with chains erupting from each crater. The chains tether to the target individual(s), and from the sky downward they are encapsulated by the forming of a massive spherical shell, extending 100 metres outwards. The shell takes two full posts to form, and once it completes it begins shrinking down. The target remains as the epicentre of the shell, pulling them down and restricting their movement progressively over time. The shell continues shrinking over the course of two more posts, and the chains become more restrictive to the point of complete binding. Every part of the shell and chains then jut out spikes of ice, growing and embedding themselves into the individuals. The Burial of Callisto is the spell Anastasiya used to initially capture, torture, and kill the demons that cursed her.

Ganymedean Core: A last-ditch effort defensive spell. Massive one-foot thick barriers of ice form in 50 layers, each layer impossibly dense. Impacts to the layers shatter individually and press into the layers behind, absorbed and reinforcing themselves; the further one penetrates into the barrier, the more difficult it becomes to reach Anastasiya in the centre.

Io's Wrath: Something of a trump card given the stark contrast of the spells composition from Anastasiya's usual repertoire. Behind her from the ground bubbles heat, into lava. The lava rises, grows, and over the course of two posts expands into a massive wall of lava a kilometre into the air, a kilometre wide. The lava then pushes forward, forming a growing tidal wave that consumes everything in its path, the maximum reach in which the tidal wave can consume scaling to her tier.


SKILL SHEETS


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Elite
  • Focus:Advanced


General Skills
  • Durability: Elite
  • General Speed: Adept
  • Strength: Advanced
  • Martial Skill: Beginner


Racial Skills
  • Power Control: Elite
  • Physical Augmentation: Untrained
  • Spiritual Adaptation: Advanced
  • Mediumship: Adept





a\
by Viz
on Mon Oct 01, 2018 10:48 am
 
Search in: 2016-2020 Applications
Topic: Zen (2018) [WIP]
Replies: 2
Views: 1385

Zen (2018) [WIP]

Race Spec Here:
https://www.platinumhearts.net/t10328-the-official-ph-shinigami-racial-specs

Coding In Template By: [THEFROST]

THE SHINIGAMI TEMPLATE

Enter The Shinigami
非再生可能


I. Basic Information


» Name: Zen
» Alias: Bone Breaker Captain
» Age: ~650
» Gender: Male

» Association: Gotei, Viz (the arrancar)

» Appearance Written:

Zen stands at 6’0”. He has silver hair that reaches down to his shoulders. He has a fairly lithe build that tends to disguise his true physical strength. Even while in the Seretei he tends to wear a simple white, long sleeved, button down shirt, with semi-formal black pants, and black dress shoes. He often keeps his Zanpakutō in his right pocket for quick access. He has piercing blue eyes and a fairly calm, slightly soft voice. When he is giving orders his voice deepens and becomes commanding. When he gets angry, his eyes iris’ turn from blue, to deep red.
» Appearance Image: [Put an image of your character here if you have one]

I. Personality


» Personality:

Zen is one of the calmest people you will find. Very few things, if anything no one has been successful yet, cause him to lose his cool. There is a rumor that when he loses his cool he might become as violent and unpredictable as a Kenpachi.

He enjoys keeping order and following the law to the best of his ability. He seeks to bring arguments to a quick and calm resolution, but he is willing to use force to restore order, starting with non-lethal, and using lethal force only when necessary, something his Zanpakutō allows him to do effectively.

He has enjoyed music since before his death. Spending so much time on Earth since the 1900’s his enjoyment of music has only increased. He can often be found in his music store selling instruments, old music formats, teaching classes, and sometimes preforming concerts for charities.

While he enjoys things to be orderly and lawful, he also enjoys seeing chaos ensue in certain situations. He knows that it is a part of nature, and only steps in to calm the satiation when it is getting out of hand.

Zen has another side to him, one that few see and live to tell the tale. Beneath the calm, relaxed façade hides a monster. While few things get under his skin, those that do, drive him mad. The switch on a much more sadistic side, a more authoritarian side. When he is in this state, though he is not in a blind rage, his attacks are much more forceful, his words commanding, he will do whatever it takes to have his target follow orders. His irises turn a crimson red when he is in this state.

Likes: Most music though he prefers classical. Sweets. Order. Deep down inside he likes to watch chaos unfold as he stays cool, calm and collected.

Dislikes: Metal music. Unregulated chaos.

I. History


» History: Zen was born in Paris, France a 24 years before the French Revolution to a wealthy aristocratic family to the name Roy Delacroix. Throughout his early years he had a great affinity towards everything that had to do with music and his parents greatly agreed to further his studies into the musical arts. At the age of 17 he was greatly known throughout Paris as a music prodigy and he became a man that everyone looked up to and many women wanted to marry. His parents arranged many women to date him hoping that he would propose to one but he never did. While he had great interests in them, he never felt the need to carry on the family line.

One day when he was tending to the rose garden in his own home, he discovered a man in the middle of the rosy briars. The man didn’t know how to speak, or do much of anything. He was quite tall and had red hair, the same color as a rose. The man seemed to learn how to do things quite quickly for someone who seemed to have been born recently. He decided to name the man Pierre d’laRose. Pierre was a fairly common French name, and D’laRose meant “from the rose”, quite appropriate from where he seemed to have been born out of. They spent quite a few years together, but fate had other plans.

The French Revolution had reached its peak, and the heads of the bourgeoisie must roll! While loved by many it was time for his death. While many were dragged to their deaths at the guillotine, Roy had accepted his fate years ago, back when the revolution started, he walked calmly and with purpose to la demi-lune. Many had attended his beheading, not in the traditional sense to be joyful at his death, but to solemnly mourn what was going to happen. Very few were allowed to speak much before their death, and even of those Roy’s words were different. “I stand here today to face the cards fate has dealt for me my friends! While today you may mourn the loss of a friend, a composer, a fellow Frenchman that while has not lived through your struggles understands your rage and why you must do this please do not mourn for long! I know that victory will soon be at your door, and that France will become the country you want it to be! One where everyone has the chance to live as freely as they desire and were the upper class doesn’t oppress the rest! If I have to sacrifice my life for the good of the country I gladly accept my fate! Au revoir mes amis, ma musique peuvent remplir vos cœurs jusqu'à la fin des temps.
Not long after his death he ended up where many spirits do, Rukongai. It was so alien to him. He remembered his entire life, here it was very different from what life was in France, regardless of what class he was there. Even here he was fairly well off being in a Fifth district. He was fairly well known for being calm and fair. People always felt at ease when he was around, many of the more elderly residents claiming that his soul was as pure as freshly fallen snow.

While he did have a calming aura due to his personality, his spiritual aura was slightly more dangerous. He had so much energy within his own soul that his spirit pressure did cause issues for those that were too close to Zen. This caused him to live more or less alone. While he did have friends, they needed to keep their distance physically or else they might get hurt. For someone that remembered being alive trying to grasp the concept of controlling this energy was foreign to him. It wasn’t uncommon for people around him to become stunned or feel pain when he wasn’t paying close attention to it. This obviously drew some complaints to those that did not know he had this issue, and on several occasions the authorities were called. While it wouldn’t have taken too long for his power to have been brought to the attention of Shinigami, scared residents running away when they see him and some getting hurt just expedited the process.

Being told that he should apply to the Shino Academy several times during these, he thought it would be worth at least a try. He didn’t know what to expect for the entrance exam, he didn’t know much beyond controlling his own reiatsu to a limited degree, if they asked for anything else he would likely fail. The test was not difficult at all. It just consisted of proving he had an appropriate level of reiatsu and that he could control it. He passed with fairly high marks. While he did have quite a high level of reiatsu; so much that once he let go of his concentration, he stunned some of the Shinigami administering the test. He apologized to no end for this, he didn’t mean to do it, but it was alright, they told him that the fact that he could hold back some of that energy being dead for only a few years was quite amazing. He held a lot of potential inside of his body, and that being in the academy would greatly improve his abilities.

He had a very strong connection with his Zanpakutō spirit. He could go into the inner world and spend time with it, but the spirit never said a word. It’s not like he wasn’t able to. He could communicate with Zen, he just wasn’t talking to him. Their relationship was similar to a teacher and student. His spirit taught him how to do things without speaking, using gestures and music to communicate with Zen. It took a while to understand it, but Zen got it. It still frustrated that it wouldn’t speak back! He wanted to understand why he coudlnt control his sword, but every time he asked his spirit just motioned to Zen “It’s a secret” or “Soon” but that didn’t mean anything to Zen, it wasn’t an answer. This frustrated him to no end. He needed to go out and get some fresh air sometimes.

Often he went out to the calm forests to try and get his sword strikes in order. One day he came across a beautiful lake. The waters were calm and reflected light almost as if it was a mirror on the ground. What he found even more interesting is that sounds that happened around it were amplified and there was minimal interference. It was as if the lake was a giant amplifier. He was so interested in it that he decided to go to the center of the lake and try it out himself, essentially forgetting that he was here to practice. He had no instruments to test out the lake with, but every musician knows they always have an instrument on them, their voices. While not the best singer Zen wasn’t horrible. He closed his eyes and started to sing.

What he heard was amazing. The surrounding area filled with his voice. It resonated and reflected inside the lake, amplifying it and filling miles around with his voice. This place was perfect. He felt so serene. Suddenly he felt his own reishi spike. In front of him stood a man wearing a pure white suit with a red tie. Zen instantly knew who this was. It was the spirit of his Zanpakutō. They had met before in his inner world, but the man never spoke. At the time it was mildly understandable, but as it kept going on it was frustrating. Finally, the man spoke “It seems you found your own voice.” The spirit said. Zen was confused about it, find his own voice, what did that mean. “You came here to train your sword skills. But you left that behind and found something you were good at. Something we are both good at.” Zen felt the need to pull out his Zanpakutō and hold it in front of his spirit. They both held it, and Zen finally learned his Zanpakutō’s name. He nodded at Aurora and said “Command! Aurora!”

The area was filled with a brilliant blue light, his spirit pressure pushing the water away from where he was standing. In his hands, instead of a sword, was a medium length conductor’s baton. It was simple. Dark blue with some silver bands along the bottom, middle and tip. He was surprised at what he was holding. Now it made sense why he was so bad at Zanjutsu! He wasn’t going to need it! Though his spike in pressure did set of some alarms, so he was surrounded by 4 Shinigami who promptly took him back to the Academy.
After a few days his Zanpakutō hadn’t changed back to its sword form. This meant it was one of the few constant release zones. This usually meant that the owner had great spiritual power, but at the same time it could also mean that they couldn’t control it, shown by the inability to revert it back to a lower power state. Regardless of that fact, he still released his Shikai, putting him far ahead of what other students could do.

Zen as stationed in squad 13, having graduated from the academy fairly soon after unlocking his shikai. He was stationed in different locations of the human world, rotating between cities that were having hollow problems, as with his shikai he could quickly dispatch of any low level problems. Though he did find it strange that no matter where he went there were a significantly higher quantity of hollows, and they were getting stronger. He also noticed that Shinigami stationed in the human world were also going missing as of late, which was even stranger. Those in the squad were strong enough to take care of the regular hollows that came to Earth and there were not reports of anything too strong, so them dying in combat would be highly unlikely. He wanted to ask his captain about this but he was always out on missions and could not be reached via other means of communication.

One day the captain asked several members, to go meet him out in a cave, which was a fair distance from the Seretei and populated areas of the Rukongai. The closer they got to the cave Zen felt the presence of hollows. A large number of them, but he couldn’t pinpoint any of them. It got stronger and stronger as they went into the cave, where they saw the captain standing infront of an open Garganta.

Everyone was surprised at the sight, but before any of them hollows jumped out of the portal and took them by surprise. That had all been attacked by one, with the exception of Zen, who blasted one with sound, causing it to disintegrate in the air. The rest of the group was dead, the hollows eating their bodies, consuming their energy. The captain had a sullen look on his face, saying to Zen that he broke orders by not feeding the hollows. Failing to follow the direct commands of a captain is insubordination and he had to be punished for it. The hollows that had come from the Garganta ran over to the captain as they began to melt and the dark energy they released covered the captain’s body. An insane laugh filled the cave as the captains body was distorted and mutated. He no longer was a Shinigami. Before Zen stood a giant hollow. Its giant bony mask like face staring down at him, its mouth dripping with hunger. Zen’s instinctive nature was to flash step away, if he had to fight it was not going to be inside of this cave.

The moment Zen was outside he took out his Zanpakutō and sent out a sonic message to the Seretei, asking for assistance as he had encountered a very strong hollow. It was going to take time for help to arrive, he had to fight it alone for the moment. He did recognize the area he was in, the lake with good acoustics was near here. The hollow followed him, firing cero and bala as he did, but zen was fast enough to doge out of the way as he made it to the lake he was looking for. One he got to the lake the former captain talked to him in a voice filled with madness. He asked Zen what he thought he was going to do, he wasn’t strong enough to win. He offered him a choice. He could join him as a hollow, or die due to his insubordination, he was still his captain, he had to follow orders, and Zen had to follow orders.

Zen was indeed conflicted about having to follow orders, but he was not obligated to follow someone’s specific orders. A buzzing sound filled the air, it was the sound of static noise. Zen’s reiatsu started to show, it was sky blue, and looked like the visual representation of the noise, static. The color started to change though. The blue was starting to darken, turning redder and redder, until it was a brilliant crimson color. The static noise was amplified by the lake bellow, now it could be heard for miles around, and the hollow grabbed its head as the volume was unbearable and pain inducing. Zen chuckled as he opened his eyes slightly, his irises the same crimson color as his aura. He told the captain that he wasn’t going to follow his orders. He no longer was his captain, and that Zen was the one that was going to dictate what was going to happen from now on between them.

Zen heard Tenmei’s voice telling him to call out his real name. It was the time to unleash his real power and bring order to those that dare defy him, those that would dictate their own laws and orders above his own. Zen smirked as he whispered “Bankai.” At that moment the static ended as the crimson energy covered Zen’s body. His spiritual pressure went over the roof, this was at the same time that members from squad 11 reached the area, they stopped right at the clearing as they were stricken with fear. The hollow was also stricken with fear as that is what Zen’s pressure commanded. Zen didn’t look any different, but his Zanpakutō was now heavily ornate.

Zen flash stepped directly in front of the hollow and released a flurry of blows at him. Zen was not skilled in zanjutsu, but he was exceptionally good at hakuda. He tore into the hollows body, blood spraying all over his body, his hands covered in it. He gave an upper cut sending the hollow flying into the sky. As he did his Zanpakutō was covered in his red reiatsu, it solidified into a short, but sharp, blade. He quickly reached the hollow and started to tear into him again, this time his hakuda translating into his short sword, slashing and goring the hollow. Its body parts falling down onto the lake, staining it red with its blood. At the end of this assault there was nothing left of the hollow except its head. It fell to the ground. Zen landed next to it as he glared down at it and pointed his Zanpakutō at it. He said to it “Insubordination” before blasting it with sound, causing the mask to shatter.

The squad around him had seen the entire battle, if one could call it that. The captain of the 11th squad was also present and approached Zen. He took Zen to the captain commander and explained what he had seen Zen do. At this point Zen had calmed down, his eyes no longer red, his aura calm. The captain commander asked to be left alone with Zen. He asked him to explain wat had happened, and Zen explained everything that he had seen. The murder of his squad members and the hollowfication of the captain. The commander looked at Zen and asked him to never reveal the hollowfication incident to anyone. Zen agreed to that order. After the meeting he was placed as the Captain of the squad 13, as there were few members left and he was deemed the most capable of doing the job.

His stay as captain wasn’t long, only lasting a few years. It’s not that he didn’t like the job, but he just didn’t want to continue in his position. He wanted to relax and live a normal life. Though he still wanted to keep the world safe. He went to the commander and asked if he could go live in the human world. He explained how he felt and that he was still willing to help the Gotei when needed. This came as a surprise as no one had asked for this type of request before. At first the commander was reluctant to allow him to live in the human world, but a deal was struck, he would live in the human world for one normal human lifetime, and return to the seretei for 50 years, to ensure that his identity would not be revealed to humans.

While in the human world one day he found something interesting. In the dusk hours he saw something glowing in an alley way. He took a look inside to find a large crystal rosebud that radiated a large amount of spirit energy. He got closer to see that someone, or something was inside of it. It seemed to be a small man, but upon closer inspection it was an arrancar. An arrancar in the city? Sleeping? That was odd. Though he did get a sense of familiarity. It had been so long. He got close and used his own spirit pressure to melt away the crystal structure. As it melted the man inside woke up. His first instinct was to cower in the spot he was in. After a few moment the man started to cry and ran up and hugged Zen. The arrancar cried into him and said he was happy that Zen-san had found him. That’s a name he hadn’t heard in a long time. Few people had ever called him that. Zen looked down and tiled the Arrancar face to look at him. Past the tears and the pieces of broken mask, the face was familiar. He recognized him, it was Viz. Viz used to be a Shinigami, but had decided to side with Aizen many years ago. Viz told his story, to how Aizen had taken advantage and turned him into an Arrancar, how he escaped and waited there for someone to find him.

Zen didn’t know what to do. Viz was an arrancar, but he didn’t seem like he was evil. He was scared and just wanted to be safe. With a sigh he decided to help Viz by letting live him in his house. Slowly word did get out that Viz was there, and that he was an arrancar. At first it was quite troublesome as people were assholes and didn’t understand, but as time went on Zen helped Viz and others understand the situation, so that Viz could be safe.

Centuries passed in the human world and as humans became more spiritually aware and events passed Zen did not need to hide any longer. He did not need to fake his identity and split his time between the human world and the gotei. He now had the life that he wanted, to live in the human world and still work for the seretei, his own rules. Eventually the Gotei restructured itself, and as such they were looking for people who were capable enough to become captains of now much larger branches of the organization.

I. Equipment


» Equipment: [If your Shinigami has any equipment? Put it here. If they don't, skip this section.]

I. Racial Techniques/Abilities/Skills


» Racial Abilities: [You can put any customized racial skills/abilities/techniques in here. These can range from shunpo, kido, zanjutsu and anything else you want to add. Feel free to skip it if you don't want to fill it out.]

I. Sealed Powers


» Zanpakutô Name: Tenmei

» Zanpakutô Spirit Appearance: Tenmei is a man dressed in a completely white suit with a red tie. He stands at a height similar to Zen’s with short brown hair and red eyes. For the first few meetings he was completely silent. When Zen awakened his Shikai he heard Tenmei’s voice, which was deep and commanding.

Tenmei is also known for manifesting himself more often than other Zanpakutō spirits (more detail in the Shikai section).

» Inner World: Their inner worlds is an empty gold stage surrounded by darkness. A spotlight shines on them when they are in it.

» Zanpakutô Appearance: Currently none. It is a constant release Zanpakutō, it lost its sword form when Zen first released it. (Current apperence in Shikai section)

» Sealed Zanpakutô Power: None as it is a constant release type Zanpakuto.

I. Shikai


» Shikai Release Phrase: Command! Aurora! (Meijiru! Tenmei!)

» Shikai Appearance: After saying his release phrase his sword completely disappears and the hilt of his sword transforms into a conductors baton. The baton is a deep blue color, almost black. It measures 15 inches in length

» Shikai Abilities:

Manifestation: Tenmei can willingly manifest himself outside of the inner world. While all Zanpakutō spirits have this ability, he does it relatively frequently in comparison. He often comes out when he pleases, depending on the situation. Sometimes he just wants to be outside, sometimes he wants to keep Zen company, sometimes he wants to chime in on a conversation in an external manner, and in dire situations when Zen can’t act for himself.

When in battle Tenmei has the same abilities detailed in this and the Bankai section, and always acts as if he was in Bankai, regardless of whether if Zen has activated it in battle or not. Tenmei will only be in battles if Zen has gotten to a state where he cannot fight but is not unconscious. An example of it would be when Zen was in a fight with Hisao, and he could not move without having dealing damage to himself, essentially being paralyzed, but in that case, Zen asked for the help, before it was provided.
Tenmei can only provide assistance ONCE per thread. The duration of this cannot exceed 5 posts, but if he sustains a large amount of damage, or if he willingly returns to the Zanpakutō, he cannot participate in the battle again. This also counts if he is outside of the Zanpakutō before a battle starts in a thread.

While Tenmei is outside, Zen’s Zanpakutō abilities’ power are cut by 3/4 and he cannot access Bankai. The only exception to this is the Arpeggio ability. The cost of merged kido goes up 4x.

Order: Zen’s Zanpakutō focuses on maintaining order, and more importantly the order Zen wants others to follow. This has manifested itself in the way of music, no matter how disorganized a piece of music sounds there are underlying rules that allow the music to be played. He uses some of those rules as his abilities to maintain order as the conductor of the battle field.
Sound Manipulation: Zen can create sounds around him and fights with sound. The manipulation can work in various ways. He can create normal sounds within the area that his Illuminacion affects, that is these sounds don’t have any effect that normal sound wouldn’t have. They can range from a pin dropping to that of an entire orchestra playing. In a similar way he can manipulate already existing sounds. For example, he could make someone voice sound different after their words leave their mouth, even going as far as making their words make no sound at all. Creating and manipulating sounds in this way does not require much, if any energy on his part.

One step above is taking sounds and making them dangerous in a non “supernatural” way This means he can take sounds and make them dangerous based on their normal properties, such as volume, frequency, direction, speed, and pressure. By affecting volume, he can take even the quiet drop of a pin and turn it into an ear-splitting sound. Changing its frequency Zen can turn a dangerous high-volume sound into something that is inaudible, thus causing the effects of his non-visible sounds to seem to come from nowhere. This means that he can create infra and ultrasound. While infrasound is relatively harmless, the ultrasonic vibrations can be used to create vicious vibrations that can make even the sturdiest materials crumble, though it might take some time if it was made by a very good crafter (This is further explained in Timbre). An effect that this ultrasound can do is cavitation, which is voids that quickly pressurize causing extreme pressure and heat, resulting in a shockwave. This does not happen unless he uses ultrasound for a long period of time, and it can occur randomly. When changing direction Zen can move the sound in his area of influence, changing its trajectory. When this happens the sound forms into a semi visible stream, as the forced air distorts and bends light slightly. Changing the speed that which the sound travels, by itself doesn’t do much besides slowing down or speeding up the sound wave, but when combined with pressure is when things get different. When Zen changes the pressure at which the sound travels this increases the force that it has, essentially making sound a powerful force. When changing the pressure and speed of sound Zen can create wind, ranging from a gentle breeze to powerful gales. While not too complicated or taxing, using these abilities, such as creating a sustained gale, can slowly drain his energy.

Things start to get more draining when Zen creates his own waves to fight with. While he can control waves inside of his Illuminacion, when it comes to creating his own attack sounds he is limited to an area of 100 feet around his body. The waves can be pointed in any direction, but they are limited to 4 types: sphere, line, cone, and blade. They each have their own properties. Sphere creates an orb of sound around Zen. This orb can range in size from 10 feet in diameter, to 100 feet. A line burst can reach up to 250 feet away but can only be up to 10 feet wide. A cone can travel 100 feet and progressive gets larger as it travels, reaching a maximum of 50 feet wide. Blades are compressed waves of sound that Zen can control throughout his Illuminacion. Cone and sphere waves become weaker the more that they travel, only being 1/4 of their original strength when at their maximum reach. Line waves don’t lose their strength, but they can only be fired in one direction, and after being fired Zen cannot change its direction. Blades do not lose their strength, but Zen must concentrate on controlling them to keep moving them.

He does not need to be entirely focused to use this ability, but the more complex actions he takes the less he can concentrate on abilities that require concentration, such as Arpeggio.

Tempo Strike: With his sword gone Zen has focused on Hakuda, but that doesn’t mean that he can’t use his Zanpakutō as a dagger. By covering it in air and spirit energy he creates a very sharp blade. He basis his skill with this weapon off his Hakuda skill instead of Zanjutsu.

Iluminacion: This ability spreads out 500 feet around Zen. He can create touchable, semi-solid illusions. They are mostly used for Zen’s performances, but it can be used in battle to disorient opponents. An example would be him creating a wall, that feels like a wall, but when you apply any sort of extra pressure one would go through it.

This ability is mainly passive. The sphere of influence does not carry any constraints to maintain as, in essence, is just an area of effect. He can maintain only one or two illusions at a time. The size of one illusion cannot surpass 100 feet, total. That is he could make a 50 foot, by 50 foot wall (this has an area greater than 100 feet, but in this case what matter is distance over substance). He can combine illusions to make a larger one, but there will be a small, visible, gap between them. When someone, or something passes through and breaks the illusion it cannot be used for 2 posts. If they break just one Zen would only be able to use one illusion. An illusion cannot be changed during the same post, if Zen wishes to change it, he has to wait until he is in a new post to do so.

Illusions do not have to be singular objects. He could create hundreds or thousands of a single object if it is small enough. He could create 100 6 by 6 inch butterflies and have them fly around the area of effect.

Bianca: Condenses reiatsu in front of Zen to create a white shield in front of him that absorbs the next attack so that it deals only half of its damage. If Zen is much stronger than his opponent, it can negate the attack.

The shield is composed of standing wave. This wave arises when he opposes the resonance of his own spirit pressure with a sound wave. The wave is completely stationary, creating a strong, stable shield. When compared to Bakudo this would be in the range of #30. An attack that surpasses that level of strength passes through the barrier at half strength. If the attack surpasses #60 it bypasses the shield completely.

This ability can only be used every 4 posts. While it does not consume much internal energy, it does decrease his spirit pressure. After 4 posts his spirit pressure returns to his usual level.

Bemol: Zen fires a small orb of concentrated spirit energy that, if it hits its intended target they are shrouded by Zen’s spirit pressure. Due to this strong oppressive force it has similar effects to being in very close proximity to Zen. While its main purpose is to decrease the power of Kido by 5 numbers (thus turning a #20 to a #15, an essentially making anything less than #5 not work), it can cause effects such as fear, paralysis, stunning and pain. Since he still controls this pressure, he can attempt to make opponents feel these effects at will. The effects of this attack are dependent on the spirit pressure of the opponent. If they have a pressure greater than Zen’s the effects are much weaker, if it even works at all. If it works, it lasts for 2 posts. A target affected by this has a “b” hovering over their head.

This takes 5% of his internal energy to use. While it may not be a lot, due to his large internal reservoir, to some this amount of energy could be overwhelming. He can use this ability 2 posts after the effect ends, or 2 posts if he misses.

Sharp: Similar to Bemol, but it works in the opposite manner. In this case the energy that he sends out adds to the target’s own energy pool, strengthening their kido by 5, and increasing their spirit pressure for 2 posts. Other than that, it works the same as Bemol. A target affected by this has “#” over their head. He cannot use it on himself.

Staccato: Zen forms small orbs of spirit energy and sound at the tip of his baton and fires them in rapid succession. The rate of fire is 300 RPS (18,000 RPM) but the orbs do almost negligible damage on their own, but they have decent knockback if the target is hit constantly by them. This ability does not take much concentration to hold for a long period of time, for a maximum of 2 posts. He can use other abilities while he maintains this ability going. After he uses this continuously it has a cool down period of 1 post.

Tenuto: Zen creates slow moving bars of sound energy that home in on a target. While slow when they come into contact they create a deafening boom that causes moderate amounts of damage. If they do not hit something after 2 posts they will explode wherever they are.



Timbre: This gives Zen an acute sense of hearing, which allows him to be able to hear things from miles away, if he focuses on it. With even greater focus he could identify the resonance of objects.

An objects resonance depends on the material it is made from. When an object is exposed to a wave that has the same resonance it begins to sake violently and eventually break, shatter, or fall apart. The simplest example of this is when an opera singer hits the right pitch and shatters a glass. Objects of poor quality break much easier than those of higher quality. The better quality the object is the longer it takes for it to break, in some cases it could even be impossible to break them. Objects do not need to be exposed continuously to the sound wave to break, as each time they are exposed they take some damage. When the object breaks is subjective to its quality. An example would be that it would take less than one post for Zen to shatter a tree, a low-quality sword would take about the same time, while a Zanpakutō could take from 10 to 30 posts of constant exposure to break. Bankai cannot be broken using this ability.
Arpeggio: It allows Zen to use more than one Kido at the same time often causing them to combine into a kido that has the properties of the two or three kido used at the time. The incantation of the kido is spliced together to make a new incantation. Splicing kidos in this way require twice, or three times as long for it to be cast, leaving him open while he casts it. This also averages their level. If he wanted to combine #1 with #50, the resulting kido would be equal in strength to #25.

When combining them he cannot combine kido outside of their own class, he cannot combine Hadō with bakudo, though he can combine bakudo with healing kido if they have an area effect. He can attempt to combine kido that oppose each other, such as fire and water, but this has a high chance of failure. If he can combine them the kido created creates something new, such as mixing fire and water kido to make steam kido. Doing this takes concentration, the more kido he tries to combine, the more focus he has to have. He has been able to combine as much as 4 kido at one time. Combining Hadō is more complicated due to their more unpredictable nature. Bakudo are easier to combine as they are very structured and orderly.

Using this ability to splice two kido comes at an extra cost. When splicing 3 kido the number increases by 5 in cost, when splicing 4 it takes 10 more. When putting the kido together the energy goes up respectively depending of the average that is created. The energy needed to create the kido is 2x, 3x, or 4x the average cost. If he were to merge Hadō #10 and #20 it would cost 2x what #15 would be, but the strength would be equivalent to #15. If he were to combine #30, #40, #10, and #20 it would have the average power of #25, to that you add 10, so it becomes a #35, and then it becomes 35x4= 140. As the last example shows, the more kido are used the more diminishing returns you get, due to having a very high cost, but if the kido used include very low numbers the resulting kido would be fairly weak compared to the energy put into it.


Fermata: Using a combination of reiatsu and sound Zen creates a loud blast around him. Most projectiles that are in within 5 feet of Zen stop moving for 1 post. This effect follows him. If he moves from the position the projectiles will move once more, and any projectile he tries to send out are also stopped, meaning he cannot use projectile attacks for one post.
This blast actually indicates that he has essentially frozen his spirit pressure closest to his body. This ability locks him into place for the post, not being able to move via conventional means. The only way for him to exit this area is to flash step out of it, but doing so could cause him to take some damage from the projectiles. It has a cooldown of 1 post.

This ability is based off his Kido skill level. Those above his level, or its equivalent for other races, have no trouble bypassing this barrier.


I. Bankai


» Bankai Release Phrase: Obey! Shining Aurora!

» Bankai Appearance: Regardless of what he was wearing before his outfit changes into a white suit with a red tie, much like what Tenmei wears. His conducturs baton turns a deep red and his aura color changes to red.

» Bankai Abilities:

Concerto: Zen can now use his sound attacks from an origin point that is not him. He can create attacks that originate from an area within his Illuminacion range (500 feet). They still travel in the same shapes, but those that have a cone or line shape can be positioned at different angles.

Sound Cannon: Zen can capture non-physical attacks and fire them back. He does this by creating a circular wall of reiatsu and compressed air in front of him. This stops the attack and then Zen can release it forward. He can do this to absorb several attacks, but it has some drawbacks. While he does this he becomes immobile, as he has to lock himself in place to absorb he knockback from attacks as they suddenly stop. While there is no limit on how many attacks he can stop, the more attacks that he stops increase the load, eventually attacks can overload his ability to stop them, causing them to release their energy wildly around the area, hurting Zen and firing the energy randomly.

Crescendo: A cone shaped blast of reiatsu that empowers kido, and other reiatsu based attacks that travel in this area. This area is a 50 foot cone. Any spirit based attack that enters it is empowered by 1/3.

Diminuendo: Works in a similar way to Crescendo. This time he uses his spirit pressure to degrade kido that are targeting him. It travels in a cone shaped wave that reached out to 50 feet. Due to this shift in pressure, while this ability is used his back is exposed to attacks as his defenses are focused on his front. Strength of those attacks is reduced by 1/2.

This only affects attacks that are below his own Kido skill. Those at and above his skill are affected minimally, but are still affected by it to a small degree.
Simile: Zen can attempt to copy kido used by others to negate them. This mainly works for kido that he has already learned, that is he cannot cancel a kido that he hasn’t seen before. If he wants to cancel it, he must take some time to learn a bit about it. If he sees a new kido it takes 3 posts to be able to copy it, and 6 posts to be able to cancel it. This only works for kido that are open to everyone. It does not work for kido made specifically, or only known by one or a few select characters.


Marcato: V shaped projectiles composed of reiatsu and sound fly out and travel at a high speed and on contact creates 10 foot wide explosions. This is similar to Staccato. Its fire rate is much slower at 10RPS (60 RPM). The projectiles hae the strength of bullets, but their 10 foot explosions do not cause much damage, they essentially just create large knockback.

Silencio: Sound based attacks have a reduced effect on Zen. The strength of these attacks is reduced by 1/3.

Fortissimo: If Zen makes an attacks and yells fortissimo the effectiveness of the attack raises by 2x. This makes him give out a burst of energy, leaving him tired for 1 post after using this ability. Doing this makes the Kido cost 2.5x its original cost.


I. Shikokai


[NOTE: This form is restricted until 0-3, and is not usually granted upon approval. This is ONLY for pureblood Shinigami! Refer to the racial specs for more information]

» Shikokai Release Phrase: [What is your shinigami's release phrase?]

» Shikokai Release Action: [Does your Shinigami do any physical action to release their Shikokai? Feel free to remove this.]

» Shikokai Appearance: [What does your Shinigami look like when released in their Shikokai?]

» Shikokai Abilities: [What abilities does your Shinigami attain in Shikokai?]


I. Skill Sheet


(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)

Spoiler:


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Shinigami Skills
  • Hoho: Elite/Advanced/Adept/Beginner/Untrained
  • Kidō: Elite/Advanced/Adept/Beginner/Untrained
  • Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
  • Hakuda: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


I. Role Play Sample


» Roleplay Sample: [Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample]

END OF THE POST
by Horus Sariel
on Tue May 31, 2016 2:21 am
 
Search in: 2016-2020 Applications
Topic: Roar of the Pale King [Technique for Bid'Daum]
Replies: 3
Views: 1226

Roar of the Pale King [Technique for Bid'Daum]

Topics tagged under 60 on Bleach Platinum Hearts RP  QerxJ3c

» Name Of Character: Bid'Daum
» Link To Character: Link is in the sig.

» Upgrading: Adding a technique.

» Why: This technique is being created due to circumstances in Bid'Daum's fight vs Chiyoki leading him to utilizing his Matter Ingestion & Expel abilities in an extreme manner. This occurred in order to defend against a multitude of blasts sent his way by his opponent rather than giving away further abilities.

» Extra: The technique;

Roar of the Pale King: In ingesting the multitude of blasts sent his way by Chiyoki Bid'Daum discovered just how much energy those 30 blasts contained. Knowing that even with his infinite digestive system even he had limits to how much energy he could devour at once and contain. Therefor the only option was putting the energy from those blasts, each capable of the same destructive power of a #60 Hadō, to immediate use.

With his chest puffed out, and his cheeks expanding Bid'Daum would let out an glass shattering roar powered by the very energy Chiyoki had just tried to blast him with. The roar(in this particular case) would devastate not only anyone standing in a large are in-front of Bid'Daum, but also the environment as well. Because of this the landscape before Bid'Daum would be torn asunder, huge chunks of debris sent sailing with the sound-waves in addition to the hailstorm of smaller debris. By the time the horrendously powerful roar was finished the landscape before Bid'Daum would resemble a trench left by quite a large meteor if it were to hit the ground and continue traveling forward for some distance, except it would appear as if the meteor grew smaller before coming to a halt at Bid's location.

Normally the Roar of the Pale King emits a powerful roar in a moderately sized cone from Bid's position, the sound-waves damaging anything they can reach before being diminished. Generally the size of this cone is 20-25 feet at its widest, and roughly 1-2 feet at Bid's position, although in the first instance of use the size of the cone was easily 20 or so times larger given that the roar was essentially powered by 30 level 60 Hadō.

In the first instance of usage, due to the sheer power behind the roar, Bid' easily suffered damage to his throat and mouth, which was evident by the black ash-like almost liquid substance he expelled afterwards. As such it can be assumed that repeated uses of the technique can continually damage the tissue of the throat and mouth, although on a normal scale it may take a few successive uses to begin doing the amount of damage the first use caused in one go. Further more it can be assumed that successive usage at a more powerful level could potentially shred not just the tissue of the throat and mouth, but also destroy Bid'Daum's neck completely via shattering the spine as well as obliterating the neck muscles.

In his base state, at a normal level of usage, Bid'Daum can safely use the Roar of the Pale King roughly four times in quick succession(same post). Generally the reserves of his base state and his own physically durability allow a normal use of the technique up to six times before moderate to severe damage occurs. As such if he were to use it six times it'd be safer to wait and allow the damage to heal than continue utilizing the Roar.


Here's the post where this technique is used the first time. https://www.platinumhearts.net/t15669-sector-l-operation-moon-massacre#102700
by Viz
on Fri Jan 29, 2016 10:59 pm
 
Search in: Approved Magics
Topic: Zen's Kido (Finished)
Replies: 4
Views: 1359

Zen's Kido (Finished)

Topics tagged under 60 on Bleach Platinum Hearts RP  Q83eKaM

» Kido Spell Name: Galaxy Chorus
» Kido Spell Type: Hadō
» Kido Spell Usage: It can be used by anyone after training.
»Kido Number [Optional]: It has no number, but power wise it is around #60
»Kido Incantation: “Gates to the heaves open wide and marvel us with your song!”

» Kido Spell Effects: As the incantation is started a 50 foot disk of reiatsu, matching the casters reiatsu color, starts forming and slowly rotating. The caster then makes circles with their finger to increase the speed of the spinning disk. The faster it spins the brighter it glows. Once the desired speed is achieved the reiatsu is released and takes the form of small stars, no larger than 1 foot in diameter. While individually they do not cause much damage the danger comes in their sheer numbers. Depending on the Kido ability of the caster it could range from hundreds of stars to thousands, creating a terrible star shower.
» Notes:N/A


Topics tagged under 60 on Bleach Platinum Hearts RP  Q83eKaM

» Kido Spell Name: Coral Maelstrom
» Kido Spell Type: Hadō
» Kido Spell Usage: Anyone can learn it after training.
»Kido Number [Optional]: It has no number, but power wise it is around #60
»Kido Incantation: “Feel the power of the raging seas!”

» Kido Spell Effects: As the incantation starts a torrent of water surrounds the caster. From the water comes out branching coral that grows out toward the opponent. The coral acts as a funnel for the water that is propelled at great pressure. The range of the coral channel is a maximum of 25 feet. If the target is at a larger distance the water will keep traveling in the direction that the coral last pointed it towards. As the water moves the coral is destroyed, forming a torrent of pressurized water and sharp shards. It has a maximum range of 100 feet.

» Notes: N/A



Topics tagged under 60 on Bleach Platinum Hearts RP  Q83eKaM

» Kido Spell Name: Sakura Turbulence
» Kido Spell Type: Bakudo
» Kido Spell Usage: Anyone can learn it after training.
»Kido Number [Optional]: It has no number, but power wise it is around #60
»Kido Incantation: “Dance for me Cherry Blossoms”

» Kido Spell Effects: A 50 foot tall cherry blossom tree with a black trunk and branches in full bloom forms behind the caster. The tree then loses its petals as a 60 MPH gale blows in a 50 wide by 200 foot long area. This gale blows forwards for 2 posts. Any magical, spirit, or ability effects that have a lower power rating compared to a #50 kido are blow away and negated by the wind.

» Notes: N/A



Topics tagged under 60 on Bleach Platinum Hearts RP  Q83eKaM

» Kido Spell Name: Scarlet Prominence
» Kido Spell Type: Hadō
» Kido Spell Usage: Anyone can learn after training.
»Kido Number [Optional]: It has no number, but power wise it is around #60
»Kido Incantation: “Burn O’ Flames!”

» Kido Spell Effects: This kido creates a 50 foot diameter sphere of fire that resembles the sun. It then fires a blast of fire, of the same diameter, in the targets direction.

» Notes: N/A


Topics tagged under 60 on Bleach Platinum Hearts RP  Q83eKaM


» Kido Spell Name: Full Moon Humming
» Kido Spell Type: Bakudo
» Kido Spell Usage: Anyone can learn with training.
»Kido Number [Optional]: It has no number, but power wise it is around #40
»Kido Incantation: “Glitter, O’ Moon!” (Kirakira, Tsuki yo!)

» Kido Spell Effects: A domed barrier resembling he full moon forms in front of the caser. This barrier can stop kido up to #50. It is essentially a Danku for those that can’t access it. Un-like Danku this barrier is mobile and lasts for 2 posts.

» Notes: [Any extra information to add? If not, N/A this section]



Topics tagged under 60 on Bleach Platinum Hearts RP  Q83eKaM

» Kido Spell Name: Pillar of Health
» Kido Spell Type: Bakudo/Healing
» Kido Spell Usage: Anyone can learn with training.
»Kido Number [Optional]: Bakudo #78
»Kido Incantation: “Heavenly pillars, come down and protect the fallen!”
» Kido Spell Effects: This causes 5 pillars to fall from the sky around the intended target, after they fall they create a 20ft tall and wide barrier. This barrier can stop attacks withequivalent force to that of Hadō #58. From the second post onward it begins to heal those inside by 5% each post they are inside. From the third post onward the shield weakens, decreasing the strength needed to destroy it, in kido numbers, by 5. (53, 48, 43, 38, 33, etc.) After 5 posts the healing effect ends and just the barrier remains, but it continues to weaken over time.

» Notes: The incantation is actually longer, but Zen has used the shortened verion fo so long he has forgotten the rest. This essentially makes it exclusive to him and those that are older than him that could have been exposed to it.



by Viz
on Thu Jan 28, 2016 9:20 am
 
Search in: 2016-2020 Applications
Topic: Zen (Update) [1-1-]
Replies: 10
Views: 3438

Zen (Update) [1-1-]

Topics tagged under 60 on Bleach Platinum Hearts RP  Image3678

-Insert Header Image Here-

Topics tagged under 60 on Bleach Platinum Hearts RP  Image3681-1

Name: Zen, formerly Roy Delacroix
Titles: Master (By Pierre), Snow (By elderly members of Rukongai), Exceptional (By some in the Gotei), Secret Captain
Gender: Male
Appearance Age: 25
Age: Around 650
Affiliation/Rank: Gotei 13

Appearance Description:
Zen stands at 6’0”. He has silver hair that reaches down to his shoulders. He has a fairly lithe build that tends to disguise his true physical strength. Even while in the Seretei he tends to wear a simple white, long sleeved, button down shirt, with semi-formal black pants, and black dress shoes. He often keeps his Zanpakutō in his right pocket for quick access. He has piercing blue eyes and a fairly calm, slightly soft voice. When he is giving orders his voice deepens and becomes commanding. When he gets angry, his eyes iris’ turn from blue, to deep red.

Appearance Picture: (If you have one, link a picture of your character.)
_________________________________

Topics tagged under 60 on Bleach Platinum Hearts RP  Image3682-1

Personality: Zen is one of the calmest people you will find. Very few things, if anything no one has been successful yet, cause him to lose his cool. There is a rumor that when he loses his cool he might become as violent and unpredictable as a Kenpachi.

He enjoys keeping order and following the law to the best of his ability. He seeks to bring arguments to a quick and calm resolution, but he is willing to use force to restore order, starting with non-lethal, and using lethal force only when necessary, something his Zanpakutō allows him to do effectively.

He has enjoyed music since before his death. Spending so much time on Earth since the 1900’s his enjoyment of music has only increased. He can often be found in his music store selling instruments, old music formats, teaching classes, and sometimes preforming concerts for charities.

While he enjoys things to be orderly and lawful, he also enjoys seeing chaos ensue in certain situations. He knows that it is a part of nature, and only steps in to calm the satiation when it is getting out of hand.

Zen has another side to him, one that few see and live to tell the tale. Beneath the calm, relaxed façade hides a monster. While few things get under his skin, those that do, drive him mad. The switch on a much more sadistic side, a more authoritarian side. When he is in this state, though he is not in a blind rage, his attacks are much more forceful, his words commanding, he will do whatever it takes to have his target follow orders. His irises turn a crimson red when he is in this state.

Likes: Most music though he prefers classical. Sweets. Order. Deep down inside he likes to watch chaos unfold as he stays cool, calm and collected.

Dislikes: Metal music. Unregulated chaos.
_________________________________

Topics tagged under 60 on Bleach Platinum Hearts RP  Image3683-1

History:

Zen was born in Paris, France a 24 years before the French Revolution to a wealthy aristocratic family to the name Roy Delacroix. Throughout his early years he had a great affinity towards everything that had to do with music and his parents greatly agreed to further his studies into the musical arts. At the age of 17 he was greatly known throughout Paris as a music prodigy and he became a man that everyone looked up to and many women wanted to marry. His parents arranged many women to date him hoping that he would propose to one but he never did. While he had great interests in them, he never felt the need to carry on the family line.

One day when he was tending to the rose garden in his own home, he discovered a man in the middle of the rosy briars. The man didn’t know how to speak, or do much of anything. He was quite tall and had red hair, the same color as a rose. The man seemed to learn how to do things quite quickly for someone who seemed to have been born recently. He decided to name the man Pierre d’laRose. Pierre was a fairly common French name, and D’laRose meant “from the rose”, quite appropriate from where he seemed to have been born out of. They spent quite a few years together, but fate had other plans.

The French Revolution had reached its peak, and the heads of the bourgeoisie must roll! While loved by many it was time for his death. While many were dragged to their deaths at the guillotine, Roy had accepted his fate years ago, back when the revolution started, he walked calmly and with purpose to la demi-lune. Many had attended his beheading, not in the traditional sense to be joyful at his death, but to solemnly mourn what was going to happen. Very few were allowed to speak much before their death, and even of those Roy’s words were different. “I stand here today to face the cards fate has dealt for me my friends! While today you may mourn the loss of a friend, a composer, a fellow Frenchman that while has not lived through your struggles understands your rage and why you must do this please do not mourn for long! I know that victory will soon be at your door, and that France will become the country you want it to be! One where everyone has the chance to live as freely as they desire and were the upper class doesn’t oppress the rest! If I have to sacrifice my life for the good of the country I gladly accept my fate! Au revoir mes amis, ma musique peuvent remplir vos cœurs jusqu'à la fin des temps.
Not long after his death he ended up where many spirits do, Rukongai. It was so alien to him. He remembered his entire life, here it was very different from what life was in France, regardless of what class he was there. Even here he was fairly well off being in a Fifth district. He was fairly well known for being calm and fair. People always felt at ease when he was around, many of the more elderly residents claiming that his soul was as pure as freshly fallen snow.

While he did have a calming aura due to his personality, his spiritual aura was slightly more dangerous. He had so much energy within his own soul that his spirit pressure did cause issues for those that were too close to Zen. This caused him to live more or less alone. While he did have friends, they needed to keep their distance physically or else they might get hurt. For someone that remembered being alive trying to grasp the concept of controlling this energy was foreign to him. It wasn’t uncommon for people around him to become stunned or feel pain when he wasn’t paying close attention to it. This obviously drew some complaints to those that did not know he had this issue, and on several occasions the authorities were called. While it wouldn’t have taken too long for his power to have been brought to the attention of Shinigami, scared residents running away when they see him and some getting hurt just expedited the process.

Being told that he should apply to the Shino Academy several times during these, he thought it would be worth at least a try. He didn’t know what to expect for the entrance exam, he didn’t know much beyond controlling his own reiatsu to a limited degree, if they asked for anything else he would likely fail. The test was not difficult at all. It just consisted of proving he had an appropriate level of reiatsu and that he could control it. He passed with fairly high marks. While he did have quite a high level of reiatsu; so much that once he let go of his concentration, he stunned some of the Shinigami administering the test. He apologized to no end for this, he didn’t mean to do it, but it was alright, they told him that the fact that he could hold back some of that energy being dead for only a few years was quite amazing. He held a lot of potential inside of his body, and that being in the academy would greatly improve his abilities.

He had a very strong connection with his Zanpakutō spirit. He could go into the inner world and spend time with it, but the spirit never said a word. It’s not like he wasn’t able to. He could communicate with Zen, he just wasn’t talking to him. Their relationship was similar to a teacher and student. His spirit taught him how to do things without speaking, using gestures and music to communicate with Zen. It took a while to understand it, but Zen got it. It still frustrated that it wouldn’t speak back! He wanted to understand why he coudlnt control his sword, but every time he asked his spirit just motioned to Zen “It’s a secret” or “Soon” but that didn’t mean anything to Zen, it wasn’t an answer. This frustrated him to no end. He needed to go out and get some fresh air sometimes.

Often he went out to the calm forests to try and get his sword strikes in order. One day he came across a beautiful lake. The waters were calm and reflected light almost as if it was a mirror on the ground. What he found even more interesting is that sounds that happened around it were amplified and there was minimal interference. It was as if the lake was a giant amplifier. He was so interested in it that he decided to go to the center of the lake and try it out himself, essentially forgetting that he was here to practice. He had no instruments to test out the lake with, but every musician knows they always have an instrument on them, their voices. While not the best singer Zen wasn’t horrible. He closed his eyes and started to sing.

What he heard was amazing. The surrounding area filled with his voice. It resonated and reflected inside the lake, amplifying it and filling miles around with his voice. This place was perfect. He felt so serene. Suddenly he felt his own reishi spike. In front of him stood a man wearing a pure white suit with a red tie. Zen instantly knew who this was. It was the spirit of his Zanpakutō. They had met before in his inner world, but the man never spoke. At the time it was mildly understandable, but as it kept going on it was frustrating. Finally, the man spoke “It seems you found your own voice.” The spirit said. Zen was confused about it, find his own voice, what did that mean. “You came here to train your sword skills. But you left that behind and found something you were good at. Something we are both good at.” Zen felt the need to pull out his Zanpakutō and hold it in front of his spirit. They both held it, and Zen finally learned his Zanpakutō’s name. He nodded at Aurora and said “Command! Aurora!”

The area was filled with a brilliant blue light, his spirit pressure pushing the water away from where he was standing. In his hands, instead of a sword, was a medium length conductor’s baton. It was simple. Dark blue with some silver bands along the bottom, middle and tip. He was surprised at what he was holding. Now it made sense why he was so bad at Zanjutsu! He wasn’t going to need it! Though his spike in pressure did set of some alarms, so he was surrounded by 4 Shinigami who promptly took him back to the Academy.
After a few days his Zanpakutō hadn’t changed back to its sword form. This meant it was one of the few constant release zones. This usually meant that the owner had great spiritual power, but at the same time it could also mean that they couldn’t control it, shown by the inability to revert it back to a lower power state. Regardless of that fact, he still released his Shikai, putting him far ahead of what other students could do.

Zen as stationed in squad 13, having graduated from the academy fairly soon after unlocking his shikai. He was stationed in different locations of the human world, rotating between cities that were having hollow problems, as with his shikai he could quickly dispatch of any low level problems. Though he did find it strange that no matter where he went there were a significantly higher quantity of hollows, and they were getting stronger. He also noticed that Shinigami stationed in the human world were also going missing as of late, which was even stranger. Those in the squad were strong enough to take care of the regular hollows that came to Earth and there were not reports of anything too strong, so them dying in combat would be highly unlikely. He wanted to ask his captain about this but he was always out on missions and could not be reached via other means of communication.

One day the captain asked several members, to go meet him out in a cave, which was a fair distance from the Seretei and populated areas of the Rukongai. The closer they got to the cave Zen felt the presence of hollows. A large number of them, but he couldn’t pinpoint any of them. It got stronger and stronger as they went into the cave, where they saw the captain standing infront of an open Garganta.

Everyone was surprised at the sight, but before any of them hollows jumped out of the portal and took them by surprise. That had all been attacked by one, with the exception of Zen, who blasted one with sound, causing it to disintegrate in the air. The rest of the group was dead, the hollows eating their bodies, consuming their energy. The captain had a sullen look on his face, saying to Zen that he broke orders by not feeding the hollows. Failing to follow the direct commands of a captain is insubordination and he had to be punished for it. The hollows that had come from the Garganta ran over to the captain as they began to melt and the dark energy they released covered the captain’s body. An insane laugh filled the cave as the captains body was distorted and mutated. He no longer was a Shinigami. Before Zen stood a giant hollow. Its giant bony mask like face staring down at him, its mouth dripping with hunger. Zen’s instinctive nature was to flash step away, if he had to fight it was not going to be inside of this cave.

The moment Zen was outside he took out his Zanpakutō and sent out a sonic message to the Seretei, asking for assistance as he had encountered a very strong hollow. It was going to take time for help to arrive, he had to fight it alone for the moment. He did recognize the area he was in, the lake with good acoustics was near here. The hollow followed him, firing cero and bala as he did, but zen was fast enough to doge out of the way as he made it to the lake he was looking for. One he got to the lake the former captain talked to him in a voice filled with madness. He asked Zen what he thought he was going to do, he wasn’t strong enough to win. He offered him a choice. He could join him as a hollow, or die due to his insubordination, he was still his captain, he had to follow orders, and Zen had to follow orders.

Zen was indeed conflicted about having to follow orders, but he was not obligated to follow someone’s specific orders. A buzzing sound filled the air, it was the sound of static noise. Zen’s reiatsu started to show, it was sky blue, and looked like the visual representation of the noise, static. The color started to change though. The blue was starting to darken, turning redder and redder, until it was a brilliant crimson color. The static noise was amplified by the lake bellow, now it could be heard for miles around, and the hollow grabbed its head as the volume was unbearable and pain inducing. Zen chuckled as he opened his eyes slightly, his irises the same crimson color as his aura. He told the captain that he wasn’t going to follow his orders. He no longer was his captain, and that Zen was the one that was going to dictate what was going to happen from now on between them.

Zen heard Tenmei’s voice telling him to call out his real name. It was the time to unleash his real power and bring order to those that dare defy him, those that would dictate their own laws and orders above his own. Zen smirked as he whispered “Bankai.” At that moment the static ended as the crimson energy covered Zen’s body. His spiritual pressure went over the roof, this was at the same time that members from squad 11 reached the area, they stopped right at the clearing as they were stricken with fear. The hollow was also stricken with fear as that is what Zen’s pressure commanded. Zen didn’t look any different, but his Zanpakutō was now heavily ornate.

Zen flash stepped directly in front of the hollow and released a flurry of blows at him. Zen was not skilled in zanjutsu, but he was exceptionally good at hakuda. He tore into the hollows body, blood spraying all over his body, his hands covered in it. He gave an upper cut sending the hollow flying into the sky. As he did his Zanpakutō was covered in his red reiatsu, it solidified into a short, but sharp, blade. He quickly reached the hollow and started to tear into him again, this time his hakuda translating into his short sword, slashing and goring the hollow. Its body parts falling down onto the lake, staining it red with its blood. At the end of this assault there was nothing left of the hollow except its head. It fell to the ground. Zen landed next to it as he glared down at it and pointed his Zanpakutō at it. He said to it “Insubordination” before blasting it with sound, causing the mask to shatter.

The squad around him had seen the entire battle, if one could call it that. The captain of the 11th squad was also present and approached Zen. He took Zen to the captain commander and explained what he had seen Zen do. At this point Zen had calmed down, his eyes no longer red, his aura calm. The captain commander asked to be left alone with Zen. He asked him to explain wat had happened, and Zen explained everything that he had seen. The murder of his squad members and the hollowfication of the captain. The commander looked at Zen and asked him to never reveal the hollowfication incident to anyone. Zen agreed to that order. After the meeting he was placed as the Captain of the squad 13, as there were few members left and he was deemed the most capable of doing the job.

His stay as captain wasn’t long, only lasting a few years. It’s not that he didn’t like the job, but he just didn’t want to continue in his position. He wanted to relax and live a normal life. Though he still wanted to keep the world safe. He went to the commander and asked if he could go live in the human world. He explained how he felt and that he was still willing to help the Gotei when needed. This came as a surprise as no one had asked for this type of request before. At first the commander was reluctant to allow him to live in the human world, but a deal was struck, he would live in the human world for one normal human lifetime, and return to the seretei for 50 years, to ensure that his identity would not be revealed to humans.

While in the human world one day he found something interesting. In the dusk hours he saw something glowing in an alley way. He took a look inside to find a large crystal rosebud that radiated a large amount of spirit energy. He got closer to see that someone, or something was inside of it. It seemed to be a small man, but upon closer inspection it was an arrancar. An arrancar in the city? Sleeping? That was odd. Though he did get a sense of familiarity. It had been so long. He got close and used his own spirit pressure to melt away the crystal structure. As it melted the man inside woke up. His first instinct was to cower in the spot he was in. After a few moment the man started to cry and ran up and hugged Zen. The arrancar cried into him and said he was happy that Zen-san had found him. That’s a name he hadn’t heard in a long time. Few people had ever called him that. Zen looked down and tiled the Arrancar face to look at him. Past the tears and the pieces of broken mask, the face was familiar. He recognized him, it was Viz. Viz used to be a Shinigami, but had decided to side with Aizen many years ago. Viz told his story, to how Aizen had taken advantage and turned him into an Arrancar, how he escaped and waited there for someone to find him.

Zen didn’t know what to do. Viz was an arrancar, but he didn’t seem like he was evil. He was scared and just wanted to be safe. With a sigh he decided to help Viz by letting live him in his house. Slowly word did get out that Viz was there, and that he was an arrancar. At first it was quite troublesome as people were assholes and didn’t understand, but as time went on Zen helped Viz and others understand the situation, so that Viz could be safe.

Centuries passed in the human world and as humans became more spiritually aware and events passed Zen did not need to hide any longer. He did not need to fake his identity and split his time between the human world and the gotei. He now had the life that he wanted, to live in the human world and still work for the seretei, his own rules. Eventually the Gotei restructured itself, and as such they were looking for people who were capable enough to become captains of now much larger branches of the organization. Having the strength and previous experience of being a captain Zen volunteered to be the captain of the Kido Corps. Where he proudly serves to this day.

Topics tagged under 60 on Bleach Platinum Hearts RP  Image3684-1

Reiatsu Color: Sky Blue/Crimson

Zanpakutô Spirit Name: Tenmei (Aurora)

Zanpakutô Spirit Appearance: Tenmei is a man dressed in a completely white suit with a red tie. He stands at a height similar to Zen’s with short brown hair and red eyes. For the first few meetings he was completely silent. When Zen awakened his Shikai he heard Tenmei’s voice, which was deep and commanding.

Tenmei is also known for manifesting himself more often than other Zanpakutō spirits (more detail in the Shikai section).

Inner World: Their inner worlds is an empty gold stage surrounded by darkness. A spotlight shines on them when they are in it.

Sealed Zanpakutô Apperance : Currently none. It is a constant release Zanpakutō, it lost its sword form when Zen first released it.

Sealed Zanpakutô Abilities: None.

Release: Command! Aurora! (Meijiru! Tenmei!)

Shikai Description:
After saying his release phrase his sword completely disappears and the hilt of his sword transforms into a conductors baton. The baton is a deep blue color, almost black. It measures 15 inches in length. https://a.1stdibscdn.com/archivesE/1stdibs/092311/TudorRose_is/1/x.jpg" alt=""/>

Shikai Abilities:
Manifestation: Tenmei can willingly manifest himself outside of the inner world. While all Zanpakutō spirits have this ability, he dos it relatively frequently in comparison. He often comes out when he pleases, depending on the situation. Sometimes he just wants to be outside, sometimes he wants to keep Zen company, sometimes he wants to chime in on a conversation in an external manner, and in dire situations when Zen can’t act for himself.

When in battle Tenmei has the same abilities detailed in this and the Bankai section, and always acts as if he was in Bankai, regardless of whether if Zen has activated it in battle or not. Tenmei will only be in battles if Zen has gotten to a state where he cannot fight, but is not unconscious. An example of it would be when Zen was in a fight with HIsao, and he could not move without having dealing damage to himself, essentially being paralyzed, but in that case Zen asked for the help, before it being provided.
Tenmei can only provide assistance ONCE per thread. The duration of this cannot exceed 5 posts, but if he sustains a large amount of damage, or if he willingly returns to the Zanpakutō, he cannot participate in the battle again. This also counts if he is outside of the Zanpakutō before a battle starts in a thread.

While outside Zen’s Zanpakutō abilities’ power are cut by 3/4 and he cannot access Bankai. The only exception to this is the Arpeggio ability. The cost of merged kido goes up by 4x.

Order: Zen’s Zanpakutō focuses on maintaining order, and more importantly the order Zen wants others to follow. This has manifested itself in the way of music, no matter how disorganized a piece of music sounds there are underlying rules that allow the music to be played. He uses some of those rules as his abilities to maintain order as the conductor of the battle field.
Sound Manipulation: Zen has the ability to create sounds around him and fights with sound. The manipulation can work in various ways. He can create normal sounds within the area that his Illuminacion affects, that is these sounds don’t have any effect that normal sound wouldn’t have. They can range from a pin dropping to that of an entire orchestra playing. In a similar way he can manipulate leady existing sounds, as long as they have exited what created them. For example he could make someone voice sound differ after their words leave their mouth, even going as far as making their words make no sound at all. Creating and manipulating sounds in this way does not require much, if any energy on his part.

One step above is taking sounds and making them dangerous in a non “supernatural” way This means he can take sounds and make them dangerous based on their normal properties, such as volume, frequency, direction, speed, and pressure. By affecting volume he can take even the quiet drop of a pin and turn it into an ear splitting sound. Changing it frequency Zen can turn a dangerous high volume sound into something that is inaudible, thus causing the effects of his non visible sounds to seem to come from nowhere. This means that he can create infra and ultrasound. While infrasound is relatively harmless, the ultrasonic vibrations can be used to create vicious vibrations that can make even the sturdiest materials crumble, though it might take some time if it was made by a very good crafter (This is further explained in Timbre). An effect that this ultrasound can do is cavitation, which is voids that quickly pressurize causing extreme pressure and heat, resulting in a shockwave. This does not happen unless he uses ultrasound for a long period of time, and it can occur randomly. When changing direction Zen can move the sound in his area of influence, changing its trajectory. When this happens the sound forms into a semi visible stream, as the forced air distorts and bends light slightly. Changing the speed that which the sound travels, by itself doesn’t do much besides slowing down or speeding up the sound wave, but when combined with pressure is when things get different. When Zen changes the pressure at which the sound travels this increases the force that it has, essentially making sound a powerful force. When changing the pressure and speed of sound Zen can create wind, ranging from a gentle breeze to powerful gales. While not too complicated or taxing, using these abilities, such as creating a sustained gale, can slowly drain his energy.

Things start to get more draining when Zen creates his own waves to fight with. While he can control waves inside of his Illuminacion, when it comes to creating his own attack sounds he is limited to an area of 10 feet around his body. The waves can be pointed in any direction, but they are limited to 4 types: sphere, line, cone, and blade. They each have their own properties. Sphere creates an orb of sound around Zen. This orb can range in size from 10 feet in diameter, to 100 feet. A line burst can reach up t0 250 feet away, but can only be up to 10 feet wide. A cone can travel 100 feet and progressive gets larger as it travels, reaching a maximum of 50 feet wide. Blades are compressed waves of sound that Zen can control throughout his Illuminacion. Cone and sphere waves become weaker the more that they travel, only being 1/4 of their original strength when at their maximum reach. Line waves don’t lose their strength, but they can only be fired in one direction, and after being fired Zen cannot change its direction. Blades do not lose their strength, but Zen must concentrate on controlling them to keep moving them.

He does not need to be entirely focused to use this ability, but the more complex actions he takes the less he can concentrate on abilities that require concentration, such as Arpeggio.

Tempo Strike: With his sword gone Zen has focused on Hakuda, but that doesn’t mean that he can’t use his Zanpakutō as a dagger. By covering it in air and spirit energy he creates a very sharp blade. He basis his skill with this weapon off of his Hakuda skill instead of Zanjutsu.

Iluminacion: This ability spreads out 500 feet around Zen. He can create touchable, semi-solid illusions. They are mostly used for Zen’s performances but it can be used in battle to disorient opponents. An example would be him creating a wall, that feels like a wall, but when you apply any sort of extra pressure one would go through it.

This ability is mainly passive. The sphere of influence does not carry any constraints to maintain as, in essence, is just an area of effect. He can maintain only one or two illusions at a time. The size of one illusion cannot surpass 100 feet, total. That is he could make a 50 foot, by 50 foot wall (this has an area greater than 100 feet, but in this case what matter is distance over substance). He can combine illusions to make a larger one, but there will be a small, visible, gap between them. When someone, or something passes through and breaks the illusion it cannot be used for 2 posts. If they break just one Zen would only be able to use one illusion. An illusion cannot be changed during the same post, if Zen wishes to change it, he has to wait until he is in a new post to do so.

Illusions do not have to be singular objects. He could create hundreds or thousands of a single object if it is small enough. He could create 100 6 inch by 6 inch butterflies and have them fly around the area of effect.
Bianca: Condenses reiatsu in front of Zen to create a white shield in front of him that absorbs the next attack so that it deals only half of its damage. If Zen is much stronger than his opponent it can negate the attack.

The shield is composed of standing wave. This wave arises when he opposes the resonance of his own spirit pressure with a sound wave. The wave is completely stationary, creating a strong, stable shield that by sheer pressure and immobility. When compared to Bakudo this would be in the range of #30. An attack that surpasses that level of strength passes through the barrier at half strength. If the attack surpasses #60 it bypasses the shield completely.
This aility can only be used every 4 posts. While it does not consume much internal energy, it does decrease his spirit pressure. After 4 posts his spirit pressure returns to his usual level.

Bemol: Zen fires a small orb of concentrated spirit energy that, if it hits its intended target they are shrouded by Zen’s spirit pressure. Due to this strong oppressive force it has similar effects to being in very close proximity to Zen. While its main purpose is to decrease the power of Kido by 5 numbers (thus turning a #20 to a #15, an essentially making anything less than #5 not work), it can cause effects such as fear, paralysis, stunning and pain. Since he still controls this pressure, he can attempt to make opponents feel these effects at will. The effects of this attack are dependent on the spirit pressure of the opponent. If they have a pressure greater than Zen’s the effects are much weaker, if it even works at all. If it works it lasts for 2 posts. A target affected by this has a “b” hovering over their head.

This takes 5% of his internal energy to use. While it may not be a lot, due to his large internal reservoir, to some this amount of energy could be overwhelming. He can use this ability 2 posts after the effect ends, or 2 posts if he misses.

Sharp: Similar to Bemol, but it works in the opposite manner. In this case the energy that he sends out adds to the targets own energy pool, strengthening their kido by 5, and increasing their spirit pressure for 2 posts. Other than that it works the same as Bemol. A target affected by this has “#” over their head. He cannot use it on himself.

Staccato: Zen forms small orbs of spirit energy and sound at the tip of his baton and fires them in rapid succession. The rate of fire is 300 RPS (18,000 RPM) but the orbs do almost negligible damage on their own, but they have decent knockback if the target is hit constantly by them. This ability does not take much concentration to hold for a long period of time, for a maximum of 2 posts. He can use other abilities while he maintains this ability going. After he uses this continuously it hasa cool down period of 1 post.

Tenuto: Zen creates slow moving bars of sound energy that home in on a target. While slow when they come into contact they create a deafening boom that causes moderate amounts of damage. If they do not hit something after 2 posts they will explode wherever they are.

Timbre: This gives Zen an acute sense of hearing, which allows him to be able to hear things from miles away, if he focuses on it. With even greater focus he could identify the resonance of objects.

An objects resonance depends on the material it is made from. When an object is exposed to a wave that has the same resonance it begins to sake violently and eventually break, shatter, or fall apart. The simplest example of this is when an opera singer hits the right pitch and shatters a glass. Objects of poor quality break much easier than those of higher quality. The better quality the object is the longer it takes for it to break, in some cases it could even be impossible to break them. Objects do not need to be exposed continuously to the sound wave to break, as each time they are exposed they take some damage. When the object breaks is subjective to its quality. An example would be that it would take less than one post for Zen to shatter a tree, a low quality sword would take about the same time, while a Zanpakutō could take from 10 to 30 posts of constant exposure to break. Bankai cannot be broken using this ability.

Arpeggio: It allows Zen to use more than one Kido at the same time often causing them to combine into a kido that has the properties of the two or three kido used at the time. The incantation of the kido is spliced together to make a new incantation. Splicing kidos in this way require twice, or three times as long for it to be cast, leaving him open while he casts it. This also averages their level. If he wanted to combine #1 with #50, the resulting kido would be equal in strength to #25.

When combining them he cannot combine kido outside of their own class, he cannot combine Hadō with bakudo, though he can combine bakudo with healing kido if they have an area effect. He can attempt to combine kido that oppose each other, such as fire and water, but this has a high chance of failure. If he is able to combine them the kido created creates something new, such as mixing fire and water kido to make steam kido.

Doing this takes concentration, the more kido he tries to combine, the more focus he has to have. He has been able to combine as much as 4 kido at one time. Combining Hadō is more complicated due to their more unpredictable nature. Bakudo are easier to combine as they are very structured and orderly.
Using this ability to splice two kido does not come at an extra cost, when splicing 3 kido the number increases by 5 in cost, when splicing 4 it takes 10 more. When putting the kido together the energy goes up respectively depending of the average that is created. The energy needed to create the kido is 2x, 3x, or 4x the average cost. If he were to merge Hadō #10 and #20 it would cost 2x what #15 would be, but the strength would be equivalent to #15. If he were to combine #30, #40, #10, and #20 it would have the average power of #25, to that you add 10, so it becomes a #35, and then it becomes 35x4= 140. As the last example shows, the more kido are used the more diminishing returns you get, due to having a very high cost, but if the kido used include very low numbers the resulting kido would be fairly weak compared to the energy put into it.

Fermata: Using a combination of reiatsu and sound Zen creates a loud blast around him. Most projectiles that are in within 5 feet of Zen stop moving for 1 post. This effect follows him. If he moves from the position the projectiles will move once more, and any projectile he tries to send out are also stopped, meaning he cannot use projectile attacks for one post.
This blast actually indicates that he has essentially frozen his spirit pressure closest to his body. This ability locks him into place for the post, not being able to move via conventional means. The only way for him to exit this area is to flash step out of it, but doing so could cause him to take some damage from the projectiles. It has a cooldown of 1 post.

This ability is based off his Kido skill level. Those above his level, or its equivalent for other races, have no trouble bypassing this barrier.
Bankai Description: True Name: Infinite Aurora (Mugen Tenmei).
Unlike other Bankai Zen’s bankai causes minimal change to his Zanpakutō. The baton he holds turns gold and very ornate, a constant stream of music notes float around Zen. When in Bankai, regardless of what he was wearing before, he wears his captain uniform.

Bankai Abilities:
Concerto: Zen can now use his sound attacks from an origin point that is not him. He can create attacks that originate from an area within his Illuminacion range (500 feet). They still travel in the same shapes, but those that have a cone or line shape can be positioned at different angles.
Sound Cannon: Zen can capture non-physical attacks and fire them back. He does this by creating a circular wall of reiatsu and compressed air in front of him. This stops the attack and then Zen can release it forward. He can do this to absorb several attacks, but it has some drawbacks. While he does this he becomes immobile, as he has to lock himself in place to absorb he knockback from attacks as they suddenly stop. While there is no limit on how many attacks he can stop, the more attacks that he stops increase the load, eventually attacks can overload his ability to stop them, causing them to release their energy wildly around the area, hurting Zen and firing the energy randomly.

Crescendo: A cone shaped blast of reiatsu that empowers kido, and other reiatsu based attacks that travel in this area. This area is a 50 foot cone. Any spirit based attack that enters it is empowered by 1/3.
Diminuendo: Works in a similar way to Crescendo. This time he uses his spirit pressure to degrade kido that are targeting him. It travels in a cone shaped wave that reached out to 50 feet. Due to this shift in pressure, while this ability is used his back is exposed to attacks as his defenses are focused on his front. Strength of those attacks is reduced by 1/2.

This only affects attacks that are below his own Kido skill. Those at and above his skill are affected minimally, but are still affected by it to a small degree.
Simile: Zen can attempt to copy kido used by others to negate them. This mainly works for kido that he has already learned, that is he cannot cancel a kido that he hasn’t seen before. If he wants to cancel it, he must take some time to learn a bit about it. If he sees a new kido it takes 3 posts to be able to copy it, and 6 posts to be able to cancel it. This only works for kido that are open to everyone. It does not work for kido made specifically, or only known by one or a few select characters.

Marcato: V shaped projectiles composed of reiatsu and sound fly out and travel at a high speed and on contact creates 10 foot wide explosions.
This is similar to Staccato. Its fire rate is much slower at 10RPS (60 RPM). The projectiles hae the strength of bullets, but their 10 foot explosions do not cause much damage, they essentially just create large knockback.
Silencio: Sound based attacks have a reduced effect on Zen. The strength of these attacks is reduced by 1/3.

Fortissimo: If Zen makes an attacks and yells fortissimo the effectiveness of the attack raises by 2x. This makes him give out a burst of energy, leaving him tired for 1 post after using this ability. Doing this makes the Kido cost 2.5x its original cost.
_________________________________

Topics tagged under 60 on Bleach Platinum Hearts RP  Image3686-1

General Skills
  • Durability: Advanced
  • General Speed: Master
  • Strength: Advanced
  • Weapon Skill:Adept


Racial Skills
  • Hoho: Adept
  • Kidō: Advanced
  • Zanjutsu: Adept
  • Hakuda: Advanced


_________________________________

Topics tagged under 60 on Bleach Platinum Hearts RP  Image3685-1

Roleplay Sample: (Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample)

by Nix Shraik
on Sat Dec 26, 2015 6:45 am
 
Search in: 2016-2020 Applications
Topic: Fukiko Suika[WIP]
Replies: 3
Views: 1208

Fukiko Suika[WIP]




Fukiko Suika App



- Name: Fukiko Suika
- Titles: Mischievous Demon Kid
- Gender: Male
- Appearance Age: 17
- Age: 295 years old, being born at year 2122, July 16.
- Affiliation/Rank: Soul Society/

- Appearance Description: Fukiko is around 5'9 feet tall, with brown, sun burned skin, amber dark eyes in shadowed room and more green/brownish color in better lighting. He has thick eye brows and lashes, while those one couldn't call long. No, they were definitely thick. The males hair are in a color of old paper or parchment. Even with all of his constant training, he has quite slim and even feminine body figure, as well, that his skin is quite soft on touch. There is a pair of horns coming out from his hair, which of course aren't seen in his Gigai.

If in Soul Society, his preferences are quite plain, simple kimono, usually in light sand color, white or grey. On top of that there is a colorful Haori, something like a jacket for Japanese. It is usually in dark colors, but with bright flowers on it. If for stealth missions, it will be in neutral, brown color. Of course, when attending duties it will be changed to a Shinigamies standard black Kimono though Fukiko haven't wore it for years do to his absence.

The last thing to be mentioned is the talisman which is directly attached in the middle of his face. It is written on a simple paper and the symbol has no important meaning. If blown by wind, it doesn't move and only surrenders to Fukiko's touch. On the boys right palm lies a another symbol, this time drawn in a circle. This symbol has no meaning at all, but again, if tried to wash it doesn't come off.
_________________________________

Personality

While Fukiko isn't a introvert person, there are only few who can see his true nature. This is for a obvious reason, as the male had spent years after years between Hollows and Demons, not knowing what it means to trust someone. Those few who he could trust in that time were still to be held suspicious, as the place knew no mercy. Things as friends and allies for a Shinigamie in Hueco Mundo wasn't possible.

Though he was lucky to be able save his sanity and keep what made him into a human. The boy is polite, pleasant to be around and helpful. He won't turn down someone in need and isn't a type to seek violence, if not needed. On the other hand, he didn't think twice in killing every Hollow and Demon, which stood in his way when looking for his brother.

He is a person to set goals. And when he sets it, there will be no stopping him. The boy can fail once, twice, three times, but he will again and again come back and try to get over the obstacle in some way. What if he can't do it? Then the male will just find another way to reach his goal. Find a way around. But not before ten, twelve times he had rushed at the problem head forth.

What he has more is the guys complete obedience to law. It may seem wrong. It may seem suspicious, but if it is his duty to obey it, he will. And for that the male won't let anything get in his way. Friends, work colleagues, nothing will stand in his way to deal the rightful judgement. Cause for him law is Soul King and Soul King is what keeps Fukiko's hopes for a brighter future. He had witnessed the power of the great creator and will stand loyal to him no matter what. No life or death will stand in his way. No tricks or manipulation will cloud his vision. The male knows, while he obeys the rules of God, his path will be a steady route forth.

When studying or working in a big project Fukiko can become something of a zombie. It is because of how deep he goes in the project, how his mind absorbs every thread of information and then tries to put it together to form what he needs. There is a colossal amount of knowledge in the males head and so it is only logical, that he sometimes locks himself out from the world, be it a cave in the Deserts Of the Hollow Realm or a cabinet of his home, and spends days on a wild idea. After that everyone can see very well that he had achieved something, as the male just radiates pleasure out of himself. Or looks like sleep deprived mess sometimes.

And then there is the moments where one needs to ask is this the same man mentioned before. Because in social life, while he is semi-social, active and almost always smiling, he also is shy, when it comes to physical contact. Not even that, he gets nervous even if talked about it, where the most sensitive subject is his virginity and the fact that the man hadn't lost it in all his 292 years. If mentioned, he will go off as a bomb, acting all childlike and changing color to tomato red.

In battle Suika shows again another side of his. Because of the almost 120 years, which he spent in Hueco Mundo, in battle the male knows that there is no point wasting words or actions. All his focus will be directed at the environment, how to utilize it and the fastest way to deal with his enemy. There will be this complete coldness in him, which will allow not to get distracted or anything of that nature. Fighting creatures with no morals has created a ability for him to not underestimate anyone, but also not to put one higher, then they are, as it also can influence the outcome of a battle.

But still, under all this lies the reason he was given the title Mischievous Demon Kid. This is something he had locked and oppressed for many years, in so even locking away his Devils Essence. The boy is childish to the extend of playing pranks, whining about meaningless things and just being unreasonable. He may act spoiled, but in the same time be generous. He will be curious about everything and poke his nose where he shouldn't. Life is a game needed to be played and he will enjoy every moment of it. Smile is a permanent thing on his face, as well, as careless attitude. A real shame this part of him is pushed aside.



Natural Skills and Abilities:
-Attractive Spiritual Presence: From age of four Fukiko and his brother Natsu had strong spiritual presences, marking them one day to become Shinigami. While ones presence attracted people to him, because in it they felt better, one was avoided, because people felt sick around him. At age of 7 Fukiko's spiritual presence actually served as a physical boost, making one in it to heal faster, become stronger and more resistant to pain. Not only that, spiritual beings, with them including Hollows, felt attracted to the male. Those weaker, around tier 5-4, felt a need to be close the male, fulfill his desires and so. While Natsu's presence on that moment became unbearable for those without any power. They became sick and even their bodies were physically damaged by him. Shinigamies weren't effected that bad, but it wasn't pleasant to be near the boy.

Later on it was decided that it would be better if his spiritual powers would be half sealed, for the safety of him and others. A seal was put on by the then headmaster of Shinigami Academy. When the boy asked, when he will be able to remove it, the headmaster just said that when he will be able to take it off, he is free to do so. His brother received a seal similar to his.

Anyhow, the three seals are located on different parts of him. One is on his forehead, it is a regular paper talisman with no special appearance, but suppresses his power by three minor tiers. The other two are on his Zanpakutõs, both put on by himself. They surround the swords and make them look as cats. Through this seal they also can interact with the outside world...As much, as a cats body allows them to, that is. These seals each suppresses his Tier by one minor each.
Seal Appearance:


While completely sealed, he can spread his spiritual presence to boost others by one level in General Speed, Strength and Durability, while it doesn't go pass Advanced. The people also receive minor constant healing. Low level Hollows and Pluses are attracted to him like flies.
When the seal on his forehead is removed, the stats mentioned before are boosted by two levels, not surpassing Master. Minor injuries are constantly healed for those exposed to him. Hollows till Adjucha level are attracted, if he is in the same Realm and lower level Hollows will be drawn to him as from a bait, even feeling the guy from other Realms. Other spirits, even Shinigamies, could feel a weird attraction to him. This is the main reason why his Spiritual Presence needs to be sealed away.
Upon completely being unsealed the stats raise by three levels, still not surpassing Master, and their tier is raised by one minor level in it. Hollows of different strength will feel his luring presence even through other Realms and even medium injuries will be healed. Other spirits, if not his tier or higher, will feel a huge desire to stay by his side all the time, which can come unhandy in battles. To note, all boosting effects work only on those around Fukiko, as he himself is immune to them. Also, the radius in which his presence boosts ones stats etc. is 1 km.

-Vile Forging: Upon living in Hueco Mundo's endless deserts Fukiko unlocked Bankai of Hanasani Gakujitsu-Sho. In the process it gave him a choice of billions different knowledge. He may choose one of his liking and in so the boy decided to pick a quite disturbing, but in that time practical skill.

The knowledge the male chose was about molding a soul and carving the flesh into a item. They coul vary from pseido-zanpakuto's to just other interesting items. First, of course, he needed to hunt down a living soul. It wasn't a hard process, as Hueco Mundo was full of them and, if desired, Fukiko could attract them as flies to a honey pot. After capturing one, he needed to start long lines of rituals, spells and so on till he created the desired object. For the soul it was a endless process of pain and torture as his body, while him still having full awareness of his body, was being carved, melted and forged into the object in question.

Of course first hundred times were a failure. The male needed to learn how to work with the Reishi, understand how it links with each other and so. He needed to understand the most perfect forms for the object so he could lure out their full potential. Only the males stubborn nature and power to stay true to his goal allowed him to master this technique. But after he did it, Fukiko created objects that only made him more dangerous to the residents of Hueco Mundo then before.

To explain how works his forged weapons, then it is actually quite simple. The original soul of the forged weapon serves as Zanpakutō's spirit. The body is changed into a medium. It can vary from a standard katana to a leather jacket. It all depends on how Fukiko had wished for it to be forged. To gain the objects obedience and access to its power set, one needs to through meditation open a path into the inner world of this object, meet the spirit and subjugate it. If not done in that way the user will have to settle with sealed abilities of the weapon. Though, if the user is strong enough, he can try to force out more from the weapon, but then it can damage the object, as well, as he still won't have access to the power source the item itself has. Another side effect to note is that part of the spirits nature will pass on the wielder, if one of the release forms are used.

So it goes to the part what makes these objects so similar to Zanpakutō. The one thing is the fact that these objects still hold the individual energy sources as Zanpakutō spirits. It means that a person who has mastered control over the object can use it, while not wasting his own power. And this is why it is more useful to forge these objects from strong creatures. When it comes to release forms it depends on many factors, as how strong the being was before the transformation and how skillful was the craftier of the object. To note, Fukiko's skill is tied with his Kidō skill, which means as it grows, grows his understanding about how the forging works.

-Rapid Strike Battle Style: When fighting it is in Fukiko's nature to make his attacks fast and deadly. He will bounce around the battle field, avoiding the enemies attacks, but when he lands for a close attack the boy as a dual wielder will turn into a meat slicing machine. He will try to land as many attacks in the short moment, as possible and while they will seem chaotic, in truth each of these attacks are well aimed and precise. It is because in 120 years of constant never ending battles the male had developed t be able focus on things even if unimaginable speed, as it was needed when fighting dozens upon dozens of enemies at one moment.

The downside to this fighting style is that it takes a lot of stamina in quite short moments of time. Of course, if you are fighting like that almost all your life, you develop quite huge amounts of stamina to use, but even with them the Shinigami can't sustain a constant, active battle for longer then 15 posts. If he is going all out constantly, it will end in greatly tiring him.

-Fast Speaking: While quite skillful in Kidō, being able to cast some without a incantation, but still keep the current strength, the male had many times needed to have them as strong, as he could. There was countless battle where only the ability to have large variety of attacks had saved the male from death. And because of that Fukiko had learned how to make the incantations in speed that takes only take one third of the time it usually needs. While useful, it also tasks quite amount of mental stamina and focus to do it, so if repeated too often, the guy can start to misspell words or have other errors with the text. This is the reason why he keeps this technique for special occasions only. A note here, he can probably be a good raper with this skill too!

-Reishi Rush: Fukiko had over the time developed a faster Reishi current in his body, then it is for a ordinary Shinigami. It helps when using energy based attacks, such as Kidō, because the attack or what ever he intended can gather itself in much faster pace. In battle it would mean that he needs only half the time, for example, to charge Hadō 58-Tehran it would take only half of the moment to do it, in so surprising the enemy in question. It is a passive ability, but in so its drawback is that if on him is used seals that bind Reishi it can lead to most devastating results for him and those around, causing explosions and body damage.

-Spirit Synchronization: As being a lure for ghosts and other spiritual entities over the years, he had learned how to connect with them in more ways then one could imagine. With by passers, like random Shinigami and so, he can talk with them in their minds as from a telephone. No, he can't read their minds, but he can speak with them they can reply, if want to.

Those who are more emotionally attached to him, be it in anger, rage, love or sympathy, he can speak were ever he wants to and show visual images, if needed. The emotional link would be around one has about their work mate. If the link is more deeper, best friends and so, he can attempt reading ones mind, show images that can be compared to illusions, as he can put now also the things he had felt, heard and seen in his life. This was actually used against Hollows, as every one of them deeply desired to have the male for themselves. Though, to do this it would be needed for the male to be let in ones mind or he would need to overcome their will with his own. Another perk in this level is that he can now synchronize his energy with one of his allies, in so making them stronger.

The last level is only with spirits in him himself. Those would be Ziamichi spirits, Inner Hollows or, in his case, Zanpakutō spirits. Without even being near his swords Fukiko can activate their Shikai and use all powers that come with it. It allows the male not to remove the seals and also go on missions where his swords could be detected otherwise. It also allows, if need is desperate, to manifest fully his Zanpakutō spirit outside his own body, but it isn't a thing to do too often, as it puts on quite a extra strain to sustain them, while they use their attacks, fueling those with their own energy.

-Veteran In Battle: Fukiko had fought enemies in his strength and stronger for more then 100 years. He had fought hundreds of Hollows in the same time. Dozens of Demons. So you can imagine him having some sort of battle experience. The male had received countless injuries, survived great deal of mental and physical pain, as well, as he had fought even around 100 Hollows in the same time. He knows his way around the battle field, though you can probably say that it may be a problem for him to fight in team.

-Dedicated Scholar: From the moment he was born, in Shinigami Academy and later afterwards Fukiko had always had a light head. He had no trouble learning new things, memorizing facts or do something more practical. From one point he was a book worm, talented in Kidō and arcane arts, but the fact that his brother was always with him pushed the male also to use this head of his, so he could fight as wel, as his brother. Or at least close to it.

With this talent he also started from relatively early age to play with Kidō, learning to understand how it works, what forms its properties and how to adjust it, if needed. It was from these research when he understood how to combine Kidō in battle, as well, as create his own. Years in both Kidō Corps and Shinigami Academy helped as well, plus, the boy was eager to learn from the best, even if he needed to bug them to teach.

-Kidō Use: As a Kidō practitioner Fukiko can well mix various styles of the way to use these spells and utilize them well in battle. While more draining, then, for instance, use just his Zanpakutō abilities, it gives him also a bigger variety of attacks against his enemies. His skills practically were well put to the test in the same Hueco Mundo, as Hollow powers differed a lot from each other, holding surprises for the male all the time.

-Tools Of Oni: A aspect he discovered in his early youth was the talent he had with weapons, as well, as skill to forge new ones. While not inheriting the traits Suika members usually have, monster durability or strength, he showed himself again really skillful when it came of using his head. The male learned fast and soon was a great asset in this art. His made weapons were durable, strong and sharp enough to injure any enemy he wished too.
What was more, upon unlocking the Demon Essence he was able to tap into its devastating energy and fused it in his work, creating various enchantments. The wide knowledge of Kidō also assisted in this. Now most of his crafted items are distributed among the clan members, if they wished for such.

-Devil's Essence: Ability Fukiko and Natsu unlocked relatively early in the Suika clan, upon turning 61 years old, it was the main reason why both boys attained small horns on their head and had the power to make their pupils slit like a cat. Also after unlocking this power their minds kind of went even further into childish level, when regarding how they saw the world.

Their mask covers only the lower part of the face, mouth and chin, being dark blue in color. The boys eyes gain a cold light and nails grow a bit sharp. Like any Suika in this state, he too gets a major boost in power and skills, as well, as his physical health returns to its prime in this form. Only entering this form and two threads after the one where he used Devil's Essence the male returns to his childish side. Without these effects, there is dramatic increase in his energy level, being able to raise the males tier by two minor levels. But what more, he gains a tangible substance of Devil's Essence to use in different demonic spells and item crafting. It can be altered and shaped to his desire and if the male has enough will and Mental Deduction he can create grand spells with it, though they will all be demonic in nature.



- Reiatsu Color: Rainbow with mix of silver

- Zanpakutô Spirit Name: Akuma Funmu no Kitsune

- Zanpakutô Spirit Appearance: Akuma Funmu no Kitsune, or Kitsune for short, is a well built man with broad shoulders, hard muscles and square face features. His hair varies from white to sky blue, depending on the mood, and from them a pair of white fox ears are coming out. A giant, blue/white tail is coming out, able to cover whole of the males body, if needed.

His eyes are yellow, with slit pupils. Red marks are drawn around his eyes and ending with a red lines in outer corners. Two red lines are also drawn on his cheeks, each on every side, and a red symbol has been put on his forehead ending at the base of his nose. The spirits nails are long, sharp and colored in dark blue color. They are the reason for few jokes from Hanasani's side.

He wears a blue Jukatana with sewed arms. The base color of it is blue and it is decorated heavily with bright, multicolored flowers. In one hand he keeps a pipe, symbol of the spirits connection with fire. It is always light and a pleasant scent of temple candles can be sensed.
Appearance:


- Inner World: Fukiko's inner world is a faint copy of Soul Society. It is a large place with its Seireitei, Rukongai, rivers and meadows. The time changes, depending on the males state of mind. From night, when he is tired of life, to a sunny and fresh spring day, when he is feeling ready for new tasks. All this can be rather bothersome for his both Zanpakutō spirits.

If asking where exactly their spirits reside, then for Kitsune it would be a training ground, perfect place to test his and those who enter his private quarters skills. For Hanasani it would be 5 Divisions barracks, as he enjoyed living in them when he was Fukiko brothers Zanpakutō and still thinks of the place to be the most calming.

- Sealed Zanpakutô Apperance : Without the seal Fukiko's Zanpakutō Akuma Funmu no Kitsune is a regular size katana, the blade being around the length of half of his arm. The handle is white, with red, thin rice rope tied around it in a checker pattern. A white fox tail talisman is attached and the blade itself is also white with a silver line in the middle. The arm guard is in a shade darker then white.

- Sealed Zanpakutô Abilities:
In this state it doesn't matter if the seal is or isn't on the Zanpakutō.
-Burning Desire(Passive): Fukiko's Strength, General Speed, Durability, Focus and Pain Resistance is boosted by half a level, meaning, that if his Focus without this ability would be Adept, then it would be greater then Adept has usually, but not as good, as someone with Advance in it.

Additionally, everything he touches or slashes with a object he acknowledges as "him" will gain the ability to do burn damage. Depending on the objects in question durability, the damage can be a small burn, if it is in level of Advance or higher, and can go to third degree burns, if ones defense is lower then mentioned before. While the ability doesn't take almost any of his power away, Fukiko still needs to activate it by a mental command. The object then will be covered in red aura.

-Fire Flickers: Upon snapping his fingers a fire spark shoots out in a size of a small arrow. While being quite easy to deflect, the male can shoot in rapid motion these, as well, as give them simple direction orders. Upon impact they explode and then heat up the small radius where they hit to 200 degrees in Celsius. Though, the homing skill is harder to use, when there is more then 10 projectiles shoot in the same time.

- Release: Posses!

- Shikai Description: In any way, the sword has or hasn't got a seal on, Fukiko's body and everything he touches and again acknowledges as "him" will be covered in red aura, around four centimeters in thickness. The aura around his head will form something of long, pointy fox ears and from his tailbones location a huge tail made of the same energy will manifest.

- Shikai Abilities:
In Shikai, if the seal is on his blade, only part of his powers will be unlocked.
Sealed:
-Flaming Passion(Passive, Activates upon release): Fukiko's Strength, Focus, General Speed, Durability and Pain Endurance will be raised by one level, while it can't go pass Elite. Also, the red aura serves as a armor, being able to hold of attacks that go till Master in strength or energy attacks that are in par of Kidō 83 and below. Those above are strongly reduced in power till they reach the male.

Additionally, the previously mentioned burn damage he inflected had raised to the level where his touch is around 2000 degrees in Celsius or around 3500 in Fahrenheit. One will need defense Elite and up to not get himself heavily burned in the place where he hits. More strange, this heat of his also effects barriers and energy made constructions, as it eats through them. The reason for this is because his aura feeds from energy and burns anything for fuel it can get in its reach.

The drawback for this cloak is quite heavy. At first 5 posts everything is fine and this usually is the time when Fukiko tries to get upper hand of his enemy and even finish him off. After this time period the boys skin will start to just burn like paper under a candles flame. After 2 more posts he will have patches of uncovered flesh visible, as well, as his covering aura will have grew thinner, now being able to protect him only from attacks till Advance. The effect on energy type attacks doesn't change. In this period he will suffer constant pain as being burned alive in a oven, creating problems to Focus. After two more posts, if he is still even consciousness, all males skin will be burned off and the outer layer of his muscles will look as well cooked meat. In this moment his eyes would have been boiled and useless, as well, as all buffs he had before are lost now. His defense is unchanged. After one more post the male would explode in a sea of fire, destroying wide area around him and damaging everyone below Master defense.

Unsealed:
-Kasai Kuriketto: It can only be activated when removing the seal from his Zanpakutō. The sword lights up in bright flames as the fire surrounds the land in 3 meters around the male. It can instantly generate destructive amounts of heat and burn energy type constructions in strength of #80 Kidō. He can manipulate with these flames as he wishes, shooting projectiles, creating a barrier around him and so on. The area where he can manipulate with his fire is the view of sight he has. To note, they are manipulated with movements of his sword and are, as such, 2/3 of his swings speed (One level lower then his Martial Art skill).

The drawback for this ability is that he can't use Kidō while the flames are activated and will start to strain his energy reserves in time. If this ability is turned off it needs 2 posts to recreate the flames.

- Bankai Description: When performing Bankai, Fukiko needs to swallow his sword. In that moment he speaks "Bankai!" All his body is covered by a pillar of extremely hot flames. Air burns up to around 2000 degrees in Celsius, making it dangerous for lower tiers and those with weak defense to be near him. After the fire had seized, it takes around two, three seconds to transform, in the places of the male stands his Zanpakutō spirit.

- Bankai Abilities:
Bankai can be activated only when the sword in question is completely unsealed in Shikai.
-Shackles Of Spirit: The reason why Kitsune gave his Bankai so fast was because when Fukiko enters it the spirit completely takes over his body and actions, pushing the male in his place. It's a huge risk as the Zanpakutō spirit has a bad temper and is a warrior who doesn't care for those around him. In so, if needed, he is ready to sacrifice life only for the sake of victory.

But that isn't all. While in Bankai Fukiko's spirit can use all his power he has. Though, that also means he can't use Fukiko's and this is another reason why the Bankai's duration is shorter, then it should. Again, the plus is that energy wise when the male exits Bankai he has more energy then usually others in his level. Though, his body will be physically tired from the transformation.

-Raging Nova(Passive): Fukiko's Strength, Focus, General Speed, Durability and Pain Endurance will be raised by two levels, while it can't go pass Elite. If the stat is already Elite level, it will go to Master. His skin can now defend from attacks reaching Master, as well, from energy type attacks in level of Kidō #94. Those above are strongly reduced in power, because big part of the attack will be absorbed by the males skin.

The heat he sends out in Bankai is devastating. Those with Elite in supernatural durability and around the same tier will feel the strain on their defenses and can't be in his radius of effect longer then 2 posts. Everyone above should be able to defend themselves for up to 7 posts. Anyone below will see and feel the heat burning their skin after 1 post and the weaker they are, the stronger will be the burns. Matter and energy is quickly reduced to nothing, as well, as no one without special, strong defense could sustain the heat the male radiates in this form. The area of this destruction is 400 meters around him.

The drawback for this ability is that it effects anyone in the radius and can't be turned off. It means Fukiko wouldn't activate his Bankai, if with anyone. To add a extra note, this is also quite tasking for his energy reserves, so his Bankai can be sustained only for about 4 posts, before it turns off. Afterwards his Shikai is unuseable as well.

-Fire Manipulation: As the name states, in Bankai the Shinigami can generate incredible amount of fire from his body. With it, as in Shikai, Fukiko can do what he pleases. The fire reaches the same heat he generates and is extremely dangerous to his opponent. The flames feed of energy and because of that they are extremely good against energy based structures and creatures. The fire moves at the same speed as his General Speed stat, as it is controlled by the movements of his body parts.



- Reiatsu Color: Rainbow with mix of silver

- Zanpakutô Spirit Name: Hanasani Gakujitsu-Sho

- Zanpakutô Spirit Appearance: A teen in his 17, Hanasani is tanned, around 1,72 meter tall and sports short, black hair. The males eyes are in pleasant amber color, with slit pupils in the middle. The spirit is wearing a white a black high schools uniform and a white kimono on it, explaining to anyone asking that the uniform is just something he saw in Earth Realm and took a liking too. On his forehead there is a large paper talisman, as one Fukiko has. In the right he holds a black paper sun guard, but in the left hand a round, white clay jar, full with sakei.
Appearance:


- Inner World: Fukiko's inner world is a faint copy of Soul Society. It is a large place with its Seireitei, Rukongai, rivers and meadows. The time changes, depending on the males state of mind. From night, when he is tired of life, to a sunny and fresh spring day, when he is feeling ready for new tasks. All this can be rather bothersome for his both Zanpakutō spirits.

If asking where exactly their spirits reside, then for Kitsune it would be a training ground, perfect place to test his and those who enter his private quarters skills. For Hanasani it would be 5 Divisions barracks, as he enjoyed living in them when he was Fukiko brothers Zanpakutō and still thinks of the place to be the most calming.

- Sealed Zanpakutô Apperance : Without the seal Hanasani Gakujitsu-Sho looks almost the same, as his companion in Fukiko. The length and form is the same, though what differs is the color scheme the sword has. The blade is black, with a orange line in the middle. The handle is brown wood, with multiple colorful paper talismans attached to the end and two gold bells.

- Sealed Zanpakutô Abilities:
In this state it doesn't matter if the seal is or isn't on the Zanpakutō.
-First Word: Weightless(Passive): It is a constant ability, that allows Fukiko to cast Kidō till #30 to its fullest strength, without need of incantations what-so-ever. On further note, these Kidō also doesn't take any energy from the user, as the Zanpakutō itself sacrifices the needed power. Of course, if the young Suiki wants to perform these Kidō stronger, then they are intended originally, then he will need to offer part of his energy too, to do it. On the additional note, max count of Kidō Fukiko may cast using this power are 7 per post. Any Kidō afterwards will take his power.

-Second Word: Joy: Fukiko from his body can generate up to 15 small spirits in the same post. If 0 Tier the max spirits one can form in a thread is 120, 100 in Tier 1-1, 75 in Tier 1-2 and below, 50 in Tier 2 and below and 35 in Tier 3. Each spirit looks like a ball of energy, each in different color. Inside these spirits are different objects, representing the Kidō they store.

So, what these spirits do. First and the most important, they are manifested to each store one Kidō. Upon a mental command they will release this Kidō as Fukiko wishes. The speed of the spirit is one matched Advance in Hoho. For Fukiko to control more then 20 spirits at once it takes him Focus of Exepert, so his reaction can become a bit slower in a battle, if managing that many. If not controlled, the spirits just blindly follows their master around.

Any Kidō can be stored in the small spirit and Fukiko doesn't need even to cast incantation for them, but because of that it takes 25% more energy to create the Kidō, then it usually would. Additionally, the enemy can tell what kind and how strong of a Kidō is in the spirit, by sensing the power little guy is radiating, as well, as there is a big, black number on the back of the spirit.
Little Spirit Appearance:


-Third Word: Secret: Fukiko can take out a blank talisman from the symbol on his palm. In this talisman he can store a Kidō, which then later can be used by any who had obtained the piece of paper. The talisman won't require the users energy to release it, as Fukiko had already used his create this paper. Though, same as with the spirits, he needs to pay 25% more energy to create these, but also doesn't even need to say the incantation to get the full strength of the Kidō. These talismans can be used as traps for enemy, Fukiko can control them remotely to detonate, or given to his allies in time of need. He also likes to prepare before hand few, but it needs to be stated in OOC in the start of the thread what kind of talismans he did prepare. The set contains of: 1 strongest level Kidō, 2 Kidō's 10 numbers lower, 5 Kidō's around 20 numbers lower and 10 Kidō's with number 40 and lower.

- Release: Speak!

- Shikai Description: If completely released the sword turns into a old tome. On it's cover there is his Zanpakutō's name written. The pages of the book is blank, but fills with symbols, when activating a certain ability. The action to enter in full Shikai is that he puts the sheeted blade against his tattoo on his palm and mutters the release phrase. First, a voice of a young boy, heard by everyone in the battle field, will ask Fukiko does he really want to do it and the payment will be demanded. Upon approval the sword will sink in the symbol as the boys arm would be made from water and release white, blinding light after which the before mentioned book would appear.

- Shikai Abilities:
In Shikai, if the seal is on his blade, only part of his powers will be unlocked.
Sealed:
-Fourth Word: Compensation(Passive, Activated upon releasing Shikai): This ability activates upon entering Shikai and is related with the payment mentioned before. While Kitsune's payment took something from the males body, Hanasani's damaged the boys mind. At start, first five posts, his mind is untouched and he can freely use his powers. Though, like its counter part, after these five posts heavy mental strain starts to damage his mind. 3 posts after the advised maximum Fukiko's desire to fight will quickly fall, as his willpower and focus drops by one level. After two more posts it goes to the level where the world around him is nothing but a grey picture with nothing to live for. In this state he will surely stop fighting and just like a doll stare in empty space.
But that isn't the worst part. After two more posts everything, his will and so returns, but the males mind is completely twisted, turning him into a beast, murderer with a huge craving for death of all and everything. The most painful part in all this is that the "real" Fukiko can now sense everything he does, but has no way anymore to stop it.
To deactivate this ability without turning off his Shikai the young Suika boy will endure permanent drop of Willpower by one level.

With that, what is his gains? First, Fukiko can now cast Kidō till #60 without incantation in their full strength and as previously he doesn't use his own energy for the first 12 Kidō in the post. Second, his Kidō is boosted up to three times in strength, in so making even the most lowest number spells deadly for the opponent. His own Kidō skill is raised to Elite and Master, if it already is in Elite level. What else, his Kidō manifesting speed increases even further, then before, taking only 35% of the time it usually needs for a Kidō to perform. It also grants him Reishi absorbation, power to get back part of the energy he spent on the attacks, as well, as the energy his enemy had released.
Unsealed:
(Additionally Fukiko can also use the second and third word)
-Fifth Word: Saints: This ability unlocks a pool of summons for the male, which are great aid for him in battle. These pawns can use Kidō the male himself knows and their skills changes with time as Fukiko's power grows. To summon them the male pulls out a paper doll, whispers its name and let it burn in rainbow energy, after which the named summon appears. In Tier 3 he can at once sustain 1 pawns, in Tier 2 he can sustain 2 pawns, in Tier 1 he can sustain 4 at the same time and at Tier 0 up to seven pawns. Each pawns tier is one major level lower, then his, though it doesn't influence their Kidō skill, which is always one level lower then Fukiko's. The drawback would be that while summoned, he can't enter Bankai with this Zanpakutō and their set limit of existence, if not destroyed before, is 7 posts. Reaching 0 Tier this drawback is negated, as Fukiko would have full control of his Zanpakutō and enough power to sustain these summons as long, as he wants to. In Tier 1 he can sustain one summon as long, as he wants. Recreating them still demands quite amount of energy though. While it is advised to summon each of these summons two times per thread, Fukiko can do it maximum four times, but then he will feel drained from most of his energy.
Devil Sukja/Nicky:


Frozen Maiden/Claris:


Frail Helper/Nini:


- Bankai Description: Upon activating his Bankai the book in his hands would scatter into millions of pages, covering his body from head to toes. Then it would erupt in white light and sweet smelling wind, strong enough to blow off the roof of a house. Upon it ending the male would now be dresses in long, purple dress-like robe, with a strange, white mask on his head.
Appearance:


- Bankai Abilities:
-Sixth Word: Silence(Passive, Activates upon entering Bankai): Fukiko can use any Kidō without limitations, the first 15 in the post without taking his own energy and the time taking to cast the Kidō is only 20% of the original time. Fukiko can now not only cast Kidō as from himself, but also from any point in 500m radius around him. That makes the enemy not only to need watch his back, but also under his feet, above him etc. To further make Fukiko a foe to not underestimate in a battle he can use the teleportation Kidō on his person 3 times per post, with a drawback that it takes a moment where a purple symbol appears in the spot he will then be. Though, this moment is really short and one would need Elite in Focus to catch it.

The drawback is that his Bankai literally works only 500m radius around the spot where he activated it. There is no marking to show it and if the male exists or is pushed out of that zone he will exit Bankai, as well, as become exhausted power-wise. What gets worse, after 5 post duration of his Bankai, Fukiko starts to loose one memory dear to him with every post pass 5. In so it can even lead to total memory loos, if the fight drags on too long. In the same time it is also a way to extend the period he can in his power level be in Bankai.



General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Racial Skills
  • Hoho: Master/Advanced/Adept/Beginner
  • Kidō/Vile Forging: Master/Advanced/Adept/Beginner
  • Zanjutsu: Master/Advanced/Adept/Beginner
  • Hakuda: Master/Advanced/Adept/Beginner




Coding By: [THEFROST]
by Horus Sariel
on Thu Aug 27, 2015 7:01 pm
 
Search in: 2011-2015 Applications
Topic: Bid'Daum - Rakshasa Demon [DONE!] [APPROVED: 1-3/1-3] [Hazard Rating B]
Replies: 10
Views: 4534

Bid'Daum - Rakshasa Demon [DONE!] [APPROVED: 1-3/1-3] [Hazard Rating B]






♛Basic Information♛


» Name: Bid'Daum
» Titles: The Pale Skinned Demon. Rakshasa of Gluttony. The Voracious Prince.
» Age: At an age of one hundred and eighty-six Bid'Daum is possibly one of, if not the youngest Raksasha to date.
» Gender: Male
» Affiliation & Rank: Guardian of the 35th Layer of Hell.

» Layer & Residence: Residing of the 35th layer dubbed as the 'Hell Express', or the 'Hell Train', Bid'Daum's main residence is within the uppermost 'floor' within his domain. The Hell Express itself is the main residence of those within Bid'Daum's layer, and also serves as the only way for any aside from Bid'Daum or specific guests to travel from floor to floor. In total the 35th layer is comprised of over one hundred floors, one hundred and forty-three to be exact.

Serving as one of the main floors within the layer is the first floor, or the primary station. This is where any soul passing through the layer arrive at first, and is the location in which the receive their ticket to board the train. Upon receiving the ticket one is now capable of passing from floor to floor aboard the Hell Train, until finally reaching Bid'Daum's floor, and his final judgement. Those who pass his judgement then move onto the next Layer within Hell. For those whom have the misfortune of losing their ticket, or having it stolen, they remain on whichever floor they lost the ticket on. Unless coming into possession of another ticket such soul remain within the 35th layer for the rest of eternity.

Unlike most layers within Hell Bid'Daum's is more or less free of his governing. Rather than judge each and every soul within his layer himself, Bid'Daum allows the souls, and his train, to do so for him. Those found worthy of moving onto the next layer are those whom make it to the top of the 'tower' so to speak, or those whom somehow find themselves under Bid'Daum's direct judgement. As previously stated those whom remain within the 35th layer are those too weak to hold onto their tickets, or foolish enough to lose such a valued possession. Such residence are those that occasionally find themselves prey to Bid'Daum's more vicious tendencies.

Within the 35th layer each of the one hundred+ floors carry their own unique appearance based upon their position within the layer, or tower. It isn't unusual to find both luxury, and lawlessness within Bid'Daum's layer due to how he goes about his rule. Aside from checkpoint floors, the Station, the Hell Train, and the floors higher within the layer, many have fallen into lawless states in which many souls struggle for survival if they lack the strength, or will, to fight. Those on the more controlled layers, or more luxurious layers, find themselves in a more controlled and maintained environment. One in which many either reform to the laws upon such floors, or suffer one of many different fates.

Finally the Hell Train itself is a behemoth of a locomotive, easily towering over most residence whom board the vessel. The gargantuan train travels throughout the 35th layer via unknown means that allow it to travel any path chosen for it, be it land, air, or sea. In order to board the Train one must insert their ticket into a slot located at one of the numerous doors along the length of the train. Upon entering the train one is exposed to a marvelous feat, a controlled atmosphere with its own day and night rotation, and even differing weather from cart to cart. Travel within the Hell Express is a dangerous task, especially during the night. This is due to two factors, first being the creatures that call the train, and the rest of the layer home. The second factor being the inhabitants themselves, many eventually become ticket hunters, usually hunting stragglers under cover of night. Upon every 5th floor reached residents of the train must undergo a test, if successful in their venture then they may continue throughout the layer, otherwise they will remain at the current floor until the train returns and they possess a ticket.


» Favored Locations: Despite the topmost floor within his layer being Bid'Daum's main residence, the hell demon can be found visiting several other locations on occasion. One such location is the Hell Train itself. Bid'Daum tends to visit the train for one of four reasons. The first, to sate his hunger. The second, to test the strength of the souls within his layer. The third, to find companions, as even he gets lonely from time to time. And the final reason, to seek out his eternal companion, Kali, the Naraka Jānavara connected to his being.

Another frequented location would be Earth itself, where the hell demon enjoys masquerading as the young human he already looks like. Throughout his travels Bid'Daum has met many he had been willing to call friend, companion, and even foe. Though most have passed due to the human lifespan. Nowadays Bid'Daum simply visits Earth to remind himself of those time. Though, truth be told, he does visit to cause havoc every once in a while.

Finally comes the other layers within Hell. Although he has yet to truly interact with any of his brethren Bid'Daum has popped in and out of the odd layer to see how the other Rakshasa rule and maintain their realms.


» Written Appearance:

• Hair: Long silvery-white hair, resembling the light given off by the moon, cascades from atop Bid'Daum's head. Coming at a halt just above the tailbone his head of hair is luxuriant, silky smooth, and almost as thick as a lions mane would be. Generally Bid'Daum is seen with his hair let down, flowing freely in the breeze as he moves about his days. On the odd occasion one may even see his hair styled into a single pony-tail, or in a warrior's braid of sorts.


• Eyes: Similar to his hair Bid'Daum's eyes are a silvery-white, although their shade would be more akin to a dulling silver mirror than moonlight. Softer than normal for a males eyes, the mirror like orbs add to Bid'Daum's effeminate appearance. The crimson lines underlying his eyes also don't help the feminine appearance, as they can be mistaken for makeup from time to time.


• Physique: The Hell demon known as Bid'Daum appears as an effeminate male, whom possesses both a short stature, and an extremely pale complexion. As a result of this, and his chosen hair style, Bid'Daum is often mistaken as a young female upon first glance. Even when not mistaken as a young female Bid'Daum is nearly always perceived as the young adolescent male his body has taken the form of. Despite his child-like, feminine appearance, Bid'Daum possesses astonishing strength(for his size, and appearance), and captivating agility and natural speed. The body of the young Hell demon appears to favor thin, flexibility, and density in his muscle mass vs bulk, size, and power.


• Clothing: Nearly one hundred percent of the time Bid'Daum can be seen wearing one single outfit. The Hell demon is always spotted wearing a pale white gown-like piece of clothing that covers the entirety of his body. Atop his head, as if to show the world how he regards himself, sits a small silver crown. Finishing his appearance is small piece of unknown material that has a steel-like coloration. The piece is triangular in shape, and bears an unknown crest. The purpose of the piece is unknown to all but Bid'Daum.


• Demonic Energy: When expressed outside of his body Bid'Daum's demonic energy appears in various shades of whites, greys, and silvers. At one moment it could be a brilliant, blinding white, before becoming a foggy dull grey, or a majestic shining silver.


♛Personality♛


Often presenting himself with an aura of importance it comes to no surprise that Bid'Daum holds himself in high regards. Such is the males arrogance that he views himself superior to many, sometimes even to those equal to him or higher in the food chain. When it comes to his view of the various races the Rakshasa's arrogance obtains a whole new level. While viewing ones race as powerful could be considered a show of pride Bid'Daum takes it beyond this, feeling and believing that Demon kind, Rakshasa especially, are above other races in the realms. Beyond this he views races such as the Angel Iramasha, Shinigami, and other 'holy' or 'pure' beings as trash, a waste of space, and a waste of life.

Another aspect of Bid'Daum's personality is that he is extremely driven when it comes to obtaining whatever goals he sets for himself, as well as when it comes to gaining more power. That said Bid'Daum does have his moments where he becomes extremely lazy, although one usually can prevent these moments with a promise of bloodshed and something delicious to devour.

Furthermore the pale Rakshasa can be quick to anger, sometimes going on destructive rampages over loss of sleep, or misplacing one of his favorite foods. When in these angry rants Bid'Daum can become extremely hard to placate, usually taking hours or even days to calm down, which is then followed by fulfilling his gluttonous appetite.

Finally the unfortunate being has been tortured by a never ending, unyielding, agonizing hunger. This hunger is part of what drives his being, driving him to devour anything and everything before him. Most of the time the Rakshasa has a firm hold over this unquenchable hunger but there are times when Bid'Daum's control over himself slips and he delves into a state in which his sin of Gluttony takes hold completely, driving him to act completely on instinct.


♛Background♛


» Born of Gluttony «


Hunger... Such painful, agonizing, endless hunger. Before anything else it was the very first thing the demonic soul that would become Bid'Daum knew. While still unborn the soul of the demon called out in starvation, wanting, needing any form of sustenance to try and quell the hunger. For what seemed like an eternity the now soon to be born demon knew nothing but an existence of pained hunger, one that could not be ended in such a form. But the soul would try.

As the first act of life, in the moments before the demon would be born, a malevolent aura would be unleashed by the demonic soul. This aura would consume all that it swept over in the souls attempt to fend of the never ending starvation it has, and continues to experience. As a result other demonic entities in the vicinity would have their souls torn from their bodies only for them to be consumed to by demonic aura sent forth from a yet to be born soul. Once reaching a distance of one hundred meters from its host the aura rebounded, Bid'Daums soul hungrily devouring the souls and energies carried within. But it would not be enough. The demon would continue to hunger, craving more to fill the void. Being the only thing left in the area the demon would begin consuming the nearest flesh like a starved animal.

In the end the birth of this demon would be gruesome, the newborn having devoured its mother from the inside out. Over the next several days the newborn demon would continue to hunger, its soul suffering from an agonizing starvation that never seemed to cease no matter how much sustenance was taken in. It would be nearly a week later when several mindless demonic entities began closing in, the stench of blood, and a weaker demonic essence calling out to them. By now the newborn demon was only being kept alive by its own essence, and the energy received from what it had eaten so far in its existence. But on this day the newborn would get to feed again, the possessive hunger of its soul being the only thing to keep it alive as the hunger twisted and altered the demonic essence of Bid'Daum. By the time the alterations had ceased the newborn demon had been touched by Gluttony, cursed with an unyielding hunger, and an essence that would consume all that contacted. Because of this the newborn would live on as his demonic essence continued to draw others in for it to devour.

For weeks, maybe months, this scenario would continue, many demons losing their lives as Bid'Daums form slowly began to change. While not notable at first, overtime it would become evident that the newborn demon had begun going through physical changes. Likely a by product of the souls, energies, and bodies consumed by his demonic aura. It was as if his entire being was utilizing what it had taken to reconfigure Bid'Daums form, creating something stronger while using the knowledge that had been consumed with the souls. By the end of the process the newborn demon would appear more like a child, the surface of its form constantly altering, as if the most efficient form had yet to be created. The only constant of the new form would be a crown shaped protrusion from the tops of its head, almost resembling a cluster of spikes.

While now possessing a stable form that could move on its own Bid'Daum was running more on instinct than his own power. The hunger in his soul driving him forward, wanting, and needing to consume more. Thus the new form the demon had taken would set out on unsteady feet, its mind consumed by confusion and hunger. Following the creation of this new form Bid'Daum would wander the Outlands, killing and eating any lifeform he crossed paths with, all the while his form slowly coming to completion whilst his mind made sense of the knowledge his soul had assimilated. It would take roughly a year before a sense of self would begin setting in, during this time the unstable demon would wreak havoc, his uncontrolled powers devouring all that neared.

Over the span of roughly half a century Bid'Daum would spend his days in his new form wandering through the Outlands. During this period the demon would not only grow accustomed to his new body, but would also begin gaining an understanding of the abilities he had now gained. Unfortunately this would be the time period in which Bid'Daum would discover something he had been cursed with. Eternal, unyielding, hunger. It was like a nightmare, living everyday of his existence with a hunger that never waned, never quit. Always ate at the very edges of his soul. Day after day. Month after month. Year after year the hunger would plague Bid'Daum, until eventually it began corrupting both mind and soul.

As the hunger continued to effect Bid'Daum the demon's mind would buckle, his soul giving into the temptations of his hunger. This would be one of the first times Gluttony would rule the demons instincts causing him to attack and devour anything that happened upon his path. It was like his early days of existence all over again. The years would tick by once again as Gluttony ran free with instinctual control over a demonic body. During these years the already dark soul of the demon would grow darker, more corrupt, until eventually a fundamental change would begin. Finally the warping soul, and the effects it would have upon Bid'Daum's energies, in addition the the lifestyle his body had been living.. Would all equate to change the demon, altering his being, and creating something new. Something power. On this day the Rakshasa of Gluttony would be born.


» The Rakshasa of Gluttony Awakens «


It would be sometime after his transformation when Bid'Daum's conscious would finally regain control over his body. With his body no longer running on gluttonous instinct Bid'Daum would come to a slow realization that something has change. Soon enough the newborn Rakshasa would find his reflection in a puddle nearby, discovering his human appearance. Startled by this revelation Bid'Daum's demonic energy spikes out of control, tearing the area around him asunder whilst he comes to grips with the changes he has gone through. After several moments the demonic spike of energy would settle down while Bid'Daum himself takes a moment to calm his mind and search within. Upon doing so the newborn Rakshasa discovers memories of a time long past, memories of being taught of new guardians of Hell known as the Rakshasa. Given this memory, and the few memories he could cycle through from when his body had run on instinct, the demon could only come to the conclusion that he had become a Rakshasa himself, although he didn't quite understand how for himself.

Soon enough the newly born Rakshasa would discover that he was in a new location. One entirely different from any he had seen before. At first glance Bid'Daum could only spot a wasteland for as far as he could see, the landscape dotted with the occasional structure or wandering soul. This withered plain of existence was but a shadow of what it once was, and what it could become. It would be in this place that Bid'Daum would learn his role as a Rakshasa, as well as come into his new powers. The first of which would already begin showing itself as Bid'Daum's wandering brought him to a tired state. Wishing for somewhere to rest, with a picture in his mind, the Rakshasa would be stupified as a structure suddenly began emerging from the ground before normalizing again. This would be his first experience with one of his new abilities, Reality Warping. And over the years to come Bid'Daum would come to a level of mastery over the ability that would be expected of all Rakshasa, after-all how else would they maintain and shape their layers?

Of course Reality Warping wouldn't be the only ability Bid'Daum would discover. Over the coming decades Bid'Daum would begin learning much about his abilities, though in some cases he had already, in some form, displayed an ability or two before becoming a Rakshasa. Such as his Matter Ingestion ability, or others linked to the Sin he was meant to represent. Not only would the young hell Demon begin learning about his abilities, but during these years he would meet a companion that would never leave his side. Over the course of the next hundred years or so Bid'Daum would constantly train himself, learning more about his abilities everyday. Not only this but he would gain insight on the companion he had met, and just what she was to him. Thus over those years the 35th layer would begin to change and flourish as Bid'Daum learnt more and more about his purpose.

By the time Bid'Daum was halfway through his second century of life he had learnt much about himself. From his abilities such as Naraka Rēlagāṛī, which allowed him to bring forth a portion of his layer into another realm, to others like Pēṭū Abhiśāpa which allowed him to influence other beings through their gluttony. One of the only things remaining undiscovered by the Rakshasa was his released form, and the full potential behind his being. Such a discovery would not occur for sometime, and until then all would be well within the 35th layer of Hell.

Years would continue to flow by like water down a riverbed while Bid'Daum maintained the 35th layer. But by now the young Rakshasa was growing bored of his duties, and felt a need for something new. Thus leaving Gwen in charge of the layer for the time being Bid'Daum would set out into the other realms, visiting those he could manage accessing, while remembering those he couldn't. One realm the Rakshasa would begin spending plenty of time within would be that of Humans. While easily below one such as himself Bid'Daum found them amusing, their creations interesting, and their food addictive. It would also be in the human realm that Bid'Daum would have his first true encounters with other races. One by one the pale demon would meet the races at random, sometimes the encounter being friendly, though more often than not it ended in conflict that left nearby cities wondering who was causing the nearby destruction. During these encounters Bid'Daum would not only hone his skills, but would pick up a few before modifying them to his own use, or in one case simply taking the name of a technique similar to what he already did.

And so time would continue to flow onward once again, until one particular encounter. One in which Bid'Daum would discover a portion of his true power. And one in which the Rakshasa would be shown, ruthlessly, that there are others far above himself. Unfortunately for the young Rakshasa he had to go picking fights with Royalty. And so his challenge was answered, by who? Why the woman in charge of course. In the end the confrontation hadn't lasted too long, only long enough for the Demon Queen to beat Bid'Daum down not once, twice, nor three times, but four times before he wouldn't get back up. It was upon the third beat down that Bid'Daum would truly awaken, during this particular one instinct took hold over the pale demon once again, this time calling forth the truth of his being. On that day Sabhee ka Bhakshak was released before being beaten into submission by the Queen of Demons. After that day Bid'Daum returned to the 35th Layer with newfound determination. Ever since none have seen him outside of his domain.. Perhaps it's time the Pale Skinned Demon walks the world once again.


♛General and Natural Skills♛


» Racial Abilities «


• Astitva Kī Baṛhata: Otherwise known as Edge of Existence, is the transportation method that Rakshasa use to travel between realms and/or layers of Hell. The Rakshasa’s body beings to illuminate in a dark red tone, before scrambling like a disrupted television, soon followed by their bodies disappear in a similar fashion. Like turning off a TV, their bodies collapse upwards from their feet and downwards from their head, meeting halfway in the middle and disappearing into an ‘external dimension’ which instantly allows them to pull the string on which dimension they wish to land in. This “Edge of Existence” is an instant teleportation, something that also works like a shinigami shunpo -- however considered to have twice the distance possible of being travelled. They can use this to cover great distances in milliseconds, or switch between Hell, Demon World, Soul Society or Earth Instantly. Their skill level in this determines how well they can succeed in this endeavour of travelling and how straining it is on their bodies.


• Shadow Movement: This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits then just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called "Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a prense in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.

For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.

If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.

From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, spiritual or whatever else have you.

Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movement, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly decimate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.

Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in prospective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.

Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.


• Demon Magic: Just as the natural race of Demons can use the in depth and powerful magics of Demonic energy, the Rakshasa also have access to the said sources of magic. In this regard they also have a very similar skill-sheet for Demon Magic and Za Koa. Rakshasa have said to be peaking with Za Koa and are mostly naturals in the aspect of Demon Magics. One of the differences in their magic use is the potency whilst in Hell. Just as the aspects of Demon’s grow stronger once in Demon World, Rakshasa’s magic is FAR more powerful when fighting on their home turf of Hell. As they have access to Demon Magic and are quite adept in it, these Rakshsa also are quite advanced in the area of Death Energy and can combat people even in the Asthavon family in terms of Death Energy battles.


• Reality Warping: On most of the layers of Hell, 1 through 665, the worlds are capable of being morphed to the Rakshasa's will. Once a Rakshasa has been assigned their own layer of Hell to stand as a guardian, they also inherit the power known as "reality morphing". This means that at any point in time, they are capable of shifting their respective layers of Hell to take on whatever appearance they desire. Whether this be a fiery furnace where everyone on their level of Hell burns and continuously crumbles, or a field of never ending hills and planes, filled with darkness. In the end, this is purely up to the individual demon. They are given free-reign over their layer of Hell, so if someone decided they wanted to fight a Rakshasa in their layer of Hell, they could find themselves in a constantly shifting landscape and even attacked by this shifting land. This also means they are connected to their layer of Hell, constantly being capable of keeping tabs on the happenings in it.


• Za Koa's Influence: For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users whom are Master in this skill can usually get triple benefits, and Grand Masters quadruple.

Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.


• Knowledge Of Environment: Another trait gained from spreading Za Koa's influence throughout any given area is that typically most demon's are given knowledge of their surrounding vicinity. For example, if our two tier demon had performed this within Karakura Central, it would be able to detect various hidden sources in the immediate fighting area such as hidden barriers, seals , spirit beings within the area and things of this nature. On a master level, this would allow some demon's to even detect various elements within in a being. This can be from a persons Zanpukto Spirit, to scanning JUST how much energy they have in total left in them, searching for any unusual traits about their body such as abnormal defense or offense and things of this nature that CAN be detected. This knowledge ability, however, only gives you the knowledge to beat something. Actually beating it, however, is another story.


• Black Inferno Blast: Black Inferno is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa along with the Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion that is similar to a cero in destruction and can be broken down like a bala as well. Though, unlike a cero or bala, The Black Inferno Blast does alot more then just simply explode. When it explodes, if trapped within the blast, the opponent will begin to feel extreme amounts of heat generating from their skin; so hot, in fact, some believe they are actually on fire from the strain on a person's will. However, this does more then that. That's simply the sign of a dangerous demon parasite entering a person's body. If a direct contact is made or even partial contact, there will be a strong rush of parasites, demon magic and Za Koa's force entering a person's body. From that point, over the course of five post if there was a direct hit or three for a indirect, this will begin to heavily tax an opponent. It will force them to drain extreme amounts of energy until they are somewhat weakened, slowed or damaged if they are unable to extract it from there bodies.

Along with that, if they get hit enough with Black Inferno Blast they even run the risk of dying if it begins to suck the life energy out of them if there is nothing else to extract. The effects also vary from level to level. Adept Za Koa users will be able to do all of the above, while the higher you go, the more quickly, effective and longer the effects will last along with doubling in strength for each skill increase. Therefore, it is highly wise to stay on your toes when a demon opponent is firing this Black Inferno Blast. It could be your last time doing so if you fail to separate this from a regular energy type attack.


•Akuma Kyodo: Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.

You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more wide spread then any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same.


» General Attributes «


• Natural Speed: Against weaker foes such as the fodder of the demon kind Bid'Daum has shown the capability of keeping up with their Shadow Movement with his natural speed. While impressive at that level against those of his own strength or even slightly weaker its a different matter. Bid'Daum is generally able to keep up with those around the same capabilities of himself when in the base state of his natural being, as well as Dāgī Tvacā; Sīmaka Javānōṁ.

Where Bid'Daum does shine when it comes to natural speed and talent is his blade. In combination with his physical strength, and the properties of his blade, Bid'Daum wields said blade as effortlessly as swinging a feather through the air. This allows him to obtain surprising feats with such a large weapon, such as replicating skills he has witnessed Shinigami utilize in the past, such as; Senmaioroshi (Thousand-Page Wholesale).


• Natural Strength: In his base state Bid'Daum has displayed feats of physical strength that most would not expect from one his size and build. Not only has he shown the ability to cut down a skyscraper with his blade, he has also shown that he can lift large boulders with a single hand, bring down the wall of a building in a single punch, and even form a large crater or even a fissure when his blows impact the ground. One of the most gruesome feats of strength Bid'Daum has shown in battle was piercing a foot soldier with his finger tips before tearing them clean in half, also known as Kagamibiraki.

└ Kagamibiraki (鏡開, Mirror Opening): Several times in combat Bid'Daum has shown the capability of tear a foot-soldier clean in two with just his bare hands. Upon of learning of a technique in Shinigami Hakuda where they essentially did the same thing through sheer physical strength Bid'Daum decided to actively utilize the name for what he was doing.


• Weapon Skill: Bid'Daum has shown skillful usage of his giant sword, being able to wield it with incredible ease. He has a very aggressive style, putting an emphasis on offence and completely crushing his opponent. In the past he managed to slice through a foes arm, without cutting it off completely, before the latter even realized what had happened, showing great precision and skill. Bid'Daum can also launch powerful Za Koa & demonic energy based slash attacks capable of causing incredible damage.


• Energy Reserves: In his base form it feels as if Bid'Daum hardly possesses more energy than a lesser demon, or if compared to Shinigami, a low seated member of the Gotei. This is in part because he does indeed have surprisingly small reserves in this state, but is also because he suppresses his demonic essence as much as he can. When letting his reserves go unhindered Bid'Daum's energy levels feel more like a newer Shinigami Captain, or other beings of such a level. The main reason behind such reserves is that this particular Rakshasa has the majority of his power sealed away in his tainted skin.


» Natural Abilities «


• Naraka Rēlagāṛī (नरक रेलगाड़ी, Hell Train): Naraka Rēlagāṛī is a technique created through the combination of three demonic abilities. These abilities being; Demon Magic, Reality Warping, and Za Koa. Through the combined use of these abilities Bid'Daum is capable of summoning a portion of his layer into any dimension he is present in, as long as said dimension isn't sealed off from access. Although this technique greatly taxes Bid'Daum both mentally and physically it does also provide him with the benefits of being present within is layer of Hell. In addition to receiving the benefits of being on his natural turf this technique also allows Bid'Daum to expose living beings to any portion of his layer that he wishes, whether it be the most dangerous of areas or the most luxurious. This technique can only be used once per thread, and can only be held for five posts.


» Sin Abilities «


• Soul of the Glutton: As a demonic soul born of great Gluttony Bid'Daum was nearly born into the role of Raksasha of Gluttony. As fate would have it he would not grow into said role for several years after his birth, developing several abilities and traits based around the Sin of Gluttony. While already having been a demon whose very soul was born of gluttony, and living a life of gluttony, Bid'Daum developed an ever greater hunger, one that can never be sated, only delayed, in addition to his abilities.

In his base form Bid'Daum, as the Rakshasa of Gluttony, is capable of sensing the hunger, appetite, and gluttony of all living beings within an area equal to four to five city blocks. At the same time he is capable of manipulating the very same aspects in said beings as long as their Willpower is weaker than his own, though Focus plays its own part in combating this as well.

Due to his role Bid'Daum is capable of accessing most of his Sin based abilities even when his reserves of demonic energy is at a low point. Though this is generally only a capability when he is in a large presence of Gluttony, such as a city already affected by his presence, or a village/town/city/country suffering from starvation.

When tying in his demonic essence to his Sin based abilities Bid'Daum is capable of amplifying their capabilities to a degree. Such as his presence effecting a larger area, being able to bite through sturdier materials, or even devouring a larger area of what stands before him.


• Pēṭū Abhiśāpa (पेटू अभिशाप. Voracious Curse): Pēṭū Abhiśāpa is an ability in which Bid'Daum is essentially able to create zombies so to speak. With but a touch upon the forehead of those whom are weaker of soul and mentality Bid'Daum is capable of infecting the soul with immense feelings of starvation and hunger. The infected, if they cannot fight the effects, begin to attempt to consume anything and everything they can, even each other.

Those under the influence of Pēṭū Abhiśāpa show displays of enhanced aggression, physical strength, and biting power. While at the same time showing a loss of recognition of others, proper motor function(stumbling, etc), and self preservation.

Stronger lifeforms while generally unaffected, can still be influenced to a degree, especially if they possess weaker willpower and focus. Lifeforms of nearly equal strength can be affected to a slight degree, mostly to a point of feeling the hunger and starvation, but being able to combat it taking hold over all other thought and emotion.

Finally a strong enough burst of any kind of spiritual or demonic, or other, energy can disrupt Pēṭū Abhiśāpa; generally this would be from those who have enough spiritual/demonic/other energy to posses a release form(3-1 and higher). Though if reinforced by his own demonic essence it could take a foe of equal strength or stronger to disrupt this ability.


• Matter Ingestion: Even before becoming the Rakshasa of Gluttony Bid'Daum displayed the ability to consume substances and materials that most would not be able to, or at least would have a hard time eating. For the most part he suffers no ill effects from things consumed, although strong enough poisons, energies, or opposing energies(angelic for example), could have differing results. Some things Bid'Daum could suffer as a result of devouring harmful things are; Weakness, sometimes to the point of as tier drop if the substance is harmful enough. Sickness, such as throwing up, dizziness, headaches, etc. Damage, such as damage to organs, the throat, etc. Or simply nothing but some gas.

└ Enhanced Bite: While capable of eating almost anything in existence... it usually helps to have jaws and a set of teeth capable of doing so. And a set of teeth Bid'Daum certainly has. Capable of tearing through flesh and bone, concrete, and even steel, he is able to consume most things found in the world. When further reinforced he could even chew through other things like energies, elemental constructs, kido, etc; given they aren't something that would have already threatened him physically.


• Infinite Digestive System: Being able to consume anything is useless if you have nowhere to store it. As the Rakshasa of Gluttony Bid'daum developed a digestive system that can consume and house a near limitless amount of material and energy. One could almost say he possesses a pocket dimension for a stomach, one that he has perfect control of. As long as he can eat it Bid'Daum can store anything in his stomach, regardless of size.

└ Expel: As a result of having perfect control over ones digestive system, as well as ones body, Bid'Daum is capable of expelling anything consumed from his body. This can be done pretty much however he wants, choosing whether or not to use whatever is being expelled as a weapon. Being able to expel things as quickly as one wants makes this an oddly useful ability in battle.

For example; Bid'Daum could consume his own blade before expelling it at velocities rivaling most energy based techniques. Or he could consume a large amount of material before launching it into the sky, or even atmosphere if enough energy were put into the expulsion. Or he could even simply use his own gut for storage if he wanted.

Such is the capabilities of his digestive system and expulsion that Bid'Daum could great a meteor shower from large debris launched into the atmosphere, although such a thing may take some time as the debris would then have to fall from the atmosphere.


» Sin Techniques «



• Roar of the Pale King: In ingesting the multitude of blasts sent his way by Chiyoki Bid'Daum discovered just how much energy those 30 blasts contained. Knowing that even with his infinite digestive system even he had limits to how much energy he could devour at once and contain. Therefor the only option was putting the energy from those blasts, each capable of the same destructive power of a #60 Hadō, to immediate use.

With his chest puffed out, and his cheeks expanding Bid'Daum would let out an glass shattering roar powered by the very energy Chiyoki had just tried to blast him with. The roar(in this particular case) would devastate not only anyone standing in a large are in-front of Bid'Daum, but also the environment as well. Because of this the landscape before Bid'Daum would be torn asunder, huge chunks of debris sent sailing with the sound-waves in addition to the hailstorm of smaller debris. By the time the horrendously powerful roar was finished the landscape before Bid'Daum would resemble a trench left by quite a large meteor if it were to hit the ground and continue traveling forward for some distance, except it would appear as if the meteor grew smaller before coming to a halt at Bid's location.

Normally the Roar of the Pale King emits a powerful roar in a moderately sized cone from Bid's position, the sound-waves damaging anything they can reach before being diminished. Generally the size of this cone is 20-25 feet at its widest, and roughly 1-2 feet at Bid's position, although in the first instance of use the size of the cone was easily 20 or so times larger given that the roar was essentially powered by 30 level 60 Hadō.

In the first instance of usage, due to the sheer power behind the roar, Bid' easily suffered damage to his throat and mouth, which was evident by the black ash-like almost liquid substance he expelled afterwards. As such it can be assumed that repeated uses of the technique can continually damage the tissue of the throat and mouth, although on a normal scale it may take a few successive uses to begin doing the amount of damage the first use caused in one go. Further more it can be assumed that successive usage at a more powerful level could potentially shred not just the tissue of the throat and mouth, but also destroy Bid'Daum's neck completely via shattering the spine as well as obliterating the neck muscles.

In his base state, at a normal level of usage, Bid'Daum can safely use the Roar of the Pale King roughly four times in quick succession(same post). Generally the reserves of his base state and his own physically durability allow a normal use of the technique up to six times before moderate to severe damage occurs. As such if he were to use it six times it'd be safer to wait and allow the damage to heal than continue utilizing the Roar.


♛Weapon of the Prince♛


» Demon Sword: Zar'roc: Zar'roc, a blade named in the ancient language Bid'Daums own name is derived from, is a large zweihänder matching its wielders own color scheme. Created through a combination of Bid'Daums own demonic energies, and demonic magic, the blade that would one day be known as Zar'roc was dubbed a demonic weapon. As it was created through his demonic energies this allows Bid'Daum to effortlessly wield the blade, beyond it just being an extension of his body.

Receiving its name through the very destruction it & its wielder created, Zar'roc was named for the misery it had caused with its presence upon the battlefield. As previously mention Zar'roc is a word from the ancient tongue that Bid'Daums own name was derived from, though unlike the name Bid'Daum Zar'roc possesses a meaning. In the english tongue the zweihänder is known as Misery.

With a blade length longer than the usual zweihänder Zar'rocs double-edged blade gives Bid'Daum an additional reach advantage. The blade of Zar'roc comes in at a length of six feet, and while only three inches longer than the average zweihänder Zar'rocs blade allows Bid'Daum to pressure his opponents further. The silver blade possesses a dull grey, spiked, cross-guard that gives its wielder ample protection from a blade traveling down the length. The handle of the blade is roughly six to eight inches in length, and wrapped in white cloth.

Through the means that crafted it Zar'roc was imbued with a couple abilities of its own. Said abilities are as follows;

» Weapon Abilities «


• Demonic Essence: As a blade forged from Bid'Daums own being and demonic magic the blade known as Zar'roc came to possess its own demonic essence. When not by Bid'Daum side sensors were able to get a proper reading on the blade, discovering it possessed a large pool of demonic energy, easily enough to dwarf the reserves of a young demon. Over time it was discovered by Bid'Daum himself that this blade also possessed a portion of his gluttonous soul, granting it a single ability based upon the sin, one based around the demons ability to devour almost anything.

• Ka Upabhog (का उपभोग, Consume): Similar to how Bid'Daum can devour most substances and energies, the blade forged from his own energies and demonic magic inherited a similar ability. In the case of his blade Bid'Daum calls its ability Ka Upabhog, or Consume in the English language.

Zar'roc, when this ability is active, is surrounded by an aura of white demonic energy that is littered with what appears to be millions of gnashing, gnawing, biting, mouths. When an object or being is cut by the blade while this energy surrounds it the result is a wound that looks less like a cut, and more like the material in the space simply vanished. As a result a wound from Zar'roc in this state is substantially harder to heal as one would need to create new flesh, bone, muscle, etc in the wounded area.

However unlike Bid'Daum Zar'roc has no way to store, nor expel that which is devourerd by Ka Upabhog. As such Ka Upabhog takes time to break down that which it consumes, and covert it into demonic energy to resupply its stores. Resulting from this Ka Upabhog can only be used for a short period of time, generally 4-5 posts if each blow lands upon something, before it takes 3 turns to convert the materials into demonic energy. After said three post period Ka Upabhog can be activated again, usually initializing as soon as its ready when in combat situations.

» Weapon Techniques «


• Senmaioroshi (千枚卸, Thousand-Page Wholesale): Such is Bid'Daum's skill with his large blade that he was able to replicate a Zanjutsu technique known as Senmaioroshi. Despite the size of Zar'roc's blade Bid'Daum is capable of successfully pullying off the numerous slashes required for Senmaioroshi. Within the blink of an eye the young hell demon effectively pulls off nearly one hundred slashes with his blade. Near the end of his self teaching of this technique Bid'Daum displayed his ability with a blade, and strength, by dicing a large skyscraper into numerous pieces with this very technique.

• Onibi (鬼火, Oni Fire): A technique normally practiced with a blunt weapon, Bid'Daum has put it into use with his blade via the blunt end of its handle. With a powerful thrust, or even striking motion, with the handle of the blade, Bid'Daum is capable of creating a large hole in the target. This is done through a combination of air pressure and brute strength being focused into a point. Bid'Daum can further the effect of this technique by applying his demonic energies.



by Nix Shraik
on Sun Jul 05, 2015 12:41 pm
 
Search in: 2011-2015 Applications
Topic: Fukiko Suika
Replies: 2
Views: 1815

Fukiko Suika




Fukiko Suika App



- Name: Fukiko Miyamoto
- Titles: The Mischievous Demon Kid
- Gender: Male
- Appearance Age: 17
- Age: 292 years old, being born at year 2122, July 16.
- Affiliation/Rank: Soul Society/

- Appearance Description: Fukiko is around 5'9 feet tall, with brown, sun burned skin, amber dark eyes in shadowed room and more green/brownish color in well light room. He has thick eye brows and lashes, while those one couldn't call long. No, they were definitely thick. The males hair are in a color of old paper or parchment. Even with all of his constant training, he has quite slim and even feminine body figure, as well, that his skin is quite soft on touch. There is a pair of horns coming out from his hair, which of course aren't seen in his Gigai.

If in Soul Society, his preferences are quite plain, simple kimono, usually in light sand color, white or grey. On top of that there is a colorful Haori, something like a jacket for Japanese. It is usually in dark colors, but with bright flowers on it. If for stealth missions, it will be in neutral, brown color. Of course, when attending duties, it will be changed to a Shinigamies standard black Kimono, though Fukiko haven't wore it for years, do to his absence.

The last thing to be mentioned is the talisman, which is directly attached in the middle of his face. It is written on a simple paper and the symbol has no important meaning. If blown by wind, it doesn't move and only surrenders to Fukiko's touch. On the boys right palm lies a another symbol, this time drawn in a circle. This symbol has no meaning at all, but again, if tried to wash, it doesn't come off.
_________________________________

Personality

While Fukiko isn't a introvert person, there are only few who can see his true nature. This is for a obvious reason, as the male had spent years after years between Hollows and Demons, not knowing what it means to trust someone. Those few who he could trust in that time were still to be held suspicious, as the place knew no mercy. Things as friends and allies, for a Shinigamie in Hueco Mundo it wasn't possible.

Though he was lucky to be able save his sanity and keep what made him into a human. The boy is polite, pleasant to be around and helpful. He won't turn down someone in need and isn't a type to seek violence, if not needed. On the other hand, he didn't think twice in killing every Hollow and Demon, which stood in his way when looking for his brother in Hueco Mundo.

He is a person to set goals. And when he sets it, there will be no stopping him. The boy can fail once, twice, three times, but he will again and again come back and try to get over the obstacle in the way. What if he can't do it? Then the male will just find another way to reach his goal. Find a way around. But not before ten, twelve times he had rushed at the problem head forth.

What he has more is the guys complete obedience to law. It may seem wrong. It may seem suspicious, but if it is his duty to obey it, he will. And for that the male won't let anything get in his way. Friends, work colleagues, nothing will stand in his way to deal the rightful judgement. Cause for him law is Soul King and Soul King is what keeps Fukiko's hopes for a brighter future. He had witnessed the power of the great creator and will stand loyal to him o matter what. No life or death will stand in his way. No tricks or manipulation will cloud his vision. The male knows, while he obeys the rules of God, his path will be a steady route forth.

When studying or working in a big project Fukiko can become something of a zombie. It is because of how deep he goes in the project, how his mind absorbs every thread of information and then tries to put it together to form what he needs. There is a colossal amount of info in the males head and so it is only logical, that he sometimes locks himself out from the world, be it a cave in the Deserts Of the Hollow Realm or a cabinet of his home, and spends days on a wild idea. After that everyone can see very well that he had achieved something, as the male just radiates pleasure out of himself.

And then there is the moments where one needs to ask is this the same man mentioned before. Because in social life, while he is semi-social, active and almost always smiling, he also is shy, when it comes to physical contact. Not even that, he gets nervous even if talked about it, where the most sensitive subject is his virginity and the fact that the man hadn't lost it in all his 292 years. If mentioned, he will go off as a bomb, acting all childlike and changing color to tomato red.

In battle Miyamoto shows again another side of his. Because of the almost 120 years, which he spent in Hueco Mundo, in battle the male knows that there is no point wasting words or actions. All his focus will be directed at the environment, how to utilize it and the fastest way to deal with his enemy. There will be this complete coldness in him, which will allow not to get distracted or anything of that nature. Fighting creatures with no morals has created a ability for him to not underestimate anyone, but also not to put one higher, then they are, as it also can influence the outcome of a battle.

But still, under all this lies the reason he was given the title Mischievous Demon Kid. This is something he had locked and oppressed for many years, in so even locking away his Devils Essence in that way. The boy is childish to the extend of playing pranks, whining about meaningless things and just being unreasonable. He may act spoiled, but in the same time be generous. He will be curious about everything and poke his nose where he shouldn't. Life is a game needed to be played and he will enjoy every moment of it. Smile is a permanent thing on his face, as well, as careless attitude. A real shame this part of him is pushed aside.



Natural Skills and Abilities:
-Attractive Spiritual Presence: From age of four Fukiko and his brother Natsu had strong spiritual presences, marking them one day to become Shinigami. While ones presence attracted people to him, because in it they felt better, one was avoided, because people felt sick around him. At age of 7 Fukiko's spiritual presence actually served as a physical boost, making one in his presence to heal faster, become stronger and more resistant to pain. Not only that, spiritual beings, with them including Hollows, felt attracted to the male. Those weaker, around tier 5-4, felt a need to be close the male, fulfill his desires and so. While Natsu's presence on that moment became unbearable for those without any power. They became sick and even their bodies were physically damaged by him. Shinigamies weren't effected that bad, but it wasn't pleasant to be near the boy.

Later on it was decided that it would be better if his spiritual powers would be half sealed, for the safety of him and others. A seal was put on by the headmaster of Shinigami Academy. When the boy asked, when he will be able to remove it, the headmaster just said that when he will be able to take it off, he is free to do so. His brother received a seal similar to his.

Anyhow, the three seals are located on different parts of him. One is on his forehead, it is a regular paper talisman with no special appearance, but suppresses his power by three minor tiers. The other two are on his Zanpakutõs, both put on by himself. They surround the swords and make them look as cats. Through this seal they also can interact with the outside world...As much, as a cats body allows them to, that is. These seals each suppresses his Tier by one minor each.
Seal Appearance:


While completely sealed, he can spread his spiritual presence to boost others by one level in General Speed, Strength and Durability, while it doesn't go pass Advanced. The people also receive minor constant healing. Low level Hollows and Pluses are attracted to him like flies.
When the seal on his forehead is removed, the stats mentioned before are boosted by two levels, not surpassing Master. Minor injuries are constantly healed for those exposed to him. Hollows till Adjucha level are attracted, if he is in the same Realm and lower level Hollows will be drawn to him as from a bait, even feeling the guy from other Realms. Other spirits, even Shinigamies, could feel a weird attraction to him. This is the main reason why his Spiritual Presence needs to be sealed away.
Upon completely being unsealed the stats raise by three levels, still not surpassing Master, and their tier is raised by one minor level in it. Hollows of different strength will feel his luring presence even through other Realms and even medium injuries will be healed. Other spirits, if not his tier or higher, will feel a huge desire to stay by his side all the time, which can come unhandy in battles. To note, all boosting effects work only on those around Fukiko, as he himself is immune to them. Also, the radius in which his presence boosts ones stats etc. is 1 km.

-Vile Forging: Upon living in Hueco Mundo's endless deserts Fukiko unlocked Bankai of Hanasani Gakujitsu-Sho. In the process it gave him a choice of billions different knowledge. He may choose one of his liking and in so the boy decided to pick a quite disturbing, but in that time practical skill.

The knowledge the male chose was about molding a soul and carving the flesh into a item, similar to Zanpakutō. While it wasn't as powerful as the real thing it posed a threat to a enemy, if used by skillful hands. First, of course, he needed to hunt down a living Hollow. It wasn't a hard process, as Hueco Mundo was full of them and, if desired, Fukiko could attract them as flies to a honey pot. After capturing one, he needed to start long lines of rituals, spells and so on till he created the desired object. For the Hollow it was a endless process of pain and torture as his body, while him still having full awareness of his body, was being carved, melted and forged into the object in question.

Of course first hundred times were a failure. The male needed to learn how to work with the Reishi, understand how it links with each other and so. He needed to understand the most perfect forms for the object so he could lure out their full potential. Only the males stubborn nature and power to stay true to his goal allowed him to master this technique. But after he did it, Fukiko created objects that only made him more dangerous to the residents of Hueco Mundo then before.

To explain how works his forged weapons, then it is actually quite simple. The original soul of the forged weapon serves as Zanpakutō's spirit. The body is changed into a medium. It can vary from a standard katana to a leather jacket. It all depends on how Fukiko had wished for it to be forged. To gain the objects obedience and access to its power set, one needs to through meditation open a path into the inner world of this object, meet the spirit and subjugate it. If not done in that way the user will have to settle with sealed abilities of the weapon. Though, if the user is strong enough, he can try to force ou more from the weapon, but then it can damage the object, as well, as he still won't have access to the power source the item itself has. Another side effect to note is that part of the spirits nature will pass on the wielder, if one of the release forms are used.

So it goes to the part what makes these objects so similar to Zanpakutō. The one thing is the fact that these objects still hold the individual energy sources as Zanpakutō spirits. It means that a person who has mastered control over the object can use it, while not wasting his own power. And this is why it is more useful to forge these objects from strong creatures. When it comes to release forms it depends on many factors, as how strong the being was before the transformation and how skillful was the craftier of the object. To note, Fukiko's skill is tied with his Kidō skill, which means as it grows, grows his understanding about how the forging works.

-Rapid Strike Battle Style: When fighting it is in Fukiko's nature to make his attacks fast and deadly. He will bounce around the battle field, avoiding the enemies attacks, but when he lands for a close attack the boy as a dual wielder will turn into a meat slicing machine. He will try to land as many attacks in the short moment, as possible and while they will seem chaotic, in truth each of these attacks are well aimed and precise. It is because in 120 years of constant never ending battles the male had developed t be able focus on things even if unimaginable speed, as it was needed when fighting 20 and 30 Hollows at one moment.

The downside to this fighting style is that it takes a lot of stamina in quite short moments of time. Of course, if you are fighting like that almost all your life, you develop quite huge amounts of stamina to use, but even with them the Shinigami can't sustain a constant, active battle for longer then 15 posts. If he is going all out constantly, it will end in greatly tiring him.

-Fast Speaking: While quite skillful in Kidō, being able to cast some without a incantation, but still keep the current strength, the male had many times needed to have them as strong, as he could. There was countless battle where only the ability to have large variety of attacks had saved the male from death. And because of that Fukiko had learned how to make the incantations in speed that takes only take one third of the time it usually needs. While useful, it also tasks quite amount of mental stamina and focus to do it, so if repeated too often, the guy can start to misspell words or have other errors with the text. This is the reason why he keeps this technique for special occasions only. A note here, he can probably be a good raper with this skill too!

-Reishi Rush: Fukiko had over the time developed a faster Reishi current in his body, then it is for a ordinary Shinigami. It helps when using energy based attacks, such as Kidō, because the attack or what ever he intended can gather itself in much faster pace. In battle it would mean that he needs only half the time, for example, to charge Hadō 58-Tehran it would take only half of the moment to do it, in so surprising the enemy in question. It is a passive ability, but in so its drawback is that if on him is used seals that bind Reishi it can lead to most devastating results for him and those around.

-Spirit Synchronization: As being a lure for ghosts and other spiritual entities over the years, he had learned how to connect with them in more ways then one could imagine. With by passers, like random Shinigami and so, he can talk with them in their minds as from a telephone. No, he can't read their minds, but he can speak with them they can reply, if want to.

Those who are more emotionally attached to him, be it in anger, rage, love or sympathy, he can speak were ever he wants to and show visual images, if needed. The emotional link would be around one has about their work mate. If the link is more deeper, best friends and so, he can attempt reading ones mind, show images that can be compared to illusions, as he can put now also the things he had felt, heard and seen in his life. This was actually used against Hollows, as every one of them deeply desired to have the male for themselves. Though, to do this it would be needed for the male to be let in ones mind or he would need to overcome their will with his own. Another perk in this level is that he can now synchronize his energy with one of his allies, in so making them stronger.

The last level is only with spirits in him himself. Those would be Ziamichi spirits, Inner Hollows or, in his case, Zanpakutō spirits. Without even being near his swords Fukiko can activate their Shikai and use all powers that come with it. It allows the male not to remove the seals and also go on missions where his swords could be detected otherwise. It also allows, if need is desperate, to manifest fully his Zanpakutō spirit outside his own body, but it isn't a thing to do too often, as it puts on quite a extra strain to sustain them, while they use their attacks, fueling those with their own energy.

-Veteran In Battle: Fukiko had fought enemies in his strength and stronger for more then 100 years. He had fought hundreds of Hollows in the same time. Dozens of Demons. So you can imagine him having some sort of battle experience. The male had received countless injuries, survived great deal of mental and physical pain, as well, as he had fought even around 100 Hollows in the same time. He knows his way around the battle field, though you can probably say that it may be a problem for him to fight in team.

-Dedicated Scholar: From the moment he was born, in Shinigami Academy and later afterwards Fukiko had always had a light head. He had no trouble learning new things, memorizing facts or do something more practical. From one point he was a book worm, talented in Kidō and arcane arts, but the fact that his brother was always with him pushed the male also to use this head of his, so he could fight as well, as his brother. Or at least close to it.

With this talent he also started from relatively early age to play with Kidō, understand how it works, what forms its properties and how to adjust it, if needed. It was from these research when he understood how to combine Kidō in battle, as well, as create his own.

-Kidō Use: As a Kidō practitioner Fukiko can well mix various styles of the way to use these spells and utilize them well in battle. While more draining, then, for instance, use just his Zanpakutō abilities, it gives him also a bigger variety of attacks against his enemies. His skills practically were well put to the test in the same Hueco Mundo, as Hollow powers differed a lot from each other, holding surprises for the male all the time.

-Tools Of Oni: A aspect he discovered in his early youth was the talent he had with weapons, as well, as skill to forge new ones. While not inheriting the traits Suika members usually have, monster durability or strength, he showed himself again really skillful when it came of using his head. The male learned fast and soon was a great asset in this art. His made weapons were durable, strong and sharp enough to injure any enemy he wished too.
What was more, upon unlocking the Demon Essence he was able to tap into its devastating energy and fused it in his work, creating various enchantments. The wide knowledge of Kidō also assisted in this. Now most of his crafted items are distributed among the clan members.

-Oni's Restoration [Rare Bloodline Trait]: This is a trait that is related to the mystic proprieties that an Oni's body can possess. And, for that reason, Oni Restoration is a rare trait in The Suika Tribe. It is often said that only one in ten children are capable of attaining this trait. And, even from that small pool who have do it, most often do not realize it's full potential until much later in their age.

Thus, essentially, there are those in the Suika Tribe who are able to otherwise have various levels of slow, moderate and fast-paced regeneration. In the different tier levels below, you will learn the different levels of regeneration that they have as they train and progress in their power.

Four Tier - When a Suika Tribe member is at four tier, their regenerative capacities allow them to recover from cuts, bruises within the same post. They can also recover from minor blood lost quite well. Moderate blood lost may take two to three post; while major blood lost can take upwards of four post. Urgent wounds such as internal organs being crushed, limbs being lost and damaged to the nervous system will take much longer to reform. Somewhere in the period of five post. If they invest a large sum of energy, they can increase the speed of their regeneration upwards of one to two post across the board.

Three Tier - This is when this ability becomes more potent. External injuries ranging from cracked or broken bones can be recovered within one to two post depending on how extensive the damage is. Deeper burns, wounds and damage to organs can also be eased in roughly two post as well. Furthermore, due to how their body is constantly regenerating themselves, Suika Tribe members of this caliber are known to have far longer lifespans than their lower level counterparts. This is because cellular and genetic damaged is greatly lessened at this point. Other traits include the fact that they can endure sever blood loss, and more severe wounds will take longer times to heal.Things such as losing kidneys, limbs and large chunks of their body will take around three post to recover from.

Two Tier - At this point, their regeneration would have been taken to another level. Minor wounds heal almost instantly, but they often can tire out a Suika Tribe member's spiritual energy OR physical energy if done too often. Since this can be supernaturally sped up with their reaitsu, or it can take place naturally on their own as the Suika Tribe is capable of regenerating without it. Furthermore, on that note, a Suika Tribe member's spiritual can be replenished rather quickly from battle after this point. Within every post they do not sustain damage, they are capable of recovering five to ten percent of their energy. And, they are able to recover upwards of fifty to seventy percent at max.

Other feats include being able to recover damaged nerves and healing them to a great extent after a few post (Most often three) have passed with no further injury to their nervous system.Lost of limbs and internal organs can also be recovered in one post, but can leave them physically tired if repeated too often and depletes their energy. Cellular degeneration is also reduced to the point where those with this level of regeneration are essentially granted eternal youth. Toxins and drugs also seem to have little effect on them; which can also be a downside as their bodies will often reject most forms of medicine in favor of its natural healing.

One Tier - Reaching this level of power will take The Suika Tribe members regenerative functions to a new height. At this level of strength, it is possible to form extremely high resistances to diseases, toxins and poisons to the point of forming a near immunity to them. As, they would have 90% resistance against them. Furthermore, all injuries to their organs, bones and limbs can be recovered within the same post at fast speeds. However, this does not equal to infinite regeneration. At some point, it will continue to zap their stamina and they will tire out. So a Suika Tribe members repetitively gets their limbs and body blown out, at some point the regeneration will be slowed or outright stop working until the next thread. So it is important not to be careless.

Other traits that are notable is the fact that The Suika Tribe's regeneration becomes so potent at this stage that just their blood is capable of recovering twenty to thrity percent of an allies stamina, energy and health by drinking it. Granted, they can only consume this blood three times per thread, but it is still useful for them to use as a back-up. And, on top of that, their body is often constantly returning to its peak, physical form. So, while their energy levels may take abuse from constantly forming, they can maintain their NATURAL born strength even through critical injury.

Zero Tier - When reaching zero tier, the regeneration seems to even bridge the gap between mental barriers and even restores willpower. Often time, when they are mentally stressed, A Suika Tribe's member regeneration can reform self-confidence, reduce self-doubt and cause them to keep pushing forward until they secure their victory. This can lead to high levels of pain suppression to the point of ignoring pain even when in focused states.

Additionally, their stamina increases to such a high point that it is rather difficult to exhaust or permanently injure them until you wear them down. That isn't to say they are unbeatable, but you had better bring some serious firepower to impede their level of regeneration because they are constantly reforming their bodies and refueling themselves with the pool of power they would have attained at this point.

-Devil's Essence: Ability Fukiko and Natsu unlocked relatively early in the Suika clan, upon turning 61 years old, it was the main reason why both boys attained small horns on their head and had the power to make their pupils slit like a cat. Also after unlocking this power their minds even more set into childish level.

Their mask covers only the lower part of the face, mouth and chin, being dark blue in color. The boys eyes gain a cold light and nails grow a bit sharp. Like any Suika in this state, he too gets a major boost in power and skills, as well, as his physical health returns to its prime in this form. Only entering this form and two threads after the one where he used Devil's Essence the male returns to his childish side. Without these effects, there is dramatic increase in his energy level, being able to raise the males tier by two minor levels. But what more, he gains a tangible substance of Devil's Essence to use in different demonic spells and item crafting. It can be altered and shaped to his desire and if the male has enough will and Mental Deduction he can create grand spells with it, though they will all be demonic in nature.



- Reiatsu Color: Rainbow with mix of silver

- Zanpakutô Spirit Name: Akuma Funmu no Kitsune

- Zanpakutô Spirit Appearance: Akuma Funmu no Kitsune, or Kitsune for short, is a well built man with broad shoulders, hard muscles and square face features. His hair varies from white to sky blue, depending on the mood, and from them a pair of white fox ears are coming out. A giant, blue/white tail is coming out, able to cover whole of the males body, if needed.

His eyes are yellow, with slit pupils. Red marks are drawn around his eyes and ending with a red lines in outer corners. Two red lines are also drawn on his cheeks, each on every side, and a red symbol has been put on his forehead ending at the base of his nose. The spirits nails are long, sharp and colored in dark blue color. They are the reason for few jokes from Hanasani's side.

He wears a blue Jukatana with sewed arms. The base color of it is blue and it is decorated heavily with bright, multicolored flowers. In one hand he keeps a pipe, symbol of the spirits connection with fire. It is always light and a pleasant scent of temple candles can be sensed.
Appearance:


- Inner World: Fukiko's inner world is a faint copy of Soul Society. It is a large place with its Seireitei, Rukongai, rivers and meadows. The time changes, depending on the males state of mind. From night, when he is tired of life, to a sunny and fresh spring day, when he is feeling ready for new tasks. All this can be rather bothersome for his both Zanpakutō spirits.

If asking where exactly their spirits reside, then for Kitsune it would be a training ground, perfect place to test his and those who enter his private quarters skills. For Hanasani it would be 5 Divisions barracks, as he enjoyed living in them when he was Fukiko brothers Zanpakutō and still thinks of the place to be the most calming.

- Sealed Zanpakutô Apperance : Without the seal Fukiko's Zanpakutō Akuma Funmu no Kitsune is a regular size katana, the blade being around the length of half of his arm. The handle is white, with red, thin rice rope tied around it in a checker pattern. A white fox tail talisman is attached and the blade itself is also white with a silver line in the middle. The arm guard is in a shade darker then white.

- Sealed Zanpakutô Abilities:
In this state it doesn't matter if the seal is or isn't on the Zanpakutō.
-Burning Desire(Passive): Fukiko's Strength, General Speed, Durability, Focus and Pain Resistance is boosted by half a level, meaning, that if his Focus without this ability would be Adept, then it would be greater then Adept has usually, but not as good, as someone with Advance in it.

Additionally, everything he touches or slashes with a object he acknowledges as "him" will gain the ability to do burn damage. Depending on the objects in question durability, the damage can be a small burn, if it is in level of Advance or higher, and can go to third degree burns, if ones defense is lower then mentioned before. While the ability doesn't take almost any of his power away, Fukiko still needs to activate it by a mental command. Upon making one his body is surrounded by red aura.

-Fire Flickers: Upon snapping his fingers a fire spark shoots out in a size of a small arrow. While being quite easy to deflect, the male can shoot in rapid motion these, as well, as give them simple direction orders. Upon impact they explode and then heat up the small radius where they hit to 200 degrees in Celsius. Though, the homing skill is harder to use, when there is more then 10 projectiles shoot in the same time.

- Release: Posses!

- Shikai Description: In any way, the sword has or hasn't got a seal on, Fukiko's body and everything he touches and again acknowledges as "him" will be covered in red aura, around four centimeters in thickness. The aura around his head will form something of a ears and from his tailbones location a huge tail, made of this energy, will emerge.

- Shikai Abilities:
In Shikai, if the seal is on his blade, only part of his powers will be unlocked.
Sealed:
-Flaming Passion(Passive, Activates upon release): Fukiko's Strength, Focus, General Speed, Durability and Pain Endurance will be raised by one level, while it can't go pass Master. Also, the red aura serves as a armor, being able to hold of attacks that go till Master in strength or energy attacks that are in par of Kidō 83 and below. Those above are strongly reduced in power till they reach the male.

Additionally, the previously mentioned burn damage he inflected had raised to the level where his touch is around 2000 degrees in Celsius or around 3500 in Fahrenheit. One will need defense Master and up to not get himself charcoaled in the place where he hits. More strange, this heat of his heavily effects barriers and energy made constructions, as it eats through them. The reason for this is because his aura feeds from energy and burns anything for fuel it can get in its reach.

The drawback for this cloak is quite heavy. At first 10 posts everything is fine and this usually is the time when Fukiko tries to get upper hand of his enemy and even finish him off. After this time period the boys skin will start to just burn like paper under a candles flame. After 3 more posts he will have patches of uncovered flesh visible, as well, as his covering aura will have grew thinner, now being able to protect him only from attacks till Advance. The effect on energy type attacks doesn't change. In this period he will suffer constant pain as being burned alive in a oven. After two more posts, if he is still even consciousness, all males skin will be burned off and the outer layer of his muscles will look as well cooked meat. In this moment his eyes would have been boiled and useless, as well, as all buffs he had before are lost now. His defense is unchanged. After one more post the male would explode in a sea of fire, the flames reaching the heat near the suns and turning everything in 3 km radius into nothing more then ash.
If the male wishes to turn off this aura he needs to offer as a sacrifice one of his limbs. He will still have the stat boost.

Unsealed:
-Kasai Kuriketto: It can only be activated when removing the seal from his Zanpakutō. The sword lights up in bright flames as the fire surrounds the land in 3 meters around the male. It can instantly generate heat up to 3000 Fahrenheit and burn energy type constructions in strength of #80 Kidō. He can manipulate with these flames s he wishes, shooting projectiles, creating a barrier around him and so on. The area where he can manipulate with his fire is the view of sight he has. To note, they are manipulated with movements of his sword.

The drawback for this ability is that he can't use Kidō while the flames are activated and will start to strain his energy reserves in time. If this ability is turned off it needs 2 posts to recreate the flames.

- Bankai Description: When performing Bankai, Fukiko needs to swallow his sword. In that moment he speaks "Bankai!" All his body is covered by a pillar of extremely hot flames. Air burns up to around 2000 degrees in Celsius, making it dangerous for lower tiers and those with weak defense to be him near. After the fire had seized, it takes around two, three seconds to transform, in the places of the male stands his Zanpakutō spirit.

- Bankai Abilities:
Bankai can be activated only when the sword in question is completely unsealed in Shikai.
-Shackles Of Spirit: The reason why Kitsune gave his Bankai for free was because when Fukiko enters it the spirit completely takes over his body and actions, pushing the male in his place. It's a huge risk as the Zanpakutō spirit has a bad temper and is a warrior who doesn't care for those around him. In so, if needed, he is ready to sacrifice life only for the sake of victory.

But that isn't all. While in Bankai Fukiko's spirit can use all his power he has. Though, that also means he can't use Fukiko's and this is another reason why the Bankai's duration is shorter, then it should. Again, the plus is that energy wise when the male exits Bankai he has more energy then usually others in his level. Though, his body will be a bit exhausted from the transformation.

-Raging Nova(Passive): Fukiko's Strength, Focus, General Speed, Durability and Pain Endurance will be raised by two levels, while it can't go pass Master. If the stat is already in Master level, it will become stronger then usual Master level is, but won't go till GrandMaster. His skin can now defend from attacks reaching almost GrandMaster, as well, from energy type attacks in level of Kidō #94. Those above are strongly reduced in power, because big part of the attack will be absorbed by the males skin.

The heat he sends out in Bankai is almost 4000 degrees in Celsius, which is around 4600 degrees in Fahrenheit. Matter and energy is reduced to nothing, as well, as no one without special, strong defense could sustain the heat the male radiates in this form. The area of this destruction is 400 meters around him.

The drawback for this ability is that it effects anyone in the radius and can't be turned off. It means Fukiko wouldn't activate his Bankai, if with anyone. To add a extra note, this is also quite tasking for his energy reserves, so his Bankai can be sustained only for about 5 posts, before turning off.

-Fire Manipulation: As the name states, in Bankai the Shinigami can generate incredible amount of fire from his body. With it, as in Shikai, Fukiko can do what he pleases. The fire reaches the same heat he generates and is extremely dangerous to his opponent. The flames feed of energy and because of that they are extremely good against energy based structures and creatures.



- Reiatsu Color: Rainbow with mix of silver

- Zanpakutô Spirit Name: Hanasani Gakujitsu-Sho

- Zanpakutô Spirit Appearance: A teen in his 17, Hanasani is tanned, around 1,72 meter tall and sports short, black hair. The males eyes are in pleasant amber color, with slit pupils in the middle. The spirit is wearing a white a black high schools uniform and a white kimono on it, explaining to anyone asking that the uniform is just something he saw in Earth Realm and took a liking too. On his forehead there is a large paper talisman, as one Fukiko has. In the right he holds a black paper sun guard, but in the left hand a round, white clay jar, full with sakei.
Appearance:


- Inner World: Fukiko's inner world is a faint copy of Soul Society. It is a large place with its Seireitei, Rukongai, rivers and meadows. The time changes, depending on the males state of mind. From night, when he is tired of life, to a sunny and fresh spring day, when he is feeling ready for new tasks. All this can be rather bothersome for his both Zanpakutō spirits.

If asking where exactly their spirits reside, then for Kitsune it would be a training ground, perfect place to test his and those who enter his private quarters skills. For Hanasani it would be 5 Divisions barracks, as he enjoyed living in them when he was Fukiko brothers Zanpakutō and still thinks of the place to be the most calming.

- Sealed Zanpakutô Apperance : Without the seal Hanasani Gakujitsu-Sho looks almost the same, as his companion in Fukiko. The length and form is the same, though what differs is the color scheme the sword has. The blade is black, with a orange line in the middle. The handle is brown wood, with multiple colorful paper talismans attached to the end and two gold bells.

- Sealed Zanpakutô Abilities:
In this state it doesn't matter if the seal is or isn't on the Zanpakutō.
-First Word: Weightless(Passive): It is a constant ability, that allows Fukiko to cast Kidō till #30 to its fullest strength, without need of incantations what-so-ever. On further note, these Kidō also doesn't take any energy from the user, as the Zanpakutō itself sacrifices the needed power. Of course, if the young Suiki wants to perform these Kidō stronger, then they are intended originally, then he will need to offer part of his energy too, to do it. On the additional note, max count of Kidō Fukiko may cast using this power is 10 per post.

-Second Word: Joy: Fukiko from his body can generate up to 15 small spirits in the same post. If 0 Tier the max spirits one can form in a thread is 120, 100 in Tier 1-1, 75 in Tier 1-2 and below, 50 in Tier 2 and below and 35 in Tier 3. Each spirit looks like a ball of energy, each in different color. Inside these spirits are different objects, representing the Kidō they store.

So, what these spirits do. First and the most important, they are manifested to each store one Kidō. Upon a mental command they will release this Kidō as Fukiko wishes. The speed of the spirit is one matched Advance in Hoho. For Fukiko to control more then 20 spirits at once it takes a bit Focus, so his reaction can become a bit slower in a battle, if managing that many. If not controlled, the spirits just blindly follows their master around.

Any Kidō can be stored in the small spirit and Fukiko doesn't need even to cast incantation for them, but because of that it takes 25% more energy to create the Kidō, then it usually would. Additionally, the enemy can tell what kind and how strong of a Kidō is in the spirit, by sensing the power little guy is radiating, as well, as there is a big, black number on the back of the spirit.
Little Spirit Appearance:


-Third Word: Secret: Fukiko can take out a blank talisman from the symbol on his palm. In this talisman he can store a Kidō, which then later can be used by any who had obtained the piece of paper. The talisman won't require the users energy to release it, as Fukiko had already used his create this paper. Though, same as with the spirits, he needs to pay 25% more energy to create these, but also doesn't even need to say the incantation to get the full strength of the Kidō. These talismans can be used as traps for enemy, Fukiko can control them remotely to detonate, or given to his allies in time of need. He also likes to prepare before hand few, but it needs to be stated in OOC in the start of the thread what kind of talismans he did prepare. The set contains of: 1 strongest level Kidō, 2 Kidō's 10 numbers lower, 5 Kidō's around #60 and 10 Kidō's with number 40 and lower.

- Release: Speak!

- Shikai Description: If completely released the sword turns into a old tome. On it's cover there is his Zanpakutō's name written. The pages of the book is blank, but fills with symbols, when activating a certain ability. The action to enter in full Shikai is that he puts the sheeted blade against his tattoo on his palm and mutters the release phrase. First, a voice of a young boy, heard by everyone in the battle field, will ask Fukiko does he really want to do it and the payment will be demanded. Upon approval the sword will sink in the symbol as the boys arm would be made from water and release white, blinding light after which the before mentioned book would appear.

- Shikai Abilities:
In Shikai, if the seal is on his blade, only part of his powers will be unlocked.
Sealed:
-Fourth Word: Compensation(Passive, Activated upon releasing Shikai): This ability activates upon entering Shikai and is related with the payment mentioned before. While Kitsune's payment took something from the males body, Hanasani's damaged the boys mind. At start, first ten posts, his mind is untouched and he can freely use his powers. Though, like its counter part, after these ten posts heavy mental strain starts to damage his mind. 3 posts after the advised maximum Fukiko's desire to fight will quickly fall, as his willpower and focus drops by one level. After two more posts it goes to the level where the world around him is nothing but a grey picture with nothing to live for. In this state he will surely stop fighting and just like a doll stare in empty space.
But that isn't the worst part. After two more posts everything, his will and so returns, but the males mind is completely twisted, turning him into a beast, murderer with a huge craving for death of all and everything. The most painful part in all this is that the "real" Fukiko can now sense everything he does, but has no way anymore to stop it.
To deactivate this ability without turning off his Shikai the young Suika boy must accept a change of personality for a period of 10 posts. In this time he can become reckless, lazy, too active and so, become more dangerous to foes, as to his allies.

With that, what is his gains? First, Fukiko can now cast Kidō till #60 without incantation in their full strength and as previously he doesn't use his own energy for the first 12 Kidō in the post. Second, his Kidō is boosted up to three times in strength, in so making even the most lowest number spells deadly for the opponent. His own Kidō skill is raised to almost GrandMaster level in sesce of power, though not in knowledge. What else, his Kidō manifesting speed increases even further, then before, taking only 35% of the time it usually needs for a Kidō to perform. It also grants him Reishi absorbation, power to get back part of the energy he spent on the attacks, as well, as the energy his enemy had released. The last perk for this extensive ability would be Reiatsu ignorance, which allows him to be completely immune to other Reiatsu and effects they may cause. While Fukiko himself doesn't really understand how this exactly works, some who had seen it guesses that he has just a powerful shield, as the male always shines when is exposed to any Reiatsu.

Unsealed:
(Additionally Fukiko can also use the second and third word)
-Fifth Wong: Saints: This ability unlocks a pool of summons for the male, which are great aid for him in battle. These pawns can use Kidō the male himself knows and their skills change with time as Fukiko's power grows. To summon them the male pulls out a paper doll, whispers its name and let it burn in rainbow energy, after which the named summon appears. In Tier 3 he can at once sustain 1 pawns, in Tier 2 he can sustain 2 pawns, in Tier 1 he can sustain 4 at the same time and at Tier 0 up to seven pawns. Each pawns tier is one major level lower, then his, though it doesn't influence their Kidō skill, which is always one level lower then Fukiko's. The drawback would be that while summoned, he can't enter Bankai with this Zanpakutō and their set limit of existence, if not destroyed before, is 10 posts. Reaching 0 Tier this drawback is negated, as Fukiko would have full control of his Zanpakutō and enough power to sustain these summons as long, as he wants to. In Tier 1 he can sustain one summon as long, as he wants. Recreating them still demands quite amount of energy though. While it is advised to summon each of these summons two times per thread, Fukiko can do it maximum four times, but then he will feel drained from most of his energy.
Devil Sukja/Nicky:


Frozen Maiden/Claris:


Frail Helper/Nini:


- Bankai Description: Upon activating his Bankai the book in his hands would scatter into millions of pages, covering his body from head to toes. Then it would erupt in white light and sweet smelling wind, strong enough to blow off the roof of a house. Upon it ending the male would now be dresses in long, purple dress-like robe, with a strange, white mask on his head.
Appearance:


- Bankai Abilities:
-Sixth Word: Silence(Passive, Activates upon entering Bankai): Fukiko can use any Kidō without limitations, the first 15 in the post without taking his own energy and the time taking to cast the Kidō is only 20% of the original time. Fukiko can now not only cast Kidō as from himself, but also from any point in 500m radius around him. That makes the enemy not only to need watch his back, but also under his feet, above him etc. To further make Fukiko a foe to not underestimate in a battle he can use the teleporation Kidō on his person 7 times per post, with a drawback that it takes a moment where a purple symbol appears in the spot he will then be. Though, this moment is really short and one would need Master in Focus to catch it.

The drawback is that his Bankai literally works only 1km radius around the spot where he activated it. There is no marking to show it and if the male exists or is pushed out of that zone he will exit Bankai, as well, as become exhausted power-wise. What gets worse, after 5 post duration of his Bankai, Fukiko starts to loose one memory dear to him with every post pass 5. In so it can even lead to total memory loos, if the fight drags on too long. In the same time it is also a way to extend the period he can in his power level be in Bankai.



Items Name: -//-
Where did acquire it: -Link the thread or explain-
Items Description: -Describe the items appearance and abilities-



General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Racial Skills
  • Hoho: Master/Advanced/Adept/Beginner
  • Kidō/Vile Forging: Master/Advanced/Adept/Beginner
  • Zanjutsu: Master/Advanced/Adept/Beginner
  • Hakuda: Master/Advanced/Adept/Beginner




Coding By: [THEFROST]
by Yue2305
on Wed Jun 24, 2015 6:33 pm
 
Search in: 2011-2015 Applications
Topic: [Shinigami, 4-3] Ijara do Nascimento
Replies: 3
Views: 1420

[Shinigami, 4-3] Ijara do Nascimento

Topics tagged under 60 on Bleach Platinum Hearts RP  Image4026

Topics tagged under 60 on Bleach Platinum Hearts RP  Image4027-1

• Name: Ijara do Nascimento
• Titles: Mãe-do-Santo (Priestess of the orixás), Egbomi (Elder, honorary title for years of service)
• Gender: Female
• Appearance Age: 70-80 years
• Age: Around 500 years
• Affiliation/Rank: Rogue; a hermit that lives in the wilderness that borders Rukongai.

• Appearance Description: An old woman of brazilian complexion, with dark brown skin. She wears the traditional puffy white dress of the mães-dos-santos, now dirtied, muddy, the lower part nearly black. Heavy beads hang from her neck and her white hair is hidden under a headcloth of blue silk. The deep lines on her face show her age and experience, her mouth typically displays a skeptical half-smile, her eyes still glitter with youth, energy and mischief.

Ijara moves quite slowly and is hunched over a staff.

• Appearance Picture: Topics tagged under 60 on Bleach Platinum Hearts RP  Tumblr_mo77nwz0tr1qzs1sko1_500
_________________________________

Topics tagged under 60 on Bleach Platinum Hearts RP  Image4028-1

• Personality:

• Stubborn: The old woman is firmly set in her ways and will not easily be made to see another point of view. After all, what do they know of life?

• Foul-Mouthed: You could call her blunt, but let's face it. Ijara just loves to curse and swear in the strongest language and will delight in learning new profanities.

• Disillusioned: Born into the candomblé religion, Ijara was trained to be a mother-of-saints from a very young age. She served the orixás (saints or deities) for many years; when she woke up in Soul Society it was quite a shock to her world view. First she went through a phase of deep depression, believing her former life of service to have been in vain. However, conversations with other Shinigami made her realize that her work in life was not too unlike the work of a shinigami: Being a bridge between the worlds. Conversations with Exú, the spirit of her Zan, have reinforced her newly found conviction, but she will never again take the things she is told as a given.

• Mischievous: Channeling the trickster-spirit Exú has left an impact on Ijara's personality. Contradictory and tricksy, Ijara can enjoy making fun of her peers and enemies alike. More often than not she does it to teach, rather than to humiliate.

• Caring: It's true, Ijara can come across as hard faced, but once she likes someone she will go to great lengths to protect them.



• Likes: After her life of service, Ijara enjoys her unlife in solitude. A reclusive hermit, the old woman loves to smoke her pipe in her garden, dance to the rythms of her zan and get really drunk on her self-made rum. On the rare occasions that she does socialize with others, she usually plays tricks on them. Ijara respects knowledge and humility in people.

• Dislikes: Ijara really hates shoes and socks and will usually be seen barefoot, as evidenced by the muddy crust around her feet. She grew up in the firm belief that all people have an equally important destiny to fulfill and can't stand self-important and arrogant people, especially nobles. Ijara just can't get used to modern technology and hates the feeling of falling, both things at least partially related to her death.
_________________________________

Topics tagged under 60 on Bleach Platinum Hearts RP  Image4030-1

• History: Ijara was born in Brazil in the early 1920s and grew up as a lonely orphan and street child. Adopted into a candomblé community, she was from a young age chosen to be a future priestess and taught in the ways of the afro-brazilian religion. The old woman looks back on many years of faithful service to the gods and to her community, leading people in life and helping the dead cross the bridge between the world of men and what she believed was the world of the saints (or gods, or simply spirits, depending on certain mistranslations and interpretations of the old african words).

While still somewhat believing that "nothing can cross Yemanjás Ocean", Ijara let herself be persuaded to travel to Japan for a festival displaying different religious practices. Fearfully she fell asleep on the flight.

When she woke up, she had reached soul society. Her knowledge of medicinal herbs helped her carve out a life, but she soon grew tired of the many people in Rukongai. Having grown up in the reclusive community in the jungle, she left to find a place in the wilderness and began cultivating a beautiful garden.

One day she came across a deeply wounded Shinigami in the forest. She tried as hard as she could, but she just couldn't heal the man's wounds; this disappointment in herself still haunts her to this day. The man's zanpakutô seemed to call to her, and she made it her own.

In the years that followed, Ijara began building a relationship with her Zan. After hollows attacked her garden and she had to defend herself, the sword that had laid dormant for over a century began to speak to her.

After all the years of service, quite selfishly Ijara refused to take much part in the world around her and focused mostly on her vices and her own happiness. However, rumours of war have reached those old wrinkled ears, and there's a yearning in those old bones for some excitement and battle.

_________________________________

Topics tagged under 60 on Bleach Platinum Hearts RP  Image4031-1

• Reiatsu Color: Grey

• Personal Abilities:
Hakuda: Despite her fragile and slow appearance, Ijara can move surprisingly fast and is quite proficient at hand-to-hand combat. She employs a very agile, fluid style to dodge and redirect the enemy's attacks.

Bakudo: Locking the enemy in place while Exú's entrancement slowly takes effect is Ijara's main combat strategy. Hence she strives to perfect her binding techniques (around #60).

Hadō: Ijara is focused on defense and redirection and has only limited offensive abilities (around #40).

Kaido: The great Captain Unohana once procured rare medicinal herbs from Ijara's garden. The women got along really well; to show her gratitude, Unohana began teaching Ijara the art of Kaido. While she relies on natural healing methods, she is making progress in Kaido, but grave injuries are still beyond her.

• Zanpakutô Spirit Name: Exú

• Zanpakutô Spirit Appearance: A black man dressed in red, wearing a pointy hat made of red and white pearls and a skirt of black and red, smoking a heavy cigar, a gourd of cachaça rum on his hip, playing a rumpi drum. His look is absent, clouded, but there's a faint devious smile on his lips.

• Zanpakutô Spirit Picture: Topics tagged under 60 on Bleach Platinum Hearts RP  Exu

• Inner World: A sandy beach, the endless ocean, and the rainforest. Ijara carries within the blade echoes of all the people whose lives she ever touched, the people she helped or failed to help, a festival of voices and emotions.

• Sealed Zanpakutô Apperance: A small blade (短刀, tantou), concealed within a monk's staff (錫杖, shakujō).

• Sealed Zanpakutô Abilities: Exú the trickster loves to disguise himself and play pretend. As such, when Ijara is alone with someone, she can take the form of others or even made up people. However, Exú is also always drunk and loves to contradict himself. Counterplay: Ijara is forced to contradict herself at least once while speaking as another person. If the target notices and calls Ijara out on the contradiction, the Illusion is shattered.

• Release: Entrance, Exú!

• Shikai Description: Upon release, Exú appears as a ghostly figure, smoking and playing his drum. This release transforms the zan into a pointed trident.

• Shikai Abilities: The sounds of the drum and the heavy smoke from the ghostly figure begin to take their toll on all hostiles within earshot. The effects start out small, the drums barely audible. Invokes drunkenness in the enemy. Increased exposure to the aoe intensifies the effect, the drums begin to roar ever more loudly, until the enemy can barely stand or think straight.

The enemy suffers penalties towards their accuracy, speed and reiatsu concentration, while Ijara's fighting spirit is invigorated. Prolonged exposure to the drums can force the enemy into a deep trance and force them to dance, loosing control over their actions completely. Counterplay: Striking the ghostly image of Exú with enough reiatsu will break the effect, even if it can be hard to pull off since he is quite agile.

_________________________________

Topics tagged under 60 on Bleach Platinum Hearts RP  Image4029-1

General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Racial Skills
  • Hoho: Master/Advanced/Adept/Beginner
  • Kidō: Master/Advanced/Adept/Beginner
  • Zanjutsu: Master/Advanced/Adept/Beginner
  • Hakuda: Master/Advanced/Adept/Beginner



Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Adept
  • Pain Endurance: Beginner
  • Focus: Beginner


_______________________

Topics tagged under 60 on Bleach Platinum Hearts RP  Image4032-1

• Roleplay Sample: (** I am posting an excerpt from a vampire: the masquerade storyline I GM'ed on forums for a friend. The player character Mackenzie was created as having somehow embraced herself by diablerizing Sergio Giovanni, and is now awaiting judgement. I'm leaving out most of the player posts, except when answers are necessary for the dialogue. **)

(...)

< What's going to await me behind this door? >

Making an effort to pull yourself together you put your fingers on the door, feel the cold, silvery metal under your fingertips,... and push.

The corridor opens into a hexagonal open space under the night sky, with one side opening towards the sea. A full moon shines through the missing roof and illuminates a ghastly and pale scenery:

A long-necked man stands lonely besides a blazing fire and is warming his hands. He looks at you with dark, button-like, curious eyes, then turns back towards the fire.

You stand there for a moment, then gather your strength and start walking up to him. Suddenly you realize that Isabella is standing next to him, her hands slowly and teasingly playing with the flames - but you had not seen her before.

Words are spoken in italian, the man sighs, then turns towards you.

"So, you are the figliare that killed my grandson Sergio." he intones in an accented, but nuanced and practiced english.

A coldness grips your heart, and you feel a range of emotions from anger to... gratitude? You recoil in horror as you get a feeling that Augustus has not quite made up his mind whether to rip your heart out of your chest or not.


[Player] - Yes, I am. Even though I don't know how.


Augustus nods slowly, and his expression turns to pity as his eyes soften.

"Only once in the history of our family have we allowed an outsider to join our ranks - and live. But Isabella here has told me you are not an ordinary case; AND you have rendered your new sire a valuable service."

He suddenly approaches you with an agility and speed you had not thought him capable of, grabs you by the neck and pierces your heart with a long wooden stake.

"I shall examine you to prove your worth, but first..." Augustus turns towards Isabella, and she instinctively kneels down.

"Isabella Giovanni! As a reward for your victory I shall allow you to keep this toy... [in your possesion, as well as retain control over the designated contested assets in Sicilly and Firenze.]"

Somehow you miss the end of the sentence, distracted you manage to turn your eyes downwards:

Your arm is twitching. Your muscles are moving slightly. The index finger on your right arm begins to twitch slowly and you experience a rush of euphoria while the potence in your veins strengthens your muscles. The terrible rage you had felt when you spoke with Isabella is rising in your body, swelling to a powerful hurricane.

The voice is talking to you again, clearer now, colder and deadlier. It is not the warm, caressing voice that had whispered those beautiful words to you earlier.

It is your own voice, but it talks to you in a rough, harsh but strangely seducing tone. < They are liars, both of them. They betray. They deserve it. Deserve... deserve... >

Your attention focuses back to the ancient Giovanni who is in the middle of saying "The feud ends by final death of Sergio Giovanni."

It is in this very instant that the rage becomes overwhelming. You bite your tongue, do everything to control yourself... you feel, would you hesitate, would you weaken your self-control for an instant and listen to it... terrible things would happen...

The alien will in your mind is almost unbearable to withstand,...

[Willpower x5 vs 7...]


[Player] That voice was hers, but she didn't feel familiar with it. It was unlike her, and soon she realized that it did neither suggest, nor did it ask politely. It demanded. She listened at first, but decided soon that she had heard enough. She didn't want to succumb to violence again. She didn't want to be a murderer. <"Mary had a little lamb, little lamb, little lamb. Mary had a little lamb, Whose fleece was white as snow...">


The moment Isabella squeezes your hand and looks into your eyes, the rage ebbs away, the voice is silent. She exchanges a quick glance with Augustus, and you see amazement and pride in his face.

"I told you she was special, and she has passed your test hasn't she?"

Augustus nods. "It is remarkable that you can muster the strength to keep the voice at bay, my progeny."

He turns to the shadowy man standing a few feet away, wearing a long skirt made of black silk, as well as earrings in the form of a cross with pointed edges. Just like with Isabella before, you had not noticed him at all ... it requires force of will just to look where he stands, and whenever your eyes look back to Isabella, you have to control yourself not to forget he is there.

"Your services are no longer required, Baro Adriano. The debt has been fulfilled, we are quite pleased." Augustus anounces. The ravnos elder nods and bows, at which moment the building, island, sky, sand and fire vanish before your eyes - along with the mysterious vampire himself. The remaining three of you are standing on a podest in a large room, and as you turn around you see at least twenty vampires sitting and watching the theatrical play that was all you have lived through until now. They applaud you, and cheer, welcoming you to the Giovanni family.
by Pockeh
on Sat Sep 27, 2014 3:08 pm
 
Search in: Miscellaneous Thread Archive
Topic: [THE KIDO MASTERLIST] (Outdated, do not use)
Replies: 2
Views: 5120

[THE KIDO MASTERLIST] (Outdated, do not use)


[THE KIDO MASTERLIST]



This will be the list of all Kido Techniques on the site, both Canon and Custom. This list will be composed in the way of all kido being in order by number and in the following format.

Note: When I organized the Custom Kido, I went from the last page to the most recent page, getting things chronologically. For this reason, if a Kido has a number that conflicts with the number of a Canon or Custom Kido that came before it, I simply put it under "Unknown Number". If you see one of your kido on the Unknown Number list and would like to assign it to an untaken number, just let me know and I'll make the appropriate changes.

Note #2: Before using one of these Kido in a thread, check to make sure it's a Kido that your character can use. If it's too high of a level for them, or if its specific to only one practitioner, do not use that kido.

Note #3(Added by Wan):The url hyperlink for each custom kido keys off the "Hadō" or "Bakudo" not the name of the kido itself.

Canon Kido
Custom Kido

Let's get started.

[HAD0]


Known Numbers



Unknown Numbers


[BAKUDO]


Known Numbers



Unknown Numbers


[OTHER]


Healing/Buff/Debuff:



Barrier/Other:



Forbidden:


Jump to: